Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connection rangers giving to her requires'.
Other Suggestions:
connection rangers giving to her required
Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Monsters
Bigby Presents: Glory of the Giants
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
the giant’s next turn, when the rocks vanish.Hill Rebuff (Requires Hill Rune). Immediately after the giant takes damage from a creature it can see within 10 feet of itself, that creature must
Monsters
Storm King's Thunder
target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.
Spellcasting (Requires a Sacred Bundle). The shaman casts one
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Red Slaad (control gem variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
remove the gem from an incapacitated slaad. Each try requires 1 minute of uninterrupted work and a successful DC 20 Wisdom (Medicine) check. Each failed attempt deals 22 (4d10);{"diceNotation":"4d10
egg.
A humanoid host can carry only one slaad egg to term at a time. Over three months, the egg moves to the chest cavity, gestates, and forms a slaad tadpole. In the 24-hour period before giving birth
magic-items
large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power the
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
magic-items
club is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to
Giants.
While attuned to this club you deal an additional 2d6 necrotic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
magic-items
A blood-red ichor drips down this sword's darkened steel rapier. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its blackened
Crimson Rapier requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 psychic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aTroll Hag
magic-items
A blood-red ichor drips down this greatsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
. Creating a Crimson Greatsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
A blood-red ichor drips down this scimitar's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
Crimson Scimitar requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
When played, this instrument reverberates with draconic whispers and enchantment that drift subtly within the notes that are struck, giving the music a sense of foreboding and palpable charm. Crafted
spell's range.
Crafting. Creating a Heart String Harp requires a Rare Workshop and the following Rare Components:
[Animus] Fey Animus
[Hair] Hair from a Fey*
[Natural Weapon] Horns or Teeth of
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 cold damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aWinter
magic-items
A blood-red ichor drips down this shortsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
. Creating a Crimson Shortsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 fire damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aMagma
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 lightning damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
magic-items
A blood-red ichor drips down this longsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
a Crimson Longsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
A blood-red ichor drips down this sword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its blackened
Crimson Blade requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a