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Returning 35 results for 'connection replacing guides to have realms'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
, Eriette and Ashiok conspire to build a nightmare realm in the ruins of Castle Ardenvale at the heart of the Wicked Slumber, replacing the virtuous court with one composed of sleepwalkers and dreamers
Monsters
Mordenkainen Presents: Monsters of the Multiverse
replacing all life with everlasting death.
A lesser demon that proves itself to Orcus might be granted the privilege of becoming a devourer. The Prince of Undeath transforms such a demon into an 8-foot
’s first foray into the planes. Most devourers remain in the Abyss or on the Astral or Ethereal Plane, pursuing Orcus’s schemes and interests in those realms. When Orcus sends devourers to the
Species
Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories
’ve changed in significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Classes
Tasha’s Cauldron of Everything
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself
spies.
Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
. The eldest acts as leader with the support of a shaman.
AARAKOCRA IN THE FORGOTTEN REALMS
Never well established in Faerûn, aarakocra have only four major colonies: in the Star Mounts
changes in the prevailing winds that they regarded as a bad omen.
Unlike the aarakocra of other worlds on the Material Plane, the aarakocra of the Realms rarely travel to the Elemental Plane of Air
Shifter
Legacy
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Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
Aasimar
Legacy
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Species
Volo's Guide to Monsters
secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva&mdash
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
path to satisfy their obsessions become wandering tinkers and minstrels.
These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Friendly Guides In each of Prismeer’s splinter-realms, the characters can find a guide—a disloyal minion of the Hourglass Coven—who is willing and able to lead them from one splinter-realm to another
. While in the company of one or more of these guides, the characters can move through the mist separating Prismeer’s splinter-realms without being turned back. These guides are as follows
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Friendly Guides In each of Prismeer’s splinter-realms, the characters can find a guide—a disloyal minion of the Hourglass Coven—who is willing and able to lead them from one splinter-realm to another
. While in the company of one or more of these guides, the characters can move through the mist separating Prismeer’s splinter-realms without being turned back. These guides are as follows
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its reliance on armor provides a good cultural touchstone for dwarf characters, as befits its role in the Realms. Alternatively, you could use the battlerager as the basis for a militant religious
order in your world, especially one focused on cruelty or fury. For the tiger and elk totems, conversion is simply a matter of replacing them with more suitable animals (if necessary).
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. Its reliance on armor provides a good cultural touchstone for dwarf characters, as befits its role in the Realms. Alternatively, you could use the battlerager as the basis for a militant religious
order in your world, especially one focused on cruelty or fury. For the tiger and elk totems, conversion is simply a matter of replacing them with more suitable animals (if necessary).
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
departure point. Forgotten Realms. Godsbreath could be a region in Turmish, with Promise replacing Alaghôn or Nonthal. Godsbreath could also be part of Featherdale in the Dalelands, adding its
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
departure point. Forgotten Realms. Godsbreath could be a region in Turmish, with Promise replacing Alaghôn or Nonthal. Godsbreath could also be part of Featherdale in the Dalelands, adding its
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
stone giant named Jaal — who can lead them to Gravenhollow. As he guides the expeditionary force through the Underdark, Jaal periodically stops to press his hands against ancient stone, as though
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
stone giant named Jaal — who can lead them to Gravenhollow. As he guides the expeditionary force through the Underdark, Jaal periodically stops to press his hands against ancient stone, as though
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry as the deathless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
unfold during adventures that lead your character to replacing their race with this new lineage. Work with your DM to establish if you’re amenable to such a development and how such stories unfold. WHAT
significant ways that might overwrite your once physical or magical capabilities. A dragonborn who becomes a dhampir, for instance, loses their connection to their draconic ancestry as the deathless
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
Forgotten Realms is one such setting, and that’s where the story in this adventure takes place. In the Realms, knights dare the crypts of the fallen dwarf kings of Delzoun, seeking glory and treasure
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
worshipers of Takhisis. When that city was destroyed during the cataclysm, it fell into a rift that opened in the earth. In this setting, consider replacing the kobolds in the adventure with gully dwarves
neighboring realms. On the Day of Mourning, the earth opened up and swallowed the place. The Mournland is within sight of the rift.
Forgotten Realms. On Faerûn, the Sunless Citadel was once a secret
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
worshipers of Takhisis. When that city was destroyed during the cataclysm, it fell into a rift that opened in the earth. In this setting, consider replacing the kobolds in the adventure with gully dwarves
neighboring realms. On the Day of Mourning, the earth opened up and swallowed the place. The Mournland is within sight of the rift.
Forgotten Realms. On Faerûn, the Sunless Citadel was once a secret
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Verminaard’s forces. Consider replacing the orcs in the adventure with hobgoblins and the duergar with Theiwar dwarves.
Eberron. Once an outpost in the western Mror Holds, Khundrukar was besieged and
monsters.
Forgotten Realms. Located northwest of Mirabar in the Spine of the World, Khundrukar was a shield dwarf stronghold that became overrun by renegade orcs from the Many-Arrows tribe, unhappy with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
greatest characters and monsters in situations where they’re not pitted against one another. You’ll see these concepts highlighted throughout this book and its companions. Use these themes as guides and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Verminaard’s forces. Consider replacing the orcs in the adventure with hobgoblins and the duergar with Theiwar dwarves.
Eberron. Once an outpost in the western Mror Holds, Khundrukar was besieged and
monsters.
Forgotten Realms. Located northwest of Mirabar in the Spine of the World, Khundrukar was a shield dwarf stronghold that became overrun by renegade orcs from the Many-Arrows tribe, unhappy with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
characters can move between these splinter-realms only if they have the right fey guides to help them. Chapter 5 describes the Palace of Heart’s Desire, where the archfey Zybilna and her court are frozen in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
wandering tinkers and minstrels. These tabaxi work in small troupes, usually consisting of an elder, more experienced tabaxi who guides up to four young ones learning their way in the world. They travel in
trade for items that spark their interest. Tabaxi reluctantly accept gold, but they much prefer interesting objects or pieces of lore as payment. These wanderers keep to civilized realms, preferring to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, planes, and possibilities. Travel between incredible realms is common, especially via portal-rich locales like Sigil and the Outlands (detailed in this book). Adventurers are likely to see multiple
greatest characters and monsters in situations where they’re not pitted against one another. You’ll see these concepts highlighted throughout this book and its companions. Use these themes as guides and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Guides An aasimar, except for one who has turned to evil, has a link to an angelic being. That being — usually a deva — provides guidance to the aasimar, though this connection functions only