Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connection remove guardians to have raise'.
Other Suggestions:
connection remote guardian to have rage
connection resolve guardian to have rage
connection resolve guardians to have rage
connection recover guardians to have rage
connection remote guardians to have rage
Monsters
Monster Manual
, and no Concentration or Temporary Hit Points required to maintain the spell)1/Day Each: Commune, Raise DeadRadiantDivine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):
At Will: Detect Evil and Good 1/Day Each: Commune, Control Weather, Dispel Evil and Good, Raise
DeadRadiantDivine Aid (2/Day). The planetar casts Cure Wounds, Invisibility, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.
Monsters
Curse of Strahd
from evil and good
2nd level (3 slots): lesser restoration, protection from poison, spiritual weapon
3rd level (3 slots): create food and water, speak with dead, spirit guardians
4th level (3 slots
): divination, freedom of movement, guardian of faith
5th level (2 slots): greater restoration, raise dead
6th level (1 slot): find the path, harm, true seeing
7th level (1 slot): fire storm
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
this item extends its curse to you. You remain cursed until you are targeted by a remove curse spell or similar magic, or until the shard is reattached to Xeluan’s petrified heart.
The shard
Monsters
Curse of Strahd
Special Equipment. In addition to his sword cane, Rictavio wears a hat of disguise and a ring of mind shielding, and he carries a spell scroll of raise dead.
Spellcasting. Rictavio is a 9th-level
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
Backgrounds
Sword Coast Adventurer's Guide
of society that your chosen quarries move through. These people might be associated with the criminal underworld, the rough-and-tumble folk of the streets, or members of high society. This connection
situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things could be hidden
Backgrounds
Guildmasters’ Guide to Ravnica
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
matter what the situation. I never raise my voice or let my emotions control me.
3
The first thing I do in a new place is note the locations of everything valuable—or where such things
backgrounds
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Wicker. Healers and guardians alike may seek out the Old Ways for remedies and protective charms to ward off evil. Not all who come to the wicker craft do so with noble intent—some, broken by spite
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
Aasimar are placed in the world to serve as guardians of law and good. Their patrons expect them to strike at evil, lead by example, and further the cause of justice.
From an early age, an aasimar
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
races
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
races
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water Walk
4th Level Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water Walk
4th Level Banishment
Control Water
Death Ward
Divination
Freedom of Movement
Guardian of Faith
Locate Creature
Stone
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Flame Strike
Geas
Greater Restoration
Hallow
Insect Plague
Legend Lore
Mass Cure Wounds
Planar Binding
Raise Dead
Scrying
6th Level
Blade Barrier
Create Undead
Find the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sly-Var Hazlik’s apprentices live in Sly-Var, a settlement composed of a collection of laboratories. Spellcasters obsessed with earning the Darklord’s favor raise architecturally discordant towers
for trade. This leaves the labyrinthine streets and knotted bridges between intertwined compounds eerily empty. Common folk often disappear among these streets, the victims of magical guardians, escaped test subjects, or wizards who see the magically deficient as stock for their experiments.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sly-Var Hazlik’s apprentices live in Sly-Var, a settlement composed of a collection of laboratories. Spellcasters obsessed with earning the Darklord’s favor raise architecturally discordant towers
for trade. This leaves the labyrinthine streets and knotted bridges between intertwined compounds eerily empty. Common folk often disappear among these streets, the victims of magical guardians, escaped test subjects, or wizards who see the magically deficient as stock for their experiments.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
per day Cure wounds 25 gp per level of the spell Lesser restoration 50 gp Remove curse 75 gp Greater restoration 150 gp Raise dead 750 gp
pay, most Jorasco outposts can provide lesser restoration; the best healers can also provide greater restoration. In the finest Jorasco enclaves, it’s even possible to raise the dead. The Healing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
per day Cure wounds 25 gp per level of the spell Lesser restoration 50 gp Remove curse 75 gp Greater restoration 150 gp Raise dead 750 gp
pay, most Jorasco outposts can provide lesser restoration; the best healers can also provide greater restoration. In the finest Jorasco enclaves, it’s even possible to raise the dead. The Healing
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Daylight
Dispel Magic
Magic Circle
Remove Curse
Revivify
4th Level
Banishment
Death Ward
Locate Creature
5th Level
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Daylight
Dispel Magic
Magic Circle
Remove Curse
Revivify
4th Level
Banishment
Death Ward
Locate Creature
5th Level
Dispel Evil and Good
Geas
Raise Dead
races
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
her via an acquaintance. She invites the characters to Akharin Sangar to help protect her people during Shabe Taabaan. Impartial Guardians. Atash or a ranking member of the Brightguard invites
outsiders to Akharin Sangar to supplement the city’s guard during the festival. The group in power trusts that competent adventurers from outside the city will have no connection to the local revolutionary
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Circle
Remove Curse
Revivify
4th Level Aura of Life
Aura of Purity
Banishment
Death Ward
Locate Creature
Staggering Smite
5th Level Banishing Smite
Circle of Power
Destructive Wave
Dispel Evil and Good
Geas
Raise Dead
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Breath of the Multiverse Wisps of twinkling multiversal dust trail Nafas wherever he goes, evidence of the djinni’s deep connection to the planes that bore him. Calm, clement, and dressed in
circumstances of his creation. An unwritten law dictates that there must always be a noble genie to watch over the Infinite Staircase. As a result, Nafas can never leave it. Any attempt to forcibly remove him from the Infinite Staircase, whether by magical means or otherwise, fails.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
arise in connection with the Mournland. Mournland Villains d6 Villain 1 The Lord of Blades maintains a detention center where experiments are performed on adventurers and scavengers that his forces
powerful member of House Cannith hopes to find something in the Mournland that will guarantee the ascendancy of her branch of the house. 4 A Karrnathi bone knight (see chapter 6) wants to raise up an
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C
Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M Scrying Divination C, M Summon
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
— Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C
Abjuration M Hallow Abjuration M Insect Plague Conjuration C Legend Lore Divination M Mass Cure Wounds Abjuration — Planar Binding Abjuration M Raise Dead Necromancy M Scrying Divination C, M Summon