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Returning 15 results for 'connection company'.
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connection command
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
starting point. The characters receive this quest from Hlin Trollbane, a retired bounty hunter who has been stalking a serial killer ever since she found a connection between three murders and a small
trading company called Torgâs. Hlin hires the characters to apprehend her suspect and dole out some cold, swift justice by quietly disposing of him if they believe heâs guilty. This quest is no murder mystery; itâs a hunt.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Dwarven Cleric Trained as a soldier on the island of Mintarn, you traveled to Neverwinter as part of a mercenary company that serves as both army and city watch. You grew disillusioned with your
. You were suspended from active duty, though you kept your rank and your connection to the mercenaries. Since then, you have devoted yourself to your deity. Personal Goal: Teach the Redbrands a Lesson
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Lionshield Delivery Linene Graywind, who runs the trading post in Phandalin on behalf of a mercantile company, the Lionshield Coster, has a colleague, Alaestra Ulgar, who lives in Triboar with her
guts to deliver the condescending letter. Zhentarim Connection The guildmaster of the Phandalin Minerâs Exchange, Halia Thornton, works for the Zhentarim. If the characters impress her, she recommends
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
merchants hauling northbound freight. They donât bunch up during the day or camp together at night. As far as anyone else knows, their only connection is that theyâre part of this caravan. Rezmir and eight
leaves twelve guards behind. One travels with each wagon, acting as a guard and assistant to the teamster. The other nine are cloaked as private travelers in two distinct groups, seeking company and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Talenta Halflings The halflings who migrated across Khorvaire in the company of humans ended up looking very human in dress, manners, and customs. Their cousins who remain in the Talenta Plains could
with claws and teeth from past dinosaur companions, or adopt dinosaur-like mannerisms. Wherever you travel, your connection to the dinosaurs of your home remains strong. Finally, it can be helpful to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
party in the Doomvault encounters a dread warrior that isnât in the company of a Red Wizard or Tarul Var, a special interaction may occur. If the dread warrior survives until end of the third round
, the warriorâs eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Varâs connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
connection? The drunken lot huddled in the tavern offers no credible ideas, but sitting apart from them is an elderly shield dwarf with a nasty scar across her nose who looks like she has something worth
man named Sephek Kaltro. Hereâs what she knows about Sephek and the victims: âSephek Kaltro works for a small traveling merchant company called Torgâs, owned and operated by a shady dwarf named
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Shekkal Korranor established the Clifftop Adventurersâ Guild 150 years ago, intending it as a place where explorers and wanderers could find support and good company. Shekkal died in the Last War, but the
the Clifftop Adventurersâ Guid, have uncovered stunning evidence confirming this connection. The Clifftop guild denies claims that these accusations embody the latest fracas in the long-running
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
than herself, and she loves being alone (except for the company of minions and other creatures under her sway). Thatâs the ordinary state of affairs. But when a group of hags have a common goal or they
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
up and down the coast. Baldurâs Gate is a place of commerce, and the city enjoys great success handling the coins of other powers and making them its own. Sadly, Baldurâs Gate has a storied connection
Baldurâs Gate, security is enforced and order maintained by the Flaming Fist mercenary company, a supposedly neutral force which is free to fight in external conflicts, so long as it doesnât side against
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
found in their company: the aurochs, a great bull that serves as a mount for warriors that revere Bahgtru, and the tanarukk, a demon-orc crossbreed that is so depraved and destructive that even orcs
bleached skin of other humanoids (preferably elves), symbolizing their connection with Yurtrus, and are sometimes called âwhite handsâ as a result. Every orc knows that the hands of Yurtrus are the tribeâs
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
-year old human prefers the company of animals to people and often speaks of her desire to help beasts conquer Faerûn.
Zuri Kimyak. Zuri is a short woman in her twenties with wild black hair dyed
depicts a city map, and the south wall displays a map of the Sword Coast. Both maps are dotted with Draconic runes.
Claugiyliamatarâs magical connection to her lair allows her to control the moss in this
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
predecessor, Zdenia. Izoni is known for her ability to control insects and spiders, and she is never encountered without the company of one or more swarms of insects crawling over and around her
) temporary hit points.
[Tooltip Not Found]
Golgari Lairs Members of the Golgari Swarm have an intimate connection to their territory. When at least six Golgari defend their territory together






