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Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
belts and buckles, and natural woodland accouterments. These fashions compliment their bright green skin, exuberant hair, and upbeat demeanors.Cunning Trick. The leprechaun takes the Disengage or Hide action or makes a Dexterity (Sleight of Hand) check.
Backgrounds
Guildmasters’ Guide to Ravnica
Members of the Selesnya Conclave refer to their magic as “doruvati,” a Sylvan word meaning “gift.” When you use these gifts of Mat’Selesnya, graceful swirls of green and
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
Genasi
Legacy
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Species
Elemental Evil Player's Companion
Genasi inherit something from both sides of their dual nature. They resemble humans but have unusual skin color (red, green, blue, or gray), and there is something odd about them. The elemental blood
mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Dessarin Valley, were ever a secretive and guarded people, only spotted during their flights over the High Forest. A cruel and rapacious green dragon nearly wiped out the population and scattered the
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valdemar (Tearulai) This young green dragon, once a lawful evil creature, experienced a change in alignment and personality when an adventurer impaled it through the skull with a sentient, emerald
-bladed sword of sharpness named Tearulai. The dragon now refers to itself as Tearulai and has the longsword’s neutral good alignment. It sleeps atop a platform overlooking the River of the Depths
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Valdemar (Tearulai) This young green dragon, once a lawful evil creature, experienced a change in alignment and personality when an adventurer impaled it through the skull with a sentient, emerald
-bladed sword of sharpness named Tearulai. The dragon now refers to itself as Tearulai and has the longsword’s neutral good alignment. It sleeps atop a platform overlooking the River of the Depths
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
peering out from the dark wall above a basin. Also present here is a journal that reveals Neronvain’s relationship to King Melandrach, whom Neronvain refers to frequently as “my poor father.” The journal
also reveals that the Green Dragon Mask is already at the Well of Dragons, under Severin’s protection and ready to be assembled into the Mask of the Dragon Queen.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
bestow visions upon the folk of Atagua. However, when Atagua fell to invaders from a distant land, visions from Chimagua ended. The sages known as the Green Doctors sought to reconnect the land to the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Antique Dolls Shelves of antique dolls stand in the shade of a sickly green awning. Hunched over a small worktable is a wizened woman with warts, bedraggled gray hair, and sallow, green skin. She
hums a haunting tune to herself, peering through a magnifying glass to paint a tiny pair of lips on a half-finished porcelain doll.
Granny Goosefinger, a green hag, makes and sells dolls here. Some
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Antique Dolls Shelves of antique dolls stand in the shade of a sickly green awning. Hunched over a small worktable is a wizened woman with warts, bedraggled gray hair, and sallow, green skin. She
hums a haunting tune to herself, peering through a magnifying glass to paint a tiny pair of lips on a half-finished porcelain doll.
Granny Goosefinger, a green hag, makes and sells dolls here. Some
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, or background. For example, swarms of bats suggest a vampire’s connection to the creatures of the night, while werewolves speak toward a vampire’s bloodthirsty nature. Gothic Horror Monsters
Challenge Creature Source
1/4 Zombie MM
1 Ghoul MM
2 Gargoyle MM
2 Wereraven VGR
3 Green hag MM
3 Werewolf MM
4 Succubus/incubus MM
8 Nosferatu VGR
11 Efreeti MM
13 Loup garou VGR
13 Vampire MM
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, or background. For example, swarms of bats suggest a vampire’s connection to the creatures of the night, while werewolves speak toward a vampire’s bloodthirsty nature. Gothic Horror Monsters
Challenge Creature Source
1/4 Zombie MM
1 Ghoul MM
2 Gargoyle MM
2 Wereraven VGR
3 Green hag MM
3 Werewolf MM
4 Succubus/incubus MM
8 Nosferatu VGR
11 Efreeti MM
13 Loup garou VGR
13 Vampire MM
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,” it refers to the various creatures that include “giant” in their name—specifically, the giants found in the Monster Manual—cloud giants, fire giants, frost giants, hill giants, stone giants, and storm
not capitalized or otherwise qualified.
“Giant” is also a creature type in the D&D rules, and as such, it’s capitalized whenever it’s used. This book usually refers to “creatures of the Giant type” to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
,” it refers to the various creatures that include “giant” in their name—specifically, the giants found in the Monster Manual—cloud giants, fire giants, frost giants, hill giants, stone giants, and storm
not capitalized or otherwise qualified.
“Giant” is also a creature type in the D&D rules, and as such, it’s capitalized whenever it’s used. This book usually refers to “creatures of the Giant type” to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
. “Charred bones” refers to the charred skeleton on the floor in area 79.) “The Red Trail leads to death.” (See area 79.)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Skeleton Gate When the characters get close enough to make out the details of the green door, read: This twelve-foot-high, ten-foot-wide door is made of green stone, its surface carved with grinning
. “Charred bones” refers to the charred skeleton on the floor in area 79.) “The Red Trail leads to death.” (See area 79.)
