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Returning 35 results for 'connection recovery gilgeam to her return'.
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Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
. They delight in pranking such foolish creatures or pilfering from them in return.
Leprechauns take pride in their appearances, dressing in dapper outfits that typically feature red fabrics, gleaming
Classes
Xanathar's Guide to Everything
powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Classes
Xanathar's Guide to Everything
powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
the Gods
6th
Empowered Healing
14th
Otherworldly Wings
18th
Unearthly Recovery
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If
monsters
actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to normal if they have been reduced and it regains all lost hit points. It reforms its physical
would be killed outright, it instead transforms into a swirling body of water. At the start of each of Dagon’s turns, it gains one recovery point but otherwise cannot use actions or legendary
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
normal if they have been reduced and it regains all lost hit points. It reforms its physical body in a space of its choice within 10 miles of its location. It then loses all recovery points.
If Shub
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
mission than merely slaying monsters and plundering their treasure. Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
distant but powerful familial connection to a divine being. Perhaps your ancestor was an angel, transformed into a mortal and sent to fight in a god’s name. Or your birth might align with an ancient
arbitrary. There should be a bat angel!
Divine Soul Features Sorcerer Level Feature 1st Divine Magic, Favored by the Gods 6th Empowered Healing 14th Otherworldly Wings 18th Unearthly Recovery
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Surface Dwellers Companions such as Eldeth and Ront, who prefer to live on or near the surface, gladly follow the characters all the way out if they can. Eldeth wishes to return to Gauntlgrym, and
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Surface Dwellers Companions such as Eldeth and Ront, who prefer to live on or near the surface, gladly follow the characters all the way out if they can. Eldeth wishes to return to Gauntlgrym, and
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent your formative years. Were you an orphan or a child left on the
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves, but the god’s blood flows within them still, even if they know nothing of its source. No matter where they are in the multiverse, elves of all sorts feel a special connection to the realm of
Faerie, for it was their race’s first home after they were cast adrift. Even if they can’t name that realm or don’t know how to return there, vestigial memories of the place sometimes glimmer in their
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
elves, but the god’s blood flows within them still, even if they know nothing of its source. No matter where they are in the multiverse, elves of all sorts feel a special connection to the realm of
Faerie, for it was their race’s first home after they were cast adrift. Even if they can’t name that realm or don’t know how to return there, vestigial memories of the place sometimes glimmer in their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the country’s last
safe bastion. Upon arriving, they discover the sanctuary is not what they’d hoped. Missed Connection. The characters come to Falkovnia having heard tales of it before the land’s zombie uprising. An
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
city wall, the characters are offered their freedom in return for defending the city. Last Bastion. Far from Lekar, the characters fall in with local survivors who say the city is the country’s last
safe bastion. Upon arriving, they discover the sanctuary is not what they’d hoped. Missed Connection. The characters come to Falkovnia having heard tales of it before the land’s zombie uprising. An
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she doesn’t like. Finally, she approaches the character with whom she has made the strongest connection, lies down in their open hands, and shivers slightly before expiring. Thunderwing can’t be
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
she doesn’t like. Finally, she approaches the character with whom she has made the strongest connection, lies down in their open hands, and shivers slightly before expiring. Thunderwing can’t be
return to Candlekeep, they find Zelyth eager to hear the tale of their harrowing experience. If the characters inform Zelyth that Xanthoria has been destroyed, Zelyth thanks them for granting Xanthoria
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots. Circle Spells Your mystical connection to the land infuses you with the ability to cast certain
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
connection to the Deck of Many Things; anyone seeking the deck could be drawn to the abbey, heedless of danger. The site is a sandbox that encourages exploration, roleplaying with multiple factions
infesting the ruins of Gardmore Abbey won’t pursue characters who retreat from the hill to tend their wounds. Characters have the opportunity to return another day, with a new plan to defeat Mekkalath and obtain the deck. Mike Schley Map 16.1: Ruins of Gardmore Abbey View Player Version
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
steeds, but a wide range of Valenar beasts bond with non-elves. As a starting character, you might not have established a connection to a Valenar beast. If you return to Valenar later in your adventuring career, perhaps you will find your bondmate.