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Returning 35 results for 'connection relying group to her removed'.
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connection rolling group to her remove
connection rolling group to her remote
connection rallying groups to her removal
connection rallying grasp to her removal
connection rallying grows to her removal
Monsters
Fizban's Treasury of Dragons
dragonborn touches another creature within 5 feet of it. The target magically regains 40 hit points. In addition, all diseases and poisons affecting the target are removed.
Radiant Breath (Recharge
especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.
Dragonborn Champions
The connection between dragonborn
Species
Guildmasters’ Guide to Ravnica
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
in any capacity, loxodons devote themselves to maintaining that bond. They coordinate their efforts and are often willing to sacrifice themselves for the sake of the group. They expect reciprocal
Backgrounds
Sword Coast Adventurer's Guide
it more difficult to pursue a personal agenda that doesn’t fit with the group’s objectives — but on the other hand, you can take down much more formidable targets with the help of
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
Monsters
Fizban's Treasury of Dragons
sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons&rsquo
.
3
Two sapphire dragon wyrmling;sapphire dragon wyrmlings vie for the same territory. Their primary battle tactic involves luring grell;grells into each other’s lairs.
4
A group of Lolth
Monsters
Fizban's Treasury of Dragons
they cross into the dragon’s territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
Monsters
Waterdeep: Dungeon of the Mad Mage
incapacitated in her resting place, Keresta is paralyzed until the stake is removed.
Sunlight Hypersensitivity. Keresta takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
violated, or a coup that removed you from a position of authority.
QUICK BUILD
You can make a barbarian quickly by following these suggestions. First, put your highest ability score in Strength
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
-handedly defeat the next hostile monster or group of monsters you encounter, you gain experience points enough to gain one level. Otherwise, this card has no effect.
Donjon. You disappear and become
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Adventure Sites Cosmic horror is rarely overt save at critical moments, relying on creating subtle but growing unease and leaving details to the imagination. Cosmic Horror Adventure
manned by paladins, all of whom removed their own tongues
7 A sewage system that predates the city above
8 A thin chapel in the woods, whose bells rings without ceasing
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Cosmic Horror Adventure Sites Cosmic horror is rarely overt save at critical moments, relying on creating subtle but growing unease and leaving details to the imagination. Cosmic Horror Adventure
manned by paladins, all of whom removed their own tongues
7 A sewage system that predates the city above
8 A thin chapel in the woods, whose bells rings without ceasing
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
connection. The link can’t be removed, and attempts to research the link are unsuccessful. The characters don’t know it yet, but they’ll soon learn that the link is a harbinger of events to come.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. Both of these attitudes can give rise to
superstitions. These beliefs are often passed down within a family or shared among the members of a clan or a hunting group. If your barbarian character has any superstitions, were they ingrained in you by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you’re using: Focus on Specific Characters. Run the prelude with a spotlight on the focus characters. Consider running it with a single player or a small group of players before the adventure begins. The
“Broken Silence” and “Eye in the Sky” preludes lend themselves to this. Focus on the Group. Run the prelude for a group of characters. These characters meet during their travels and participate in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
you’re using: Focus on Specific Characters. Run the prelude with a spotlight on the focus characters. Consider running it with a single player or a small group of players before the adventure begins. The
“Broken Silence” and “Eye in the Sky” preludes lend themselves to this. Focus on the Group. Run the prelude for a group of characters. These characters meet during their travels and participate in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
patron’s background and your characters’ roles in it, including the kinds of adventures and missions you might undertake on its behalf Benefits your group gets from your patron, which might include
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
removed from battle. The group is reduced to half its original size with no losses on the opposing side. To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for
group of creatures might flee under any of the following circumstances: All the creatures in the group are surprised. The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
removed from battle. The group is reduced to half its original size with no losses on the opposing side. To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for
group of creatures might flee under any of the following circumstances: All the creatures in the group are surprised. The group’s leader is reduced to 0 hit points, incapacitated, taken prisoner, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
they hold in their hands. They have no use for the invisible world, instead relying on their senses to hunt and survive like the wild beasts they emulate. Both of these attitudes can give rise to
superstitions. These beliefs are often passed down within a family or shared among the members of a clan or a hunting group. If your barbarian character has any superstitions, were they ingrained in you by
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
become some of the most formidable creatures in the multiverse without relying on any external power, and they learn self-sufficiency and self-interest from the moment of their hatching. They do not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Sharn is home to a number of powerful criminal organizations, and your background gives a tie to one of them. Work with your DM to decide which group you’re connected to, and use this table
to determine the nature of that connection. 1d4 Criminal
1 You have family or friends in the organization, but you’ve still got to prove yourself to the gang.
2 You retired from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dancing Port-a-Lucine’s high society has an established canon of dances that everyone knows and performs competently. These include paired dances and group dances, and involve dancing with a
bewildering number of people over the course of the evening. Dancing is an opportunity to seize a fleeting connection with an important contact—and a chance to make a fatal error that results in being
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Secret agents, spies, undercover operatives—your group is part of an organization engaged in espionage. Most such agencies are attached to governments or dragonmarked houses
, gathering information on the activities and plans of rival nations, houses, and businesses. Naturally, your affiliation with an espionage agency is a secret; you can’t advertise that connection, and if you
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Criminal Sharn is home to a number of powerful criminal organizations, and your background gives a tie to one of them. Work with your DM to decide which group you’re connected to, and use this table
to determine the nature of that connection. 1d4 Criminal
1 You have family or friends in the organization, but you’ve still got to prove yourself to the gang.
2 You retired from the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dancing Port-a-Lucine’s high society has an established canon of dances that everyone knows and performs competently. These include paired dances and group dances, and involve dancing with a
bewildering number of people over the course of the evening. Dancing is an opportunity to seize a fleeting connection with an important contact—and a chance to make a fatal error that results in being
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
forgotten the details of earlier adventures. Starting a New Episode. In an episodic campaign, the start of a new adventure doesn’t necessarily have any connection to the end of the last one. The action
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Secret agents, spies, undercover operatives—your group is part of an organization engaged in espionage. Most such agencies are attached to governments or dragonmarked houses
, gathering information on the activities and plans of rival nations, houses, and businesses. Naturally, your affiliation with an espionage agency is a secret; you can’t advertise that connection, and if you