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Returning 35 results for 'connection realm guards to her release'.
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Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far
Realm. In 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Far Realm Parasite (Days)"} days, the parasite causes the lich to reappear within 1d4;{"diceNotation":"1d4","rollType":"roll
Magic Items
The Book of Many Things
Each of these black leg guards is decorated with a motif of monstrous skulls screaming in terror.
The greaves have 3 charges. While wearing these greaves, you can use a bonus action to expend 1
magic.
You have disadvantage on saving throws against the frightened condition. Whenever you start your turn frightened, the greaves release an ear-piercing scream. You and each creature within 10 feet
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
College of Glamour
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Xanathar's Guide to Everything
The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Tutored by satyrs, eladrin, and other fey
are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that allows them to quell
Species
Eberron: Rising from the Last War
spirits.
Bound to Spirits
Every kalashtar has a connection to a spirit of light, a bond shared by other members of their bloodline. Kalashtar appear human, but their spiritual connection affects them
with their quori spirits. Rather, they might experience this relationship as a sense of instinct and inspiration, drawing on the memories of the spirit when they dream. This connection grants kalashtar
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
backgrounds
one. Regardless of how you became a prisoner, you have learned to survive within your environment.
As a prisoner, you’ve had to learn to deal with guards, other prisoners, and the unpleasant
environment. Part of that survival was learning to find, craft, or steal small items that make your incarceration more tolerable. Whether your release was long ago or about to happen, your time as a Prisoner has changed you.
Equipment
makers understand how to work with this plant, and of those, only a few can fully release its power. Spirit vine only grows in the Spirit Realm, where it is abundant. However, what makes this plant
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is not as it should be at the Ghost Orchid Tepui. Unless Atagua’s ancient connection to the Feywild is restored, creatures from the Far Realm will overrun the land.
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
is not as it should be at the Ghost Orchid Tepui. Unless Atagua’s ancient connection to the Feywild is restored, creatures from the Far Realm will overrun the land.
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Grinky’s Deal Grinky has been associated with the Agile Hand for years. During the theft of Constantori’s Portrait, Grinky’s job was to watch for guards. He was caught and given to Adrisa for questioning. Adrisa has offered to release Grinky in exchange for his help.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Grinky’s Deal Grinky has been associated with the Agile Hand for years. During the theft of Constantori’s Portrait, Grinky’s job was to watch for guards. He was caught and given to Adrisa for questioning. Adrisa has offered to release Grinky in exchange for his help.
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Becoming a Fey Becoming a Fey requires a direct connection to the Realm of Faerie. Many mortals who become Fey are stolen from the mortal realm as children. These children, known as changelings
, transform rapidly after a few days trapped in the Realm of Faerie. A changeling’s transition is often painful or strange, for a child altered in this way does not have a say in what type of Fey creature
Compendium
- Sources->Dungeons & Dragons->Rrakkma
flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
Section 3. The Far Realm THE FAR REALM
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
agitated and expect to be fed whenever humanoids enter the cave.
Web Cables. The tunnels leading to areas 12a and 12b rise up out of the fog and are strung with web cables.
The drow release crickets
Compendium
- Sources->Dungeons & Dragons->Rrakkma
flayer guards at the portal, and leapt through it to the Far Realm, they have a chance to stop the charging and deployment of the Gith Capacitor.
Section 3. The Far Realm THE FAR REALM
The Far Realm is outside the known multiverse. In fact, it might be an entirely separate universe with its own physical and magical laws. Where stray energies
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11. Crickets and Bats Any bright light in this broad cavern alerts the demons on watch in area 17 and the drow guards in areas 18a through 18d. The cave contains the following: Fog. The floor here is
agitated and expect to be fed whenever humanoids enter the cave.
Web Cables. The tunnels leading to areas 12a and 12b rise up out of the fog and are strung with web cables.
The drow release crickets
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stat block) pose as merchants, release their pets when the characters pass by, and blame the party for the escape. They demand recompense for the lost animals. 4 Wynlings (see below) harass a community’s wagons every time they head to market. The locals hire the characters as guards.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stat block) pose as merchants, release their pets when the characters pass by, and blame the party for the escape. They demand recompense for the lost animals. 4 Wynlings (see below) harass a community’s wagons every time they head to market. The locals hire the characters as guards.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves, but the god’s blood flows within them still, even if they know nothing of its source. No matter where they are in the multiverse, elves of all sorts feel a special connection to the realm of
called Faerie — a realm of unbridled passion. It is to that place of splendors that the elves fled after they were flung from Corellon’s presence. It is in that place where they transformed from fey
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
connection to the Night Revelers? Do you embrace that faction’s call to anarchy, or do you seek to undermine that call before it spreads further? Whether you come from Djaynai or Janya, how much do you know
of the other realm? Do you consider yourself a person of two worlds? Or do you yearn for a greater understanding of your kin on the other side of the water’s surface?
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
control the staircase or its doors, and he holds no sway over their destinations or who may enter through them. The djinni is a product of the multiverse, a distant observer bound to the realm by the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Opening a Path Reaching the Drought Elder in the Far Realm is no easy task. While spells like plane shift can convey characters to the Far Realm, reaching the unfathomable entity requires a more
the Ghost Orchid Tepui’s connection to Atagua. But with the Far Realm’s influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Opening a Path Reaching the Drought Elder in the Far Realm is no easy task. While spells like plane shift can convey characters to the Far Realm, reaching the unfathomable entity requires a more
the Ghost Orchid Tepui’s connection to Atagua. But with the Far Realm’s influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. When the offending fomorians were exiled to the Underdark, the well’s magic was twisted into a connection to the alien Far Realm.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
control the staircase or its doors, and he holds no sway over their destinations or who may enter through them. The djinni is a product of the multiverse, a distant observer bound to the realm by the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
connection to the Night Revelers? Do you embrace that faction’s call to anarchy, or do you seek to undermine that call before it spreads further? Whether you come from Djaynai or Janya, how much do you know
of the other realm? Do you consider yourself a person of two worlds? Or do you yearn for a greater understanding of your kin on the other side of the water’s surface?
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, cold, and pure. Five human guards loyal to the Cult of the Dragon keep an eye out here at all times, making sure that villagers do as they are told. If the guards are confronted, one runs to fetch
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. When the offending fomorians were exiled to the Underdark, the well’s magic was twisted into a connection to the alien Far Realm.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves, but the god’s blood flows within them still, even if they know nothing of its source. No matter where they are in the multiverse, elves of all sorts feel a special connection to the realm of
called Faerie — a realm of unbridled passion. It is to that place of splendors that the elves fled after they were flung from Corellon’s presence. It is in that place where they transformed from fey
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, cold, and pure. Five human guards loyal to the Cult of the Dragon keep an eye out here at all times, making sure that villagers do as they are told. If the guards are confronted, one runs to fetch
guards, and three dragonclaws (see appendix D for statistics). In addition, Othelstan and the veteran (his lieutenant) ride a pair of wyverns (see area 3).
Dawdling and Resting. Any party that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia