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Returning 35 results for 'connection reality gladness to her raid'.
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Backgrounds
Guildmasters’ Guide to Ravnica
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Ranger
Legacy
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Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
races and creatures too numerous to count or list, and foremost among these are the dark elves — the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements
for a drow raid. The setup of Out of the Abyss is such that the characters need have no connections with events in the Underdark, or with each other, prior to the start of the adventure. They can meet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
races and creatures too numerous to count or list, and foremost among these are the dark elves — the drow. Hated and feared even by their fellow dwellers in darkness, the drow raid other settlements
for a drow raid. The setup of Out of the Abyss is such that the characters need have no connections with events in the Underdark, or with each other, prior to the start of the adventure. They can meet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lich Deathless Master of Magic Habitat: Any; Treasure: Arcana Viko Menezes An ancient lich and her ghast gravecaller attendants warp reality with forbidden magic Some nefarious magic-users carry out
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lich Deathless Master of Magic Habitat: Any; Treasure: Arcana Viko Menezes An ancient lich and her ghast gravecaller attendants warp reality with forbidden magic Some nefarious magic-users carry out
. Over ages, some liches lose their connection to time and the physical world, degenerating into demiliches. Ambition can become an addiction of the mind and spirit. It builds beyond a driving flame
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shattered Reflection, the characters must first destroy these demiplanes, which are the lich-god’s early attempts to remake reality. The demiplanes are harbingers of what’s to come if Vecna isn’t stopped
against teleportation magic. To reach the cave, the characters must first travel to Vecna’s Grasp. Thanks to their supernatural connection to Vecna, the characters can teleport to Vecna’s Grasp from anywhere in the multiverse.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Shattered Reflection, the characters must first destroy these demiplanes, which are the lich-god’s early attempts to remake reality. The demiplanes are harbingers of what’s to come if Vecna isn’t stopped
against teleportation magic. To reach the cave, the characters must first travel to Vecna’s Grasp. Thanks to their supernatural connection to Vecna, the characters can teleport to Vecna’s Grasp from anywhere in the multiverse.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
offspring, as all new genies are born out of the same mysterious fusion of spirit energy and elemental power. A genie with a stronger connection to its mortal soul might choose to sire a child with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
, not from faith. Cults driven by madness have a warped view of reality. A cultist might believe aberrations are a higher form of life and that the daelkyr will elevate mortals. Other cultists may not
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and you will see reality through new eyes. The Korranberg
Chronicle
Raid Reveals Cult Chaos
The people of Fairhaven were shocked by the revelation of bizarre cult activity in the center of one of
, not from faith. Cults driven by madness have a warped view of reality. A cultist might believe aberrations are a higher form of life and that the daelkyr will elevate mortals. Other cultists may not
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Schnai (“snow”). The Schnai are strong and numerous. When Queen Ingrid of the Schnai has a mind to raid the isles of the Sea Baronies or the coasts of Aerdiaak and the Great Kingdom, she calls upon the
chance to attack her enemies. At other times, the Cruski raid the Fruzti, the Schnai, or the Hold of Stonefist. As their distinct kingdoms suggest, the people of the North Kingdoms value their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
1 Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt. 2 When an orc raid
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
had help from one of the other guilds when he escaped. We are enlisting others to investigate that connection, as it could point to a bigger problem.” “We need you to track down Krenko and bring him
was damaged in a Gruul raid at the edge of the district. There, he’ll take Krenko into custody. Nassius is evasive about any questions regarding why Krenko shouldn’t be interrogated or why the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
had help from one of the other guilds when he escaped. We are enlisting others to investigate that connection, as it could point to a bigger problem.” “We need you to track down Krenko and bring him
was damaged in a Gruul raid at the edge of the district. There, he’ll take Krenko into custody. Nassius is evasive about any questions regarding why Krenko shouldn’t be interrogated or why the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
1 Leosin Erlanthar, a wandering monk, once saved your life. He’s sent urgent word for you to meet him in a small town called Greenest. Looks like it’s time to pay off that debt. 2 When an orc raid
