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Magic Items
Storm King's Thunder
The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the ancient dwarven empire. The Korolnor Scepter’s location was
unknown for the longest time until a storm giant queen, Neri, found it in a barnacle-covered shipwreck at the bottom of the Trackless Sea. The Ruling Scepters are all roughly the same size and shape, but
Kobold
Legacy
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in the world have kobold communities living under them, but the kobolds are so good at staying
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source or other means of seeing in the dark. Tunnels. The tunnels connecting caverns are roughly round and 10 feet in diameter.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
source or other means of seeing in the dark. Tunnels. The tunnels connecting caverns are roughly round and 10 feet in diameter.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
roughly spherical mass. This means that where you’re standing in any given room can change depending on which deck you happen to be on. For example, the floor of the Hollow Deck is the bowl-shaped surface nearest the Command Deck.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
dragons, mounded into immense, tangled heaps. The caldera of the Well of Dragons is roughly oval-shaped, with high, steep walls. The dragons flying above it are not scouting for infiltrators, thankfully
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
roughly spherical mass. This means that where you’re standing in any given room can change depending on which deck you happen to be on. For example, the floor of the Hollow Deck is the bowl-shaped surface nearest the Command Deck.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
battle to come.
The Cult of the Dragon discovered the Well of Dragons long ago. Lava tubes snaking beneath the now-dormant volcano formed natural corridors connecting caverns that the cult enlarged for
dragons, mounded into immense, tangled heaps. The caldera of the Well of Dragons is roughly oval-shaped, with high, steep walls. The dragons flying above it are not scouting for infiltrators, thankfully
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Spectral Bridge A 120-foot-long, 10-foot-wide bridge of wispy magical energy spans the lava-filled chasm, connecting areas 9 and 17. This bridge provides a relatively safe means of crossing the
chasm, particularly given that the chasm suppresses fly spells and similar magic (see area 40). The bridge, suspended 30 feet above the surface of the lava, is flat, translucent, and without railings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
16. Spectral Bridge A 120-foot-long, 10-foot-wide bridge of wispy magical energy spans the lava-filled chasm, connecting areas 9 and 17. This bridge provides a relatively safe means of crossing the
chasm, particularly given that the chasm suppresses fly spells and similar magic (see area 40). The bridge, suspended 30 feet above the surface of the lava, is flat, translucent, and without railings
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hard Labor The drow divide their prisoners into three roughly equal-sized groups and put them to work for a third of the day, supervised by the quaggoths. Their menial tasks include filling and
prisoners are also given cruel or pointless tasks to occupy them, and for the dark elves’ amusement. Such labors include moving or stacking rocks, coiling ropes, and organizing supplies, with prisoners
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Hard Labor The drow divide their prisoners into three roughly equal-sized groups and put them to work for a third of the day, supervised by the quaggoths. Their menial tasks include filling and
prisoners are also given cruel or pointless tasks to occupy them, and for the dark elves’ amusement. Such labors include moving or stacking rocks, coiling ropes, and organizing supplies, with prisoners
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in one corner, and flickering lanterns resting here and there. Five performers occupy the room. Two of them pace nervously while the others weep.
The actors here perform their roles reluctantly and
Lyn or Bitter End, snares them in her traps. Given a chance, one or more of the actors also share the following information: “Even if Creeping Lyn hates you, it’s still possible to win her favor by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
long before she became undead. She is a member of the old guard and was around long before Severin took over. Given the chance, she talks about serving under Sammaster and killing dragons to raise them
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
long before she became undead. She is a member of the old guard and was around long before Severin took over. Given the chance, she talks about serving under Sammaster and killing dragons to raise them
their floors and ceilings shattered, and the staircase that once curled up the inside of the tower, connecting its various levels, has also been destroyed. The ground floor is now packed with icy debris
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(denoted on map 6.1). A small track that was once a wider, more traveled road leads to the entrance, but over the decades it has been obscured by rockslides and neglect. The scroll given to the
the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is 40 feet wide, 20 feet high, and blackened by soot. Past the stone maw, a wide passage with roughly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Korolnor Scepter Wondrous item, legendary (requires attunement) The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the
Ruling Scepters are all roughly the same size and shape, but their materials and properties vary. The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-high passages and doorways connecting them.
