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Returning 35 results for 'connecting rules goddess to her rarely'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Queen, who rules from a castle called Dynnistan. It isn’t known whether these legends are based on any true experience or are simply the result of imagination trying to account for a terrifying and
heart of the forest than anyone is aware. But when mortal knights meet them in the wilds, the encounter rarely ends well for the living. The deathless riders fight with superhuman strength, heedless
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
goliaths. If a king lacks the intelligence or leadership to lead, then clearly the most talented person in the kingdom should take his place. Goliaths rarely keep such opinions to themselves, and
mock folk who rely on society’s structures or rules to maintain power.
Survival of the Fittest
Among goliaths, any adult who can’t contribute to the tribe is expelled. A lone goliath has
Species
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
Monsters
Fizban's Treasury of Dragons
godhood, perhaps recreating or replacing Sardior.
Connected Creatures
Amethyst dragons are generally aloof creatures, dwelling in isolation for long periods of time and rarely cultivating
, preferring caverns with at least one entrance submerged underwater. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and
Monsters
Fizban's Treasury of Dragons
and rarely cultivating connections with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
monsters
, but they rarely choose to do so except to arrange frightful tableaux, lure prey, or otherwise cause misery.
Cultists of the Outer Goddess Nhimbaloth see voidgluttons as roving incarnations of her
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
than most people to the world of murder, theft, and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society
abundance of endearing, if not redeeming, characteristics. There might be honor among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki Our Lady of the Forest, the Forest Queen People rarely speak of Mielikki except in quiet forest spaces. Woodlands that evoke wonder are where she reigns supreme, but she is said to keep
watch over good folk in any forest, not matter how dark or cruel. When children are lost in the woods, people beseech Mielikki to protect them until they are found. Mielikki is the goddess of the forest
Kobold
Legacy
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Species
Volo's Guide to Monsters
network of passages beneath the streets, connecting them to a nearby waterway and greatly improving the town’s sanitation. If the kobolds like the area and aren’t mistreated by the humans
as the dragon-goddess of all chromatic dragons, and as the master of their racial god, Kurtulmak.
Arcane Magic Users
Unlike some other humanoids, kobolds don’t fear or shun arcane magic. They
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deity rarely prayed to behind the walls of a city except by kitchen gardeners. But Chauntea is also the Great Mother, a goddess of crib, hearth, and home. And as such she is welcomed into all homes at
Chauntea The Great Mother, the Grain Goddess Chauntea is goddess of agriculture: sowing and reaping, seeding and harvest, breeding and butchery, shearing and weaving. In this aspect she is a rural
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
deity rarely prayed to behind the walls of a city except by kitchen gardeners. But Chauntea is also the Great Mother, a goddess of crib, hearth, and home. And as such she is welcomed into all homes at
Chauntea The Great Mother, the Grain Goddess Chauntea is goddess of agriculture: sowing and reaping, seeding and harvest, breeding and butchery, shearing and weaving. In this aspect she is a rural
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mielikki Our Lady of the Forest, the Forest Queen People rarely speak of Mielikki except in quiet forest spaces. Woodlands that evoke wonder are where she reigns supreme, but she is said to keep
watch over good folk in any forest, not matter how dark or cruel. When children are lost in the woods, people beseech Mielikki to protect them until they are found. Mielikki is the goddess of the forest
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
and prayers for mercy. Her priests warn others to prepare for winter, and to stock extra provisions in order to have some to spare as offerings to the goddess. Few favor Auril except for those who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Auril The Frostmaiden, Lady Frostkiss, Icedawn Auril, the merciless goddess of cold and winter, is worshiped mostly in regions that are affected by deep winters. Folk propitiate Auril with offerings
and prayers for mercy. Her priests warn others to prepare for winter, and to stock extra provisions in order to have some to spare as offerings to the goddess. Few favor Auril except for those who
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Seagrow Caves Features The caves have the following features: Ceilings. Unless noted otherwise, the ceilings in the caverns are 20 feet high, and the tunnels connecting the caverns are 15 feet high
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See “Vision” in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Shar The Mistress of the Night, the Dark Lady, Our Lady of Loss The dark twin of Selûne, Shar is the goddess of darkness, both in its physical form and as it exists in the minds and souls of mortals
. People worship Shar as the goddess of night, secrets, loss, and forgetfulness. She represents pains hidden but not forgotten, and vengeances carefully nurtured away from the light. She is said to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Asmodeus, god of tyranny
LE
Trickery
Three triangles in tight formation
Avandra, goddess of change and luck
CG
Trickery
Three stacked wavy lines
Bahamut, god of justice and nobility
LG
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
site. Much more rarely, those who feel such a calling become clerics or paladins invested with the responsibility of true divine power. Shrines and temples serve as community gathering points for
