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Returning 35 results for 'connecting wearing rage'.
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Monsters
Eberron: Rising from the Last War
is wearing or carrying is absorbed or borne by the new form (his choice).
In a new form, Rak Tulkhesh retains his alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
Monsters
Keys from the Golden Vault
":"Elemental Rebuke", "rollDamageType":"fire"} fire damage to the attacker. Charmayne then teleports, along with any equipment she is wearing or carrying, up to 30 feet to an unoccupied space she can
far as to murder her fellow councilor, Regine, while she slept.
As she came to realize the people of Ghalasine didnât love her as they did the king, Charmayne became filled with rage. She used
Monsters
Mordenkainen Presents: Monsters of the Multiverse
inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their
honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or
Monsters
Storm King's Thunder
. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (the dragonâs choice).
In storm giant form, Iymrith retains her alignment
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragonâs lair, and narrow tubes lined
Monsters
Mordenkainen Presents: Monsters of the Multiverse
powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the
minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on
in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength
Monsters
Mordenkainen Presents: Monsters of the Multiverse
works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who dwell in the Underdark, duergar must constantly be on guard against the raids and plots of their neighbors. To
the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
infused with powerful psionic abilities but also a profound gloom. In some, this strain of sorrow inspires works of grand but melancholic beauty, while in others, it manifests as rage.
Like many who
Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon
Monsters
Eberron: Rising from the Last War
polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
Monsters
The Book of Many Things
Planes as a tyrannical marauder.
Roleplaying Malaxxix
Malaxxix is a being of great cunning, terrible rage, and insatiable bloodlust who regards any opportunity to inflict misery on others as
the creature automatically fails the saving throw against the spell.
Teleport. As an action, Malaxxix can teleport, along with any equipment it is wearing or carrying, to an unoccupied space within
Monsters
Vecna: Eve of Ruin
rage he murdered his brother, Sergei. Sergeiâs betrothed, Tatyana, leapt from a tower to escape Strahd and vanished into the Mists rising around Barovia as Strahd slew everyone else in the castle
;s control.
Change Shape. Strahd transforms into a new form or back into his true form. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he
monsters
(with Disadvantage if the target is holding or wearing chardalyn). Failure: 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Stoke Paranoia", "rollDamageType":"Psychic"} Psychic
liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
equal to your Speed if you arenât wearing any armor. Lion. While your Rage is active, any of your enemies within 5 feet of you have Disadvantage on attack rolls against targets other than you or
their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the treeâs magic for vitality and as a means of dimensional travel
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you arenât wearing heavy armor: You have
the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you canât cast them or concentrate on them while
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Rage In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you arenât wearing heavy armor: You have
the Rage Damage column of the Barbarian table. You have resistance to bludgeoning, piercing, and slashing damage. If you are able to cast spells, you canât cast them or concentrate on them while
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you arenât wearing Heavy armor. You
. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. Level 1: Unarmored Defense While you arenât wearing any armor, your base Armor
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
suffers one level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12
, conceals a flooded passage connecting to the Sea of Moving Ice. This is Arauthatorâs customary entrance and exit. When the dragon is reduced to 100 hit points or fewer and facing three or more foes, he
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12, which arrive 5
flooded passage connecting to the Sea of Moving Ice. This is Arauthatorâs customary entrance and exit. When the dragon is reduced to 100 hit points or fewer and facing three or more foes, he dives for this exit and escapes into the frozen sea. If the dragon flees, the ice trolls retreat as well.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you arenât wearing Heavy armor. You
. Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. Level 1: Unarmored Defense While you arenât wearing any armor, your base Armor
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
if you arenât wearing Heavy armor. You can enter your Rage three times. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While
included above.) Barbarian Class Features Level 1: Rage You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Barbarian: Path of the Giant Barbarians who walk the Path of the Giant draw strength from the same primal forces as giants. As they rage, these barbarians surge with elemental power and grow in size
weapon using Strength, you can add your Rage Damage bonus to the attackâs damage roll. Giant Stature. Your reach increases by 5 feet, and if you are smaller than Large, you become Large, along with
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Sanctum Features These features apply to all areas in the extradimensional sanctum: Rooms have 10-foot-high ceilings, with 8-foot-high passages and 7-foot-high doorways connecting them. The walls
rings to his most trusted servants.
