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Returning 35 results for 'connection requires gloom to have resides'.
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Species
Player’s Handbook
connection to the Lower Planes is the tiefling’s fiendish legacy, which comes with the promise of power yet has no effect on the tiefling’s moral outlook.
A tiefling chooses whether to
chthonic legacy feel not only the tug of Carceri but also the greed of Gehenna and the gloom of Hades. Some of these tieflings look cadaverous. Others possess the unearthly beauty of a succubus, or
Monsters
Bigby Presents: Glory of the Giants
.
Corrupting Hex (Requires Blood Rune). The fomorian targets one creature it can see within 60 feet of itself. The target must succeed on a DC 16 Charisma saving throw or take 27 (6d8);{"diceNotation":"6d8
, suggestion, telekinesisPoisoning Rebuke (Requires Blood Rune). In response to being damaged by a creature the fomorian can see within 60 feet of itself, the fomorian forces that creature to make a DC 16
Monsters
Mordenkainen Presents: Monsters of the Multiverse
typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon&rsquo
requires them not to fawn over their master at all times. They also understand that their frequent proximity to their dragon master means they would probably be the first to die if their master became
Monsters
Bigby Presents: Glory of the Giants
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each creature
the giant’s next turn, when the rocks vanish.Hill Rebuff (Requires Hill Rune). Immediately after the giant takes damage from a creature it can see within 10 feet of itself, that creature must
Monsters
Storm King's Thunder
target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Shortbow","rollDamageType":"piercing"} piercing damage.
Spellcasting (Requires a Sacred Bundle). The shaman casts one
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
their own kind or that embodies the hexblood’s nature. This requires that both the hag and hexblood be in the same place and consent to the lengthy ritual—circumstances most hexbloods shun but
backgrounds
misfortune and ward away evil. They could just as likely invite gloom and the ire of the old spirits.
Feat: Charm Twister
Skill Proficiencies: Insight, Nature
Language: Sylvan
Tool Proficiencies
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
The Keening Gloom Just beyond the light of the Radiant Citadel rages the Keening Gloom, a massive ethereal cyclone. Nothing that enters the cyclone is seen again. When explorers rediscovered the
Citadel, the Keening Gloom hungrily circled the city. Its endless howl struck terror in their hearts and engulfed several adventurers. After the heroes entered the Citadel and reawakened its power, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, The Canopic Being was relocated to the library’s vaults, where it currently resides. The book is the record of a ritual that allows the transplanting of a mummy lord’s organs into living vessels to
forge a dark connection between donor and recipient. The end of the book contains a list of those recipients—which includes the names of all the characters.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. Equine Build. You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for
strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Natural Affinity. Your fey connection
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
for Bahamut and is sometimes identified as a god of invention), Chronepsis (a black dragon who now resides in the Outlands, sometimes imagined as a god of fate), and Tamara (a silver dragon of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
residence without an invitation from one of its occupants. Gloom Shroud. Imperceptible energy channeled from the Shadowfell extends from the creature in a 20-foot Emanation. Other creatures in that area have
imitations with a successful DC 14 Wisdom (Insight) check. Poison Tolerant. The creature has Advantage on saving throws it makes to avoid or end the Poisoned condition. Resonant Connection. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Opening a Path Reaching the Drought Elder in the Far Realm is no easy task. While spells like plane shift can convey characters to the Far Realm, reaching the unfathomable entity requires a more
the Ghost Orchid Tepui’s connection to Atagua. But with the Far Realm’s influence affecting the land, the hammock could likely follow those corrupted planar connections as well, creating a path to the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
when threatened, a scale sorcerer lashes out with colorful magic. A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon’s diplomat and mouthpiece—anticipating the dragon’s
. Scale sorcerers are just as awed by and respectful of dragons as others who venerate these mighty creatures, but they know that duty requires them not to fawn over their master at all times. They also
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger Subclasses A Ranger subclass is a specialization that grants you features at certain Ranger levels, as specified in the subclass. This section presents the Beast Master, Fey Wanderer, Gloom
Stalker, and Hunter subclasses. Beast Master Bond with a Primal Beast A Beast Master forms a mystical bond with a special animal, drawing on primal magic and a deep connection to the natural world
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
telepathic connection lasts for a number of minutes equal to your sorcerer level. It ends early if you are incapacitated or die or if you use this ability to form a connection with a different creature
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
Ceilings. The ceilings throughout the cave are 40
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the word “Xanthoria” over and over, with no understanding of what the word means. This behavior is the result of a mycelial network of spores that forms a tenuous connection between Xanthoria and
food requires a saving throw as above. Any magic that cures a disease can rid a creature of the saprophytic plague. Casting purify food and drink destroys the infection in foodstuffs.
