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Returning 35 results for 'connection refuses gnomes to have retain'.
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Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Species
Van Richten’s Guide to Ravenloft
Poised between the worlds of the living and the dead, dhampirs retain their grip on life yet are endlessly tested by vicious hungers. Their ties to the undead grant dhampirs a taste of a vampire
one of the following Domains of Dread (detailed in chapter 3):
Barovia. In the shadow of Castle Ravenloft, tales flourish of those who love or descend from vampires. You might have such a connection
Gnome
Legacy
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Species
Basic Rules (2014)
unlikely to find the burrows in the first place.
Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils
stare, then appeared to go back to sleep.
— Richard Lee Byers, The Black Bouquet
A constant hum of busy activity pervades the warrens and neighborhoods where gnomes form their close-knit
Kobold
Legacy
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Species
Volo's Guide to Monsters
all life except for kobolds. He especially hates Garl Glittergold, gnomes, and fey creatures that enjoy playing pranks. He taught the first kobolds how to mine, tunnel, hide, and ambush. He is
abandon this careful approach. First, because of their hatred of gnomes, city kobolds often go out of their way to target gnomes’ houses and shops. Even in such cases, the kobolds’ fear of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
in the first place. Gnomes who settle in human lands are commonly gemcutters, engineers, sages, or tinkers. Some human families retain gnome tutors, ensuring that their pupils enjoy a mix of serious
Bright Burrows Gnomes make their homes in hilly, wooded lands. They live underground but get more fresh air than dwarves do, enjoying the natural, living world on the surface whenever they can. Their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
ability to breathe underwater until the spell ends. Affected creatures also retain their normal mode of respiration.
Water Walk Level 3 Transmutation (Cleric, Druid, Ranger, Sorcerer)
Casting Time
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
T’rissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. T’rissa stabilizes dying characters so that they can be implanted with spider
grimlocks are humans, dwarves, halflings, tieflings, and gnomes who were kidnapped from Skullport and Waterdeep. They all bear similar wounds, with the skin peeled outward. Spider Eggs If the party is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
constant attacks by the oozes and are close to fleeing the settlement and leaving the other deep gnomes to fend for themselves. However, Chipgrin has learned of the mysterious figure controlling the
, I can take you straight to him — he what calls himself the Pudding King.”
Map 6.5: Goldwhisker Warrens The wererat leader remains civil, but he refuses to tell the characters anything more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.
T’rissa is as malevolent as the demonic god she worships and refuses to speak to non-drow, let alone negotiate with them. T’rissa stabilizes dying characters so that they can be implanted with spider
grimlocks are humans, dwarves, halflings, tieflings, and gnomes who were kidnapped from Skullport and Waterdeep. They all bear similar wounds, with the skin peeled outward. Spider Eggs If the party is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
the rear of the contraption is a closed, three-foot-square steel hatch. Two dead gnomes in armor lie on the floor next to the vehicle and a puddle of oil.
The dead gnomes are two mimics that attack
Ignus plus one other passenger. If a character asks Ignus to allow the party to drive the contraption, he adamantly refuses to part with his prized invention. Questioning Ignus. Ignus knows the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
retain the tale in mind until you bestow the tale’s effect or you finish a short or long rest. You can use an action to choose one creature you can see within 30 feet of you (this can be you) to be the
target of the tale’s effect. Once you do so, you can’t bestow the tale’s effect again until you roll it again. You can retain only one of these tales in mind at a time, and rolling on the Spirit
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
far too thin and bony to make a good meal!” No matter what the adventurers do to allay his fears, Harbin refuses to open the door, preferring to talk through it. Other residents who trouble Harbin with
Harbin Wester to collect a reward of 50 gp.” If the characters undertake this quest, see “Dwarven Excavation.” Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
far too thin and bony to make a good meal!” No matter what the adventurers do to allay his fears, Harbin refuses to open the door, preferring to talk through it. Other residents who trouble Harbin with
Harbin Wester to collect a reward of 50 gp.” If the characters undertake this quest, see “Dwarven Excavation.” Gnomengarde Quest. “A clan of reclusive rock gnomes resides in a small network of caves in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Clifftop Adventurers’ Guid, have uncovered stunning evidence confirming this connection. The Clifftop guild denies claims that these accusations embody the latest fracas in the long-running
of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
again.
2 My church provides a connection to my god, so I must ensure that it is protected and funded.
3 My former business partner fell ill, and then our business failed. Part of my new
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Clifftop Adventurers’ Guid, have uncovered stunning evidence confirming this connection. The Clifftop guild denies claims that these accusations embody the latest fracas in the long-running
of guides with extensive experience exploring Xend’rik, and it is careful to retain only guides who receive positive referrals from guild members. House Tharashk also uses the guild as a means to hire
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Weapon Aptitude Exploration Traits
Darkvision
Meditative Rest
Shroud of the Wild Roleplaying Traits
Inborn Perception
Magical Savvy (any cantrip) Gnomes Ingenious and full of
energy, gnomes are thought to be distant cousins of the dwarves. Shorter than their dwarf kin and less bulky, these small-framed folk are often known for their ever-working brains and great aptitude for
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Centaur
RYAN PANCOAST
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and
community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities as well as the guild as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pouch containing 10 gp Feature: Supply Chain From your time as a merchant, you retain connections with wholesalers, suppliers, and other merchants and entrepreneurs. You can call upon these connections
again.
2 My church provides a connection to my god, so I must ensure that it is protected and funded.
3 My former business partner fell ill, and then our business failed. Part of my new
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
, and House Phiarlan and House Thuranni claim to know nothing about her. Syara shuns the spotlight and refuses all interviews. While her works are being debated and celebrated in classrooms and taverns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paths of Escape Despite the inexorable pull of Erebos’s lash, even death itself can end—or at least be forestalled. Simply walking out the way one entered isn’t an option—Athreos refuses to ferry
’ lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Paths of Escape Despite the inexorable pull of Erebos’s lash, even death itself can end—or at least be forestalled. Simply walking out the way one entered isn’t an option—Athreos refuses to ferry
’ lost identities continue to exist, though, becoming eidolons, which scatter throughout the mortal realm, having no connection to their Returned bodies. (See chapter 6 for more information about eidolons
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
, and House Phiarlan and House Thuranni claim to know nothing about her. Syara shuns the spotlight and refuses all interviews. While her works are being debated and celebrated in classrooms and taverns
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and they have no connection to any larger organization. Any professional criminal in Sharn, however, is likely to be affiliated with one of four organizations. The Boromar Clan is the most entrenched
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and they have no connection to any larger organization. Any professional criminal in Sharn, however, is likely to be affiliated with one of four organizations. The Boromar Clan is the most entrenched
see things others cannot (in fact, they are a cult dedicated to the daelkyr Belashyrra and serve a hidden beholder) The Five Faces Changeling pickpockets who work Middle Menthis The Gremlins Gnomes and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
following sacred roles of your choice. Magician. You know one extra cantrip from the Druid spell list. In addition, your mystical connection to nature gives you a bonus to your Intelligence (Arcana or
you to do so. Beast Shapes Druid Level Known Forms Max CR Fly Speed 2 4 1/4 No 4 6 1/2 No 8 8 1 Yes Rules While Shape-Shifted. While in a form, you retain your personality, memories, and ability