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Returning 35 results for 'connection resides guides to have replace'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Dagger"} to hit, reach 5 ft. or
typically fill the role of advisor, and when threatened, a scale sorcerer lashes out with colorful magic.
A scale sorcerer who resides in or near a dragon’s lair may serve as that dragon&rsquo
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Resonant Connection. If the banderhobb has even a tiny piece of a creature or an object in its possession, such as a lock of hair or a splinter of wood, it knows the most direct route to that
creature or object if it is within 1 mile of the banderhobb.Multiattack. The banderhobb makes one Bite attack and one Tongue attack. It can replace one attack with a use of Shadow Step.
Bite. Melee Weapon
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
it doesn’t replace the normal components of a spell.
In addition to the spells that all Uthgardt shamans can cast, a shaman of a particular tribe gains additional spells based on tribal
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
with a hag. You are the result of that arrangement.
2
Fey kidnappers swapped you and your parents’ child.
3
A coven of hags lost one of its members. You were created to replace the
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
body and mind. Some shifters believe that these spirits are independent entities, and they may speak of Bear or Wolf as ancestors or guides. Most just see the beast within as a formidable expression
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
races
specification or plan. Others start out innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
secrecy they desire is never worth endangering the innocent.
Aasimar Guides
An aasimar, except for one who has turned to evil, has a link to an angelic being. That being—usually a deva&mdash
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
monsters
Massive Fist attacks. It can replace one or both attacks with a use of Thrown Boulder.
Massive Fist. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Massive Fist
. Recovering the lost name and carving its glyph form into a stone creates a zone that severs the titan’s connection to the wild.The Wild Titan’s Lair
The Wild Titan’s lair is a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
stone giant named Jaal — who can lead them to Gravenhollow. As he guides the expeditionary force through the Underdark, Jaal periodically stops to press his hands against ancient stone, as though
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ruby in Ghazrim’s ring has a white, star-shaped core that guides its wearer along the safest, shortest route to Gravenhollow. Society of Brilliance If one or more members of the Society of Brilliance
stone giