Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connection rare gods to hunter reddit'.
Other Suggestions:
connection rage gods to hunter reddit
conviction rule gods to hunters reddit
connection rune gods to hunter reddit
conviction rage gods to hunters reddit
Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
+5
Relentless Hunter
5
11
4
3
3
1
—
14
+5
Nature’s Veil
5
11
4
3
3
1
—
15
+5
Subclass feature
5
12
4
3
3
2
—
16
+5
Ability Score
Monsters
Mythic Odysseys of Theros
these massive lions' connection to Nyx is unclear, many myths tell of the deadly predators stalking mortals and spreading fear until they're ultimately defeated by a brave hunter. As a result, overcoming a fleecemane lion is widely considered an early step on the road to becoming a true hero.
Magic Items
Quests from the Infinite Staircase
The blasphemous weapon Heretic was created by a cult to steal power from good-aligned gods. The blade hungers to strike down servants of the Upper Planes and weaken the forces of good.
You gain a +3
condition until the start of your next turn. Celestials have disadvantage on the save.
Faith Hunter. While holding the sword, you can use an action to expend 1 or more of its charges to cast one of the
Monsters
Bigby Presents: Glory of the Giants
and using Wisdom as the spellcasting ability (spell save DC 15):
1/day each: meld into stone, stone shape, wall of stoneDemon worship is rare among stone giants; the destructive tendency of demons is
the antithesis of the artistry that drives the stone giant’s ordning. The Horned King, Baphomet, is an exception. Though he is a merciless hunter, the Prince of Beasts also crafts complex mazes
Backgrounds
Sword Coast Adventurer's Guide
. What’s more, you aren’t alone, as a bounty hunter in the wild would be: you routinely interact with both the criminal subculture and other bounty hunters, maintaining contacts in both
the doings of thieves’ guilds and street gangs. You might be a “velvet mask” bounty hunter, one who blends in with high society and noble circles in order to catch the criminals that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
could lay eggs that birthed more chitines (and the rare choldrith) and could direct the chitines in their work. But the devotees soon realized their mistake—choldriths belonged to Lolth, body
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object
Classes
Xanathar's Guide to Everything
The gods of the forge are patrons of artisans who work with metal, from a humble blacksmith who keeps a village in horseshoes and plow blades to the mighty elf artisan whose diamond-tipped arrows of
mithral have felled demon lords. The gods of the forge teach that, with patience and hard work, even the most intractable metal can be transformed from a lump of ore to a beautifully wrought object
Classes
Xanathar's Guide to Everything
powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils
Classes
Xanathar's Guide to Everything
powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
eclipse, or maybe a mystical fragment of a moon crashed near you. However you came to have your magic, your connection to the moon is obvious when you cast sorcerer spells—perhaps making your pupils
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
necromancers practice their craft, a Phantom can become a wizard’s confidant and right hand. In temples of gods of death, the Phantom might work as an agent to track down those who try to cheat
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
ties to two worlds, yet belonging to neither. Some genasi are born of mortal–genie unions, others have two genasi as parents, and a rare few have a genie further up their family tree, manifesting
chip away at even a genasi’s sense of self, so they constantly push themselves to improve, honing their talents and perfecting their craft.
Genasi Lands
As rare beings, genasi might go their
Backgrounds
Ghosts of Saltmarsh
work ethic, and they admire others who earn their living honestly. Fishers tend to be superstitious, forming attachments to particular fishing lures or special fishing spots. They have a connection
compensated.
3
I will fish the many famous waters of this land.
4
The gods saved me during a terrible storm, and I will honor their gift.
5
My destiny awaits me at the bottom of a
Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
Giant Elk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
":"Hooves","rollDamageType":"bludgeoning"} bludgeoning damage.The majestic giant elk is rare to the point that its appearance is often taken as a foreshadowing of an important event, such as the birth
of a king. Legends tell of gods that take the form of giant elk when visiting the Material Plane. Many cultures therefore believe that to hunt these creatures is to invite divine wrath.
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Battleaxe, +1 requires a Rare
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Blowgun, +1 requires a Rare Workshop
slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Dart, +1 requires a Rare Workshop and the
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Flail, +2 requires a Very Rare Workshop
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Glaive, +2 requires a Very Rare
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
magic-items
lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greataxe, +2 requires a Very Rare
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell
magic-items
spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Greatclub, +2 requires a Very
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Lance, +1 requires a Rare Workshop and the
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
magic-items
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally
, the spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Morningstar, +1 requires
magic-items
Ranger spell slot to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the
spell lasts for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Shortsword, +1 requires a
magic-items
for one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sickle, +1 requires a Rare Workshop and
to cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Sling, +2 requires a Very Rare Workshop
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +1 requires a Rare Workshop and the
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for
magic-items
one minute or until the target dies or you cast Hunter’s Mark again using either the weapon or otherwise.
Crafting. Creating a Monster Hunter’s Spear, +2 requires a Very Rare Workshop
cast Hunter's Mark on the target as part of the same action used to make the attack. When you cast Hunter’s Mark in this way it does not require Concentration. Additionally, the spell lasts for