Climbing. Walls of piled timber have many handholds and footholds and can be climbed with a successful DC 10 Strength (Athletics) check. Other sloped and
, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a network of passages beneath the streets, connecting them to a nearby
expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
-high passages and doorways connecting them.
Climbing. Walls of piled timber have many handholds and footholds and can be climbed with a successful DC 10 Strength (Athletics) check. Other sloped and
, and wide as their human-sized equivalents and roughly eight times the weight. Small and Medium creatures can scuttle under and clamber over giant-sized furniture, treating the spaces they occupy as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
have access to on their own. If they are treated well and left alone to do the job, the kobolds work industriously and build a network of passages beneath the streets, connecting them to a nearby
expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but might make occasional nighttime forays up to the surface. Roughly one quarter of the towns and cities in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Korolnor Scepter Wondrous item, legendary (requires attunement) The Korolnor Scepter is one of ten Ruling Scepters of Shanatar, forged by the dwarven gods and given to the ruling houses of the
Ruling Scepters are all roughly the same size and shape, but their materials and properties vary. The Korolnor Scepter is a tapered mithral rod as thick and long as a dwarf’s forearm, with a small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
(denoted on map 6.1). A small track that was once a wider, more traveled road leads to the entrance, but over the decades it has been obscured by rockslides and neglect. The scroll given to the
the entrance give the cave mouth the impression of fangs waiting to snap together. The opening is 40 feet wide, 20 feet high, and blackened by soot. Past the stone maw, a wide passage with roughly
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spider crawling on you), and attempt escape only if you are desperate or sure of your survival. If you are given the proper opportunity, as I was, you might discover that the neck of a drow snaps
(“Great Pillar Cavern”), because of Narbondel, the giant rock pillar at the vault’s center that joins floor and ceiling. The cavern is roughly shaped like an arrowhead, with the pool of Donigarten at its
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
spider crawling on you), and attempt escape only if you are desperate or sure of your survival. If you are given the proper opportunity, as I was, you might discover that the neck of a drow snaps
(“Great Pillar Cavern”), because of Narbondel, the giant rock pillar at the vault’s center that joins floor and ceiling. The cavern is roughly shaped like an arrowhead, with the pool of Donigarten at its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flesh Golem Dead Flesh Given New Life Habitat: Any; Treasure: Arcana Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
stone manse overgrown with vines, roughly ten miles from here. Tales say that the manse was built by a scholar who studied the elven ruins scattered throughout these woods.” Woodland Manse Quest If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inquiries in Candlekeep Knowing that The Scrivener’s Tale came to them from Ramilir, the characters are likely to question him about the book’s origins. Horrified at having mistakenly given the
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inquiries in Candlekeep Knowing that The Scrivener’s Tale came to them from Ramilir, the characters are likely to question him about the book’s origins. Horrified at having mistakenly given the
given earlier in the adventure. The legend lore spell returns only the following response: “The shackle that is the key, the prison built by a prisoner.” That cryptic clue refers to the manner in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Flesh Golem Dead Flesh Given New Life Habitat: Any; Treasure: Arcana Flesh golems are roughly human-shaped collections of body parts bound together by misused magic or strange science. They serve
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
now bears. Given the chance, he shares the following useful information with the characters: “I’ve seen more orcs in the woods of late. Ugly brutes.” “The orcs appear to be in league with the evil half
stone manse overgrown with vines, roughly ten miles from here. Tales say that the manse was built by a scholar who studied the elven ruins scattered throughout these woods.” Woodland Manse Quest If
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
: Roughly fifty people stand in a clearing just off the High Road, where the forest to the northeast and the swampland to the southwest give way to grassland for a bit on each side of the road. The
corrupt. Two other persons of note are here as well: Merrygold Brightshine and Valdi Estapaar. Merrygold is a priest of Lathander, the Morninglord. He and his church were given the rights to build the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
Coffers. Rows of dusty niches line the walls. Roughly half of the niches contain small wooden coffers.
The stove was given a semblance of life through an animate objects spell made permanent by a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, but given the extent of the losses against the orcs, it would be little surprise if their newer recruits were more smiths than warriors, serving their realm out of a sense of duty rather than a desire
-Adbarran dwarves — except in times of great emergency. So, given the impregnable nature of the fortress, no one not of Adbar has yet been privileged enough to witness what occurs down below. The