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Classes
Player’s Handbook
, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic
. But Bards’ depth of knowledge and mastery of magic sets them apart.
Becoming a Bard...
As a Level 1 Bard
Gain all the traits in the Core Bard Traits table.
Gain the Bard’s level 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every
any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to
knowledge and mastery of magic sets them apart. Becoming a Bard... As a Level 1 Bard Gain all the traits in the Core Bard Traits table. Gain the Bard’s level 1 features, which are listed in the Bard Features
Bard
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
still resound throughout the cosmos. The music of bards is an attempt to snatch and harness those echoes, subtly woven into their spells and powers. The greatest strength of bards is their sheer
22 4 3 3 3 3 2 1 1 1 20th +6 Superior Inspiration 4 22 4 3 3 3 3 2 2 1 1 Class Features As a bard, you gain the following class features.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
characters might be called on to undertake grand adventures on the cosmic stage. And as a result of these adventures, their capabilities can continue to evolve. Characters gain no more levels at this
point, but they can still advance in meaningful ways and continue performing epic deeds that resound throughout the multiverse. Chapter 7 details epic boons you can use as rewards for these characters to maintain a sense of progress.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Echoing Soul Your soul isn’t your own or, at least, it wasn’t always yours. Whether you’ve lived past lives, your soul was swapped into a different body, or you have a link connecting you to another
unexpectedly. Roll on or choose an option from the Soul Echoes table to determine the nature of this Dark Gift. Additionally, you gain the traits that follow. Soul Echoes d6 Echo
1 My soul is linked
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Echoing Soul Your soul isn’t your own or, at least, it wasn’t always yours. Whether you’ve lived past lives, your soul was swapped into a different body, or you have a link connecting you to another
unexpectedly. Roll on or choose an option from the Soul Echoes table to determine the nature of this Dark Gift. Additionally, you gain the traits that follow. Soul Echoes d6 Echo
1 My soul is linked
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M16. Darkling Balloon Dock The door to area M14 is closed but not locked. This tower contains a sparsely furnished guest room attached to a stone balcony. The door connecting them swings back and
in chapter 2, it gave the item to Charm at the earliest opportunity. The darkling elder is patiently awaiting an audience with Endelyn and plans to offer up the spool of thread as a gift to gain the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
. While in Gravenhollow, all creatures gain the benefit of the comprehend languages spell.
Hidden from Magic. Gravenhollow is a window into the passage of time and history, and the magic permeating the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
M16. Darkling Balloon Dock The door to area M14 is closed but not locked. This tower contains a sparsely furnished guest room attached to a stone balcony. The door connecting them swings back and
in chapter 2, it gave the item to Charm at the earliest opportunity. The darkling elder is patiently awaiting an audience with Endelyn and plans to offer up the spool of thread as a gift to gain the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wide walkway connecting the rooms dug into the surrounding wall. Bridges cross the well at regular intervals, and also connect to stairs to the levels above and below. No matter how far down visitors
. While in Gravenhollow, all creatures gain the benefit of the comprehend languages spell.
Hidden from Magic. Gravenhollow is a window into the passage of time and history, and the magic permeating the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic
actions. Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you. Level 6: Aspect of the Wilds You gain one of the following options
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic
actions. Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you. Level 6: Aspect of the Wilds You gain one of the following options
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Transformation, you gain both Stage 1 Boons and the Stage 1 Flaw. Stage 1 Boon: Aberrant Form Aberrant Horror Stage 1 Boon Your creature type becomes Aberration in addition to any other creature types you
have. Also, the first time you become Bloodied after a Short or Long Rest, you gain a number of Temporary Hit Points equal to your Proficiency Bonus plus your current Transformation Stage. Stage 1 Boon
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point). Performance of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (minimum of 1 temporary hit point). Performance of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have been in existence since the start of time, and still others are interlopers from outside the Abyss. Several theories exist about what principles dictate who can gain a demon lord’s power, or, if
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
have been in existence since the start of time, and still others are interlopers from outside the Abyss. Several theories exist about what principles dictate who can gain a demon lord’s power, or, if
out of existence or connecting to different layers at random. Rituals exist that travelers can use to attune a portal to a certain domain. However, the exact specifications of such a ritual vary for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
schmoozing might gain information from knowledgeable sages regarding existing portals to Mechanus, or unique rituals that can open a temporary portal. If the characters are successful in helping Stevie get
getting a percentage of) such activities could be set up with the shady business practice activity — possibly connecting to any deal the characters have recently struck with the newly installed captain of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
schmoozing might gain information from knowledgeable sages regarding existing portals to Mechanus, or unique rituals that can open a temporary portal. If the characters are successful in helping Stevie get
getting a percentage of) such activities could be set up with the shady business practice activity — possibly connecting to any deal the characters have recently struck with the newly installed captain of
Magic Items
Infernal Machine Rebuild
, a supply of which can always be produced from the machine’s inner workings. This silver wire shares the same general nature as the silvery cord of an astral projection spell, connecting to the
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
was impressed by Mublinesh’s dedication and promised that once the beholder destroyed one hundred intruders, Ilvaash would permit Mublinesh to consider this area its lair (and thus gain the benefits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
connecting the magically charged rods in areas B7 or area B22. An open mindgate can be pushed shut again, although it closes on its own after 1 hour, harmlessly pushing aside anything in the way. B14
was impressed by Mublinesh’s dedication and promised that once the beholder destroyed one hundred intruders, Ilvaash would permit Mublinesh to consider this area its lair (and thus gain the benefits
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
has five means of entry and exit: The door adjacent to crypt 1 (connecting with area K81) A barred archway to the north (connecting with area K85) A barred archway to the south (connecting with area
K86 but warded by teleport traps) A barred archway to the east (connecting with area K87) The high tower stair (area K18) or the shaft (area K18a) to the west Each crypt is sealed with a chiseled
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the cave. Eating a handful of food keeps the creature’s hunger at bay for 1 hour. If its hunger isn’t satisfied within 1 minute, the creature must succeed on a DC 15 Constitution saving throw or gain
connecting areas H15 and H22. Slaad Host. If one of the characters has the Slaad Host secret (see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the cave. Eating a handful of food keeps the creature’s hunger at bay for 1 hour. If its hunger isn’t satisfied within 1 minute, the creature must succeed on a DC 15 Constitution saving throw or gain
connecting areas H15 and H22. Slaad Host. If one of the characters has the Slaad Host secret (see appendix B) and the slaad tadpole hasn’t been born or destroyed yet, it bursts from the character’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allied faction, or an influential figure in Sigil, one can gain temporary protection services or extra muscle in the form of a few reliable guards who stubbornly obey every city ordinance. Fortune’s
. Courts. The rear tower consists primarily of lesser courts, which resound with procedural bickering and the rapping of gavels. More serious offenses are prosecuted in the Grand Court, a noble chamber
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
allied faction, or an influential figure in Sigil, one can gain temporary protection services or extra muscle in the form of a few reliable guards who stubbornly obey every city ordinance. Fortune’s
. Courts. The rear tower consists primarily of lesser courts, which resound with procedural bickering and the rapping of gavels. More serious offenses are prosecuted in the Grand Court, a noble chamber
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Goldenbeard plotted a fake heist and used their “breathtaking success” to gain entrance to the Silver Fingers Society. Vidorant didn’t use this information while vying for control of the Silver Fingers
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Goldenbeard plotted a fake heist and used their “breathtaking success” to gain entrance to the Silver Fingers Society. Vidorant didn’t use this information while vying for control of the Silver Fingers
would be a scandal if revealed. None of the documents in the safe have intrinsic monetary value, though they could be used to gain money or influence through blackmail. T6: Gallery Landscape paintings
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
of the globe while within 100 feet of it. Another creature that qualifies as a controller can gain control of a globe by winning a contest of Intelligence checks against the current controller. A
matching earrings (500 gp for the pair). Hidden at the bottom of the pools’ connecting tunnel, Ihanvas’s treasure includes 200 pp, five tourmaline jewels (100 gp each), +1 plate and a sealed ivory case