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Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Monsters
Quests from the Infinite Staircase
magically gifts the target a measure of luck. The creature gains the leprechaun’s Astonishing Luck reaction. The creature can use the reaction three times, after which this gift goes away. The
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
where the Wicked Slumber is prominent. Purple tendrils of wispy nightmares spread like vines across those areas and surround the bodies of those who sleep.
Heroes throughout Eldraine have ventured
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Species
Eberron: Rising from the Last War
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Monsters
The Book of Many Things
in search of vulnerable mortals. When they find a particularly pitiful soul, Hulgaz might visit herself, offering even greater “gifts” to her victims.
As befits a duchess from boggy
long, snakelike tail. In the midst of a conversation with an especially tantalizing victim-to-be, Hulgaz can’t help but whip her tail back and forth with excitement.
Selfless heroes and true
Centaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
the Gruul and the Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
backgrounds
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Threads
1d6
Thread
1
One of the charms you created ensured a baby was born healthy, and their family sends you small but heartfelt gifts.
2
Your mentor who taught you the craft
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon’s lair. (Druid, ranger)
9 I recently discovered that a person I loved and trusted was
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Heroes of the Dragon Sorcerers whose magic comes from a draconic origin, rangers with a drake companion, and monks who learn the ways of dragon masters are not the only adventurers whose skills
connection to nature gives me a strange link to a dragon whose presence alters the fabric of nature around the dragon’s lair. (Druid, ranger)
9 I recently discovered that a person I loved and trusted was
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
” introduces a new kind of magic items, which siphon the magical energy associated with a dragon’s hoard. “Draconic Gifts” introduces magical gifts that characters might gain in connection with a dragon’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
” introduces a new kind of magic items, which siphon the magical energy associated with a dragon’s hoard. “Draconic Gifts” introduces magical gifts that characters might gain in connection with a dragon’s
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Instead of the delegation from Mirabar, the missing caravan that drives the heroes’ initial involvement in the adventure consists of envoys from the halfling village of Ogo, bound for the
recently freed city of Tyr. The city’s new leaders hope to forge an alliance with the halflings of the Forest Ridge, and sent envoys bearing gifts and trade goods to the village of Ogo; a party of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Background Instead of the delegation from Mirabar, the missing caravan that drives the heroes’ initial involvement in the adventure consists of envoys from the halfling village of Ogo, bound for the
recently freed city of Tyr. The city’s new leaders hope to forge an alliance with the halflings of the Forest Ridge, and sent envoys bearing gifts and trade goods to the village of Ogo; a party of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and Dark Gifts presented later in this chapter provide such opportunities. How a character engages with the evil inside themself can make for exciting conflicts. Be sure that your choices allow your
character to remain a reliable part of your adventuring group, though, and not a near-villain the other heroes only tolerate.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and Dark Gifts presented later in this chapter provide such opportunities. How a character engages with the evil inside themself can make for exciting conflicts. Be sure that your choices allow your
character to remain a reliable part of your adventuring group, though, and not a near-villain the other heroes only tolerate.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Divine Intervention In some campaigns, gods are fond of meddling in mortal affairs, and heroes sometimes call on the gods for aid beyond what divine magic ordinarily provides. The gods sometimes also
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Supernatural Gifts Most heroes of Theros have some kind of supernatural aid to help them achieve their goals. Often this aid comes from the gods, but some heroes might find their support from other
beings, such as the sphinx Medomai, an oracle like Atris or Kydele, or a repository of mystical knowledge. Some heroes are born with supernatural power or born as a result of supernatural events. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bound to Spirits Kalashtar
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection
communicate with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Bound to Spirits Every kalashtar has a connection to a spirit of light, shared by other members of their bloodline. Kalashtar appear human, but the spiritual connection affects them in a variety of
their quori spirits. A kalashtar might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar minor