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Returning 35 results for 'connection reluctant going to have reborn'.
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Species
Van Richten’s Guide to Ravenloft
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6
A memory carries a vivid smell or sensation. What are you going to do to recreate that experience?
Reborn Origins
Reborn might originate from circumstances similar to
Death isn’t always the end. The reborn exemplify this, being individuals who have died yet, somehow, still live. Some reborn exhibit the scars of fatal ends, their ashen flesh or bloodless
Monsters
Quests from the Infinite Staircase
Industrious. The leprechaun is proficient with all artisan’s tools and adds double its proficiency bonus to ability checks made with them.
Reluctant Refusal. When a creature offers the
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
Backgrounds
Baldur’s Gate: Descent into Avernus
speed would normally allow.
BALDUR’S GATE FEATURE: GATEGUIDE CONNECTION
Even though you might not be a member of the Gateguides crew, you’ve associated with enough of them that you know
.
d6
Ideal
1
Respect. All people, rich or poor, deserve respect. (Good)
2
Community. We have to take care of each other, because no one else is going to do it. (Lawful
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Faded Memories A reborn with a phantom limb takes aim. Reborn suffer from some manner of discontinuity, an interruption of their lives or physical state that their minds are ill equipped to deal
. Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark, silent stretches. Occasionally, though, in a moment of
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reluctant to talk. A successful DC 15 Wisdom (Insight) check reveals his nervous reticence. If the characters push him for information, he can be prompted to talk with a DC 15 Charisma (Intimidation
talking about some scary stuff. She believes the Stormlord is going to come and wipe out the weak and the nonbelievers, and that he should join her. He’s avoided her since then.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
reluctant to talk. A successful DC 15 Wisdom (Insight) check reveals his nervous reticence. If the characters push him for information, he can be prompted to talk with a DC 15 Charisma (Intimidation
talking about some scary stuff. She believes the Stormlord is going to come and wipe out the weak and the nonbelievers, and that he should join her. He’s avoided her since then.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Who Is Tatyana? When building your version of Tatyana, use the Tatyana’s Incarnation table to determine the character’s basic description. Once you’re satisfied, consult the following “Connection to
Indirovich of the village of Barovia
2 Ez d’Avenir,* vampire slayer and protégé of Rudolph van Richten
3 Vasilka, a flesh golem or reborn (see chapter 1) who lives in the abbey near the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
is the practice of swearing oaths, signing contracts, and declaring laws under the light of the sun. So ingrained in the common perception is the connection between a solemn oath and the sun that those
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
died and been reborn time and again. Like the sun, he might pass into the realm of darkness, but inevitably his bright gaze will fall on the world once again. Amaunator is seen as a stern and
is the practice of swearing oaths, signing contracts, and declaring laws under the light of the sun. So ingrained in the common perception is the connection between a solemn oath and the sun that those
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
background, consider (with your DM) whether you have a connection to the Boromar Clan. You could be a freelance operative who occasionally gets jobs from a Boromar underboss. You might have a cousin in
the syndicate, who occasionally pulls you in to criminal affairs. Or you could even be the reluctant heir of a Boromar leader; perhaps you’ve gone on the run rather than take your appointed place in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
background, consider (with your DM) whether you have a connection to the Boromar Clan. You could be a freelance operative who occasionally gets jobs from a Boromar underboss. You might have a cousin in
the syndicate, who occasionally pulls you in to criminal affairs. Or you could even be the reluctant heir of a Boromar leader; perhaps you’ve gone on the run rather than take your appointed place in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have a connection to the Boromar Clan, and discuss this with your DM. You could be a freelance operative who occasionally gets jobs from a Boromar underboss. You could have a cousin in the Boromar Clan
, who occasionally pulls you into their problems. Or you could even be the reluctant heir of a powerful Boromar leader; you’ve gone on the run rather than taking your place in this criminal empire, but someday your past may catch up with you.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
have a connection to the Boromar Clan, and discuss this with your DM. You could be a freelance operative who occasionally gets jobs from a Boromar underboss. You could have a cousin in the Boromar Clan
, who occasionally pulls you into their problems. Or you could even be the reluctant heir of a powerful Boromar leader; you’ve gone on the run rather than taking your place in this criminal empire, but someday your past may catch up with you.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
running this adventure, it’s best that the characters complete this event before the “Practice Makes Perfect” section. If the characters are reluctant, reinforce that the mascots are bound to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
is already going wrong.