Asmodeus, god of tyranny
LE
Trickery
Three triangles in tight formation
Avandra, goddess of change and luck
CG
Trickery
Three stacked wavy lines
Bahamut, god of justice and nobility
LG
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Seagrow Caves Features The caves have the following features: Ceilings. Unless noted otherwise, the ceilings in the caverns are 20 feet high, and the tunnels connecting the caverns are 15 feet high
. Light. The interior caves are illuminated by bioluminescent fungi, which provide dim light throughout the area. See “Vision” in the Basic Rules. Walls. The cave walls are formed from hexagonal columns
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Shar The Mistress of the Night, the Dark Lady, Our Lady of Loss The dark twin of Selûne, Shar is the goddess of darkness, both in its physical form and as it exists in the minds and souls of mortals
. People worship Shar as the goddess of night, secrets, loss, and forgetfulness. She represents pains hidden but not forgotten, and vengeances carefully nurtured away from the light. She is said to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
by the same rules and obey the same social conventions as mortals. Devils have no problem appearing and acting in whatever manner they need to achieve their end goal — usually a contract for services
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sloobludop Population: 500 kuo-toa
Government: The archpriest Ploopploopeen once ruled in the name of the Sea Mother, the goddess Blibdoolpoolp. He was recently challenged and displaced by his
sensibilities, constructing their “great city” as if it were underwater. Sloobludop simmers with religious fervor and sectarian tension. While many of the kuo-toa still worship the goddess Blibdoolpoolp, a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
by the same rules and obey the same social conventions as mortals. Devils have no problem appearing and acting in whatever manner they need to achieve their end goal — usually a contract for services
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Sloobludop Population: 500 kuo-toa
Government: The archpriest Ploopploopeen once ruled in the name of the Sea Mother, the goddess Blibdoolpoolp. He was recently challenged and displaced by his
sensibilities, constructing their “great city” as if it were underwater. Sloobludop simmers with religious fervor and sectarian tension. While many of the kuo-toa still worship the goddess Blibdoolpoolp, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ilneval, who is thought of as a patron of half-orcs and other orc crossbreeds. Faerûnian Gods Half-orcs trying to fit in with human society often adopt a human deity out of expediency (though rarely
Gruumsh owes the loss of his eye to Corellon’s aim with an arrow. The mother-deity of the orcs is Luthic, mate of Gruumsh, and the goddess of fecundity, caverns, and witchery. Bahgtru, the son of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is only natural for the goddess of illusion and deception. Her faithful agree that whatever the “truth” might be, their Lady takes great delight in the confusion sown by her various incarnations. Even
difficult to know this for certain, because those who favor her rarely make their inclinations known. Leira is the patron of illusionists and liars. She receives little regular worship except from
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with room to spare, connecting the Evermoor Way into and through Yartar. The road leads east to Everlund and Silverymoon, and west to Triboar and eventually Waterdeep via the Long Road. Yartar is
prosperous and increasingly crowded, so buildings have been torn down and taller ones built — four stories high in some instances. A Waterbaron who rules for life leads Yartar. The current Waterbaron is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
recoverable after the creature is slain and whether any of that equipment is still usable. A battered suit of armor made for a monster is rarely usable by someone else, for instance. If a spellcasting
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Equipment A stat block rarely refers to equipment, other than armor or weapons used by a monster. A creature that customarily wears clothes, such as a humanoid, is assumed to be dressed appropriately
recoverable after the creature is slain and whether any of that equipment is still usable. A battered suit of armor made for a monster is rarely usable by someone else, for instance. If a spellcasting
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
is only natural for the goddess of illusion and deception. Her faithful agree that whatever the “truth” might be, their Lady takes great delight in the confusion sown by her various incarnations. Even
difficult to know this for certain, because those who favor her rarely make their inclinations known. Leira is the patron of illusionists and liars. She receives little regular worship except from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Ilneval, who is thought of as a patron of half-orcs and other orc crossbreeds. Faerûnian Gods Half-orcs trying to fit in with human society often adopt a human deity out of expediency (though rarely
Gruumsh owes the loss of his eye to Corellon’s aim with an arrow. The mother-deity of the orcs is Luthic, mate of Gruumsh, and the goddess of fecundity, caverns, and witchery. Bahgtru, the son of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
their owner’s capabilities in wondrous ways. Magic Item Rules
Rules for identifying, attuning to, and using magic items appear in “Equipment”. Additional rules are presented below.
Attunement
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Magic Items Magic items are gleaned from the hoards of felled monsters or discovered in long-lost vaults. Such items grant capabilities a character could rarely have otherwise, or they complement
their owner’s capabilities in wondrous ways. Magic Item Rules
Rules for identifying, attuning to, and using magic items appear in “Equipment”. Additional rules are presented below.
Attunement