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Uthgardt Shaman (p. 243) In the stat block, the alignment is now “Any Alignment,” and the Innate Spellcasting trait is now a Spellcasting action: Spellcasting (Requires a Sacred Bundle). The shaman
suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Uthgardt Shaman The Uthgardt are suspicious and resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection
, and some shamans of the Griffon tribe can transform themselves into griffons by performing a ritual that requires them to drink copious amounts of horse blood. UTHGARDT SHAMAN TRIBAL SPELLS
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
) Abjuration — Prayer of Healing Abjuration — Protection from Poison Abjuration — Spiritual Weapon Evocation C *In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M
means it requires a specific Material component. Level 1: Divine Order You have dedicated yourself to the following sacred role. Thaumaturge. You know one extra cantrip from the Cleric spell list
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
coin is likely a gambling chip. Ascertaining where the coin came from requires a period of downtime, during which a character can show the coin around, make inquiries at gambling houses and festhalls
Zhentarim all have a strong presence in Yartar. Any character who belongs to one of these three factions can reach out to the organization and use this connection to gain advantage on the Intelligence
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Siona sailed with her devoted crew. Like these partners, you are great and make others great. Consider the Companion Relationships table when determining your legendary connection. Any relationship with
another player’s character requires that player’s consent. Additionally, you gain the following traits. Boon Aura. Your allies within 5 feet of you have advantage on saving throws against being
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
stone
Stone Avalanche (Requires Hill Rune). The giant conjures a hail of rocks in a 20-foot-radius, 40-foot-high cylinder centered on a point on the ground it can see within 120 feet of itself. Each
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Magic Item Descriptions The following magic items are presented in alphabetical order. Antimagic Armor Armor (Light, Medium, or Heavy), Very Rare (Requires Attunement) While wearing this armor, you
Armor of the Fallen Armor (Medium or Heavy), Uncommon (Requires Attunement) While wearing this armor, you can use it to cast either Speak with Dead or Animate Dead. Once the armor has cast a spell in
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
possessing vast knowledge and divine power—resides in the temple.
Other points of interest in Shae Lias include the Oaks, one of the finest restaurants in Sharn, which serves food of the highest
district of Holdfast. In contrast to the residents of Highhold in Upper Dura, the dwarves of Holdfast have deep roots in Sharn and feel no strong connection to the Mror Holds or its traditions.
High
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mielikki named Jeryth Phaulkon. Jeryth, the only member of her family who currently resides at Phaulkonmere, manifests as a disembodied female voice that can be heard by anyone in the villa gardens. She
your help, if you’re not too busy.” Convincing Ambrose Everdawn (LG male human Tethyrian knight) that the party intends to help requires a successful DC 13 Charisma (Persuasion) check. If the check
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D) is also present. If both Red Wizards are
massive summonings and the sacrifice of hundreds of souls to bring Tiamat bodily out of the Nine Hells and into the world. The details of the ritual make it clear that this is something that requires
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Ranger subclass of your choice.The Beast Master, Fey Wanderer, Gloom Stalker, and Hunter subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at
. Level 18: Feral Senses Your connection to the forces of nature grants you Blindsight with a range of 30 feet. Level 19: Epic Boon You gain an Epic Boon feat (see chapter 5) or another feat of your choice
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D for statistics), a Red Wizard of Thay allied with the Cult of the Dragon, resides here. Unless he was killed or captured previously, Azbara Jos (see appendix D for statistics) is also
that this is something that requires enormous preparation and expense — but the actual magical formulae and chants are not given in this volume. Neither the book nor the other papers here, however
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
seeping from the rift has suffused a 300-foot-radius hemisphere with magic similar to that of a hallow spell. The effect acts as a spell cast at 9th level, and it requires a successful DC 19 check to be
, Syrgaul Tammeraut, resides in this chamber — transformed into a twisted monster known as a drowned master (see appendix C). Syrgaul is the conduit through which the pit’s evil essence once again
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
hit points, immunity to psychic and poison damage, and resistance to piercing and slashing damage. It’s possible to push through the coral, but doing so requires a successful DC 18 Dexterity saving
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Aberrant Sorcery Subclass
Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
1 mile). To understand each other, you each must mentally use a language the other knows. The telepathic connection lasts for a number of minutes equal to your Sorcerer level. It ends early if you