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Returning 35 results for 'connection rare giving to her rage'.
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Classes
Player’s Handbook
Walk in Community with the Animal World
Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical means to communicate with animals, and their Rage heightens their connection to animals as it fills them with supernatural might.
Classes
Player’s Handbook
personify their Rage as a fierce spirit or revered forebear. Others see it as a connection to the pain and anguish of the world, as an impersonal tangle of wild magic, or as an expression of their own
as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
beneath its feet. Iron golems wield enormous blades to extend their reach, and all can belch clouds of deadly poison.
An iron golem's body is smelted with rare tinctures and admixtures. Though other
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Monsters
Acquisitions Incorporated
of his clan bear — a stylish tail that is rare and often considered a deformity among dragonborn.
As with his tail, an odd quirk of heritage makes Donaar's acid breath more of a signature vomiting
, giving rise to a driving paranoia that this regurgitation might damage his teeth. As testaments to his obsession with dental hygiene, Donaar named his greatsword Toothbrush and calls his whip Floss. He
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths belonged to Lolth, body
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Monsters
The Wild Beyond the Witchlight
called the Orrery of Tragedies clicks and turns day and night, giving Endelyn glimpses of her terrible fate.
Alignment. Neutral evil.
Personality Trait. “I have foreseen not only this moment but
bedevil Endelyn. Nothing much ever comes of these petty plots and squabbles, however.
SHARED SPELLS OF THE HOURGLASS COVEN
On the rare occasions when all three hags of the Hourglass Coven are
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Mythic Odysseys of Theros
(3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Shortsword","rollDamageType":"poison"} poison damage.Even death and the loss of their identities can’t erase the rage that inspires
who try to traffic in them. Finding an unscrupulous merchant willing to trade for Returned masks is rare, as the items are effectively another sapient being’s face. Convincing a merchant to buy
Monsters
Curse of Strahd
. Eventually, it was shut away like a discarded toy.
Evil Toy. Pidlwick II was kept in a small closet adjacent to one of the guest bedrooms. On rare occasions when someone stayed there, Pidlwick would
leather pulled taut over an articulated wooden frame. Pidlwick II has rubbed soot around its eyes and mouth, giving it the triangular eyes and jagged grin of a jack-o'-lantern.
Pidlwick II's Traits
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
’s resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Shifter
Legacy
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Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
magic-items
weapon that benefitted from your Reckless Attack feature, the target becomes Burning (2d4 Fire).
Crafting. Creating a Helm of Burning Rage requires a Rare Workshop and the following Rare Components
installed that contains the energy of a Fire Giant.
While your Rage is active, you gain Resistance to Fire damage. In addition, once per turn, while you are Raging, when you hit a target with a Melee
magic-items
large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power the
.
While attuned to this club you deal an additional 2d6 damage of the type associated with the elemental dust infused into it.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
of his drow foe, then turns to drive his armored elbow into the gut of another.
These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury
magic-items
club is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to
Giants.
While attuned to this club you deal an additional 2d6 necrotic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
magic-items
A blood-red ichor drips down this sword's darkened steel rapier. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its blackened
Crimson Rapier requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
When played, this instrument reverberates with draconic whispers and enchantment that drift subtly within the notes that are struck, giving the music a sense of foreboding and palpable charm. Crafted
spell's range.
Crafting. Creating a Heart String Harp requires a Rare Workshop and the following Rare Components:
[Animus] Fey Animus
[Hair] Hair from a Fey*
[Natural Weapon] Horns or Teeth of
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 cold damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aWinter
magic-items
A blood-red ichor drips down this shortsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
. Creating a Crimson Shortsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 psychic damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aTroll Hag
magic-items
A blood-red ichor drips down this greatsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
. Creating a Crimson Greatsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
A blood-red ichor drips down this scimitar's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
Crimson Scimitar requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 fire damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from aMagma
magic-items
is a large troll skull with several monstrous teeth embedded into it like a bone morningstar, giving the weapon a grim appearance. The club is imbued with elemental power from the animus used to power
.
While attuned to this club you deal an additional 2d6 lightning damage.
Crafting. Creating a Giant Femur Club requires a Rare Workshop and the following Rare Components:
Giant Animus from
magic-items
A blood-red ichor drips down this longsword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its
a Crimson Longsword requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
magic-items
A blood-red ichor drips down this sword's darkened steel blade. The sword is coated in sanguine witch blood. The dust of dead vampires is forged into the steel of the blade, giving it its blackened
Crimson Blade requires a Very Rare Workshop and the following Very Rare Components:
Undead Animus from aSanguine Witch[/monsters]
[Dust] Undead Dust from any Vampire
[Fluid] Monster Blood from an Undead
[Natural Weapons] Teeth from any Vampire
[Organ] Heart from a Dragon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
Cleric
Legacy
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Classes
Basic Rules (2014)
as a stepping stone to higher positions of authority and involving no communion with a god at all. True clerics are rare in most hierarchies.
When a cleric takes up an adventuring life, it is usually
.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it