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
meeting place for criminals. Most townsfolk are still wary of the place, though a few have started coming to the tavern for cheaper drinks. Beyond its connection to the Redbrands, the Sleeping Giant is
piece of the petrified giant that gave the tavern its name. In reality, this is an obelisk shard. During the night, a band of goblins broke into the Sleeping Giant, smashed the bar to extract the obelisk
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork components spinning rapidly, glowing with power. Behind Splugoth is a rift in reality — a purple wound in the world, beyond which you can see goblins with purple eyes, extra limbs, and other
Rift. The rift tearing reality apart hovers a few feet above the mesa and pulses with eldritch power. A character who reaches the top can see more details behind the Far Realm friends and the army of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clockwork components spinning rapidly, glowing with power. Behind Splugoth is a rift in reality — a purple wound in the world, beyond which you can see goblins with purple eyes, extra limbs, and other
Rift. The rift tearing reality apart hovers a few feet above the mesa and pulses with eldritch power. A character who reaches the top can see more details behind the Far Realm friends and the army of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
manipulators that can inhabit the dreams of others. Tens of thousands of years ago, the quori fought a bitter war with the giants of Xen’drik. The giants ended the war by severing the connection between
reality. New arrivals are subject to forced conscription when encountered (whether by angel, demon, or devil), if they aren’t summarily dispatched. Amid the constant strife, windstorms of blades scour
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
end of each of its turns until it exits the cylinder. While in a psipod, an unconscious creature finds itself drawn into a simulated reality created by the ulitharid (see the “Alterdeep” sidebar) and
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Rest. Stage 3 Flaw: Fraying Reality Specter Stage 3 Flaw Your mind begins to slip into the dark places where the world of life and world of death intersect. When you become Bloodied for the first time
creature. Once you use this feature, you can’t use it again until you finish a Short Rest or Long Rest. Stage 4 Flaw: Pull of Oblivion Specter Stage 4 Flaw Your connection to the material realm becomes
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
since they arrived. The goblins tried to block the rift with two lab tables, not realizing that grells from the Feeder Trenches (see the “Rift in Reality” section below) could simply float over the
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
since they arrived. The goblins tried to block the rift with two lab tables, not realizing that grells from the Feeder Trenches (see the “Rift in Reality” section below) could simply float over the
goblins drank in a recent game of drink-or-dare. Rift in Reality. The rift leads into the Far Realm to a location called the Feeder Trenches. The Feeder Trenches are described in the “Far Realm Rifts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
face can be more valuable than gold. As stated in the Player’s Handbook, bonds represent your connections to people, places, and events in the world. Contacts are people you have a connection to, but
raid, for example, depending on their role and capabilities. You carry the responsibility for their lives and welfare, ultimately, and if the guild decides that you are abusing your authority and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Dessarin and lower Surbrin river valleys. Of the Uthgardt tribes, they are the most arrogant, surly, and self-indulgent. Considered by many to be little more than bandits, they often raid other
great, too “strong” as she put it, to have any connection to places she saw as providing prey for her tribe. If a band of Uthgardt come upon your campsite, my advice is this. First, do what you can to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
face can be more valuable than gold. As stated in the Player’s Handbook, bonds represent your connections to people, places, and events in the world. Contacts are people you have a connection to, but
raid, for example, depending on their role and capabilities. You carry the responsibility for their lives and welfare, ultimately, and if the guild decides that you are abusing your authority and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Dessarin and lower Surbrin river valleys. Of the Uthgardt tribes, they are the most arrogant, surly, and self-indulgent. Considered by many to be little more than bandits, they often raid other
great, too “strong” as she put it, to have any connection to places she saw as providing prey for her tribe. If a band of Uthgardt come upon your campsite, my advice is this. First, do what you can to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
characters might manifest connections to the daelkyr in many ways. The Great Old One warlock patron is an excellent match to Belashyrra or Dyrrn, but other classes can just as easily reflect a connection to
succeed on a DC 22 Wisdom saving throw or take 22 (4d10) psychic damage and immediately use its reaction, if available, to move as far as its speed allows away from Belashyrra.
Rend Reality (Costs 3