As an action, a creature wearing a teleporter ring can activate the teleportation circle either in area K22 or area E1, teleporting itself and up to six other willing creatures from one circle to the other.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Path of the Battlerager Known as Kuldjargh (literally âaxe idiotâ) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing
â sidebar) as a weapon. While you are wearing spiked armor and are raging, you can use a bonus action to make one melee weapon attack with your armor spikes against a target within 5 feet of you. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
canât die permanently. Upon its death, it reforms elsewhere in the multiverse and becomes active again at a time set by the DM. Rak Tulkhesh Called the Rage of War, Rak Tulkhesh is the incarnation of
impulses that drives many mortals to battle. Fear, greed, hatredâthese are seeds that the Rage of War sows in the hopes of producing a bloody harvest. Rak Tulkhesh typically takes the form of a vaguely
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
anyone born in Ghalasine from entering or leaving the city. As she came to realize the people of Ghalasine didnât love her as they did the king, Charmayne became filled with rage. She used magic to tear
ashen creature drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
longsword that channels the power of the storm, a balorâs battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even
magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
items theyâre wearing and carrying.
Button 3. The inscription under this button reads âFOG.â Pushing the button fills the castle hallways (areas 18, 28, and 38) and the stairways connecting them with
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
were overrun by orcs, assailed by goblins, or simply disappeared. An orc horde hoping to take Citadel Adbar might rage against its walls, but to little effect, until the great, unyielding granite
the field to vent his rage and grief on the orcs in ill-advised assaults, winnowing down the once great Knights to fewer than two dozen. The Iron Guard, Adbarâs army, appears as strong as ever it did
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
tearing of flesh, and the cracking of bones spur a minotaurâs lust for carnage, overwhelming all thought and reason. In a blood rage, a minotaur charges anything it sees, butting and goring like a
wearing a ceremonial animal mask. Within these bounded environments, cultists hunt, kill, and eat wild beasts, indulging their basest primal urges. In the end, however, sacrificial animals are exchanged
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
motherâparticularly targeting their adult, firstborn heirs. Her deep rage at the Kings of Coin and Zinda is rivaled only by her joyful reverence for the spiritual world. Breath of Vengeance Moments
information from the âZinda Gazetteerâ section about the Bloodletters. Ultimately, the Bloodletters arenât involved with the attack on Arel. If the characters ask Adann or others about a figure wearing
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
warriors, each wearing a grass skirt and clutching a spear.
A gruesome throne lashed together of bone and strips of skin stands atop the west ledge. A fearsome horned skull surmounts the throne, and small
the skull or sits in the throne must succeed on a DC 16 Charisma saving throw or become cursed with the Rage of Karagos. When cursed, the creature gains 50 temporary hit points and goes berserk. Until
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
. If provoked to action, loxodons are true terrors â bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to
. You have advantage on saving throws against being charmed or frightened. Natural Armor. You have thick, leathery skin. When you arenât wearing armor, your AC is 12 + your Constitution modifier. You
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Sheâs a fanatical follower of the Dragon Queen and vents righteous rage on the characters, including the following topics: The Dragon Queenâs victory is inevitable. Half of Ansalon already bows to
. If the character is wearing the holy symbol of a good-aligned god, it glimmers and the character gains inspiration instead. This event happens only once. No event occurs if you roll it again.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
magically polymorphs into a beast or humanoid it has seen, or back into its true form. Any equipment the giant is wearing or carrying is absorbed by the new form. Its statistics, other than its size, are
points and doesnât regenerate.
Vaprakâs Rage (Recharges after a Short or Long Rest). As a bonus action, the giant can enter a rage at the start of its turn. The rage lasts for 1 minute or until the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
prince, a soldier, and a conqueror. His thirst for power never sated, Strahd made a pact with the Dark Powers to become immortal. Meanwhile, Strahdâs evil deepened, until in a jealous rage he murdered his
. Anything he is wearing transforms with him, but nothing he is carrying does. He reverts to his true form if he dies. When transforming into a new form, Strahd chooses one of the following options