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
enveloped by the surrounding coral. About five feet from the sandy ocean floor there’s a sizeable hole, about fifteen feet in diameter, in its hull. A faint green light emanates from somewhere inside
the lower decks of the ship.
The area inside the green glow is teeming with life. As the characters approach the opening, read or paraphrase the following boxed text: Within the lighted area, there
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
enveloped by the surrounding coral. About five feet from the sandy ocean floor there’s a sizeable hole, about fifteen feet in diameter, in its hull. A faint green light emanates from somewhere inside
the lower decks of the ship.
The area inside the green glow is teeming with life. As the characters approach the opening, read or paraphrase the following boxed text: Within the lighted area, there
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Ghost Orchid Tepui’s connection to Atagua. But with the Far Realm’s influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
. Although she’s aloof, she loves the land and is sure to help. Once the characters have the hammock, they must take it to the mystics known as the Green Doctors at the Silver Tapir Monastery. Yarana can’t
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the Ghost Orchid Tepui’s connection to Atagua. But with the Far Realm’s influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
. Although she’s aloof, she loves the land and is sure to help. Once the characters have the hammock, they must take it to the mystics known as the Green Doctors at the Silver Tapir Monastery. Yarana can’t
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
Ceilings. The ceilings throughout the cave are 40
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Alchemist In this cavern, a green slaad posing as a human alchemist makes its home. Its lair has the following features: Gourds. The walls are set with shelves at various heights. They hold
.
Almost a year ago, the green slaad was drawn to Undermountain, deprived of its control gem, and set loose by Halaster. It has explored several levels of the dungeon in its quest to find the gem
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
Ceilings. The ceilings throughout the cave are 40
feet high.
Light. Phosphorescent moss growing on the walls fills the caves with dim green light, imposing disadvantage on Wisdom (Perception) checks that rely on sight.
Stalagmites. Medium-sized
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
2 of the Hag Transformation, you select one Stage 2 Boon and gain the Stage 2 Flaw. Stage 2 Boon: Adept of the Green Sisterhood Hag Stage 2 Boon Prerequisite: The Green Sisterhood As your connection
. Additionally, your connection with the magic of the natural world provides you with increased defenses. When you are not wearing armor, your Armor Class is 13 plus your Dexterity modifier. Additionally, choose
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. The Alchemist In this cavern, a green slaad posing as a human alchemist makes its home. Its lair has the following features: Gourds. The walls are set with shelves at various heights. They hold
.
Almost a year ago, the green slaad was drawn to Undermountain, deprived of its control gem, and set loose by Halaster. It has explored several levels of the dungeon in its quest to find the gem
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
oozes, and he hopes to use that information to strike a bargain. If the characters are willing to hear what he has to say, Chipgrin goes on to describe the creature he refers to as “the Pudding King
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
with a soft and well-manicured carpet of green moss. The wererat chief sits on a stone chair flanked by two giant rats. Draped over the chair’s back is a cave badger pelt. “Let’s get down to brass
oozes, and he hopes to use that information to strike a bargain. If the characters are willing to hear what he has to say, Chipgrin goes on to describe the creature he refers to as “the Pudding King
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
Building Interior The building’s outer
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
crumbling faux battlement surrounds the flat roof, atop which sleeps a young green dragon with iridescent scales. A sword is lodged hilt-deep in its skull.
Building Interior The building’s outer
property (it glows faintly when undead are within 120 feet of it) A potion of gaseous form A spell scroll of heroes’ feast Green Dragon While asleep, the dragon relies on its passive Wisdom
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are bolted to the floor. Beneath the crib, green light seeps up through cracks between the rotting floorboards. The child and the crib are illusions created by Baba Lysaga using a programmed illusion
spell. Baba Lysaga refers to the child as “Strahd” and created the illusion out of madness, because she considers herself a protective mother. Beneath the hut’s rotting floorboards is a 3-foot-deep
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are bolted to the floor. Beneath the crib, green light seeps up through cracks between the rotting floorboards. The child and the crib are illusions created by Baba Lysaga using a programmed illusion
spell. Baba Lysaga refers to the child as “Strahd” and created the illusion out of madness, because she considers herself a protective mother. Beneath the hut’s rotting floorboards is a 3-foot-deep
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Damp, downy, silvery-green moss blankets a gentle upward slope before giving way to a craggy ridge that marks the top of the hill. Dozens of enormous willow trees dot the hillside, swaying as though in
today?”
The oval-shaped den is 20 feet wide, 30 feet long, and 6 feet tall, with a smaller chamber at the back where Jingle Jangle sleeps. Jingle Jangle is a goblin (chaotic good) who refers to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
what they describe as psychic energy. The tiefling sees this energy as faint, bright-green trails that people and animals leave behind as they move, and the energy gives Wheel-of-Fortune premonitions
don’t want to hurt anyone, and they desperately want the characters to do whatever is necessary to keep more transformations from happening. Illithinoch Connection. Gwyn suspects that the sinkhole