“You see, I need to tag the college mascots on campus—those little magical creatures that roam the grounds. We use them as mascots for our Mage Tower games. If the deans find
running this adventure, it’s best that the characters complete this event before the “Practice Makes Perfect” section. If the characters are reluctant, reinforce that the mascots are bound to
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and keep the story going. The DM is a narrator. The DM sets the pace of the story and presents the various challenges and encounters the players must overcome. The DM is the players’ interface to the
reluctant to speak up, remember to ask them what their characters are doing.
Be fair. Use your powers as Dungeon Master only for good. Treat the rules and the players in a fair and impartial manner.
Pay
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
starvation can make them flexible about this principle, however, and if their options are either attacking such creatures or going hungry, kobolds are practical. A few tribes, particularly those in lightly
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
and keep the story going. The DM is a narrator. The DM sets the pace of the story and presents the various challenges and encounters the players must overcome. The DM is the players’ interface to the
reluctant to speak up, remember to ask them what their characters are doing.
Be fair. Use your powers as Dungeon Master only for good. Treat the rules and the players in a fair and impartial manner.
Pay
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pick of the harvest. If the characters are reluctant to allow Lady Dre to accompany them, she tries to win them over by offering the use of her horses and a comfortable wagon. She remarks that if the
characters are going to head into a mystery, they should be prepared to transport anyone who might have been harmed or afflicted. If the characters choose not to travel with Lady Dre, she accepts their choice and heads out on her own soon after they do.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
pick of the harvest. If the characters are reluctant to allow Lady Dre to accompany them, she tries to win them over by offering the use of her horses and a comfortable wagon. She remarks that if the
characters are going to head into a mystery, they should be prepared to transport anyone who might have been harmed or afflicted. If the characters choose not to travel with Lady Dre, she accepts their choice and heads out on her own soon after they do.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
to ability checks made with them.
Reluctant Refusal. When a creature offers the leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
those sounds and markings—the Hook Horror. The creature is hungry, but what it really wants is to find its way back to the Underdark. It retreats from a fight that is going badly for it. Underdark
Connection. The tunnel in the southeast corner of the bottom level of the mine is where the miners accidentally connected to an Underdark tunnel. The hook horror entered the mine through a hole in the wall
Compendium
- Sources->Dungeons & Dragons->Rrakkma
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
CHASE!
The initial purpose here is to set the scene and put the adventurers directly into the action. There is no point to creating an extra decision point at the beginning of the adventure when we know they’re going.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
CHASE!
The initial purpose here is to set the scene and put the adventurers directly into the action. There is no point to creating an extra decision point at the beginning of the adventure when we know they’re going.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Leprechaun Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to fixing and making things. Industrious and proud
to ability checks made with them.
Reluctant Refusal. When a creature offers the leprechaun the chance to partake in merriment or revelry such as a song, a dance, or a good meal, the leprechaun must
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
). All the hobgoblins are pragmatic professionals. If it looks like the fight is going against them, or if two hobgoblins quickly fall, the survivors ask for quarter. Treasure. Each hobgoblin has 25 gp
missing tiefling from the Fellowship of the Golden Mongoose. They have no connection to the Dran Enterprises insignia scribed among the manor ruins. They can’t say for certain that Dran Enterprises didn’t have some involvement with the incident, but if so, it had nothing to do with them.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
). All the hobgoblins are pragmatic professionals. If it looks like the fight is going against them, or if two hobgoblins quickly fall, the survivors ask for quarter. Treasure. Each hobgoblin has 25 gp
missing tiefling from the Fellowship of the Golden Mongoose. They have no connection to the Dran Enterprises insignia scribed among the manor ruins. They can’t say for certain that Dran Enterprises didn’t have some involvement with the incident, but if so, it had nothing to do with them.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
bridge serves as a connection between the lands of the North and the Western Heartlands. The enormous black granite bridge is wide enough that two wagons can pass one another going opposite directions
campground for caravans passing over the bridge. Whether going north or south, caravan masters could anticipate a safe rest within the grassy space enclosed by the ruined walls, sharing the duties of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
king very well. If he wants a reborn Delzoun, may Moradin and his children grant him the wisdom to do it right, and the fortitude to see it through. It’s a throne I wouldn’t wish on anyone. The rise of
a dwarven city so close to the coastal powers of Neverwinter and Waterdeep brings about its own special opportunities and concerns. Surely, once they get their forges going properly, the dwarves will
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
apply the rules and keep the story going. The DM is a storyteller. The DM sets the pace of the story and presents the various challenges and encounters that the players must overcome. The DM is the
group, so let the players contribute to the outcome through the words and deeds of their characters. If some players are reluctant to speak up, remember to ask them what their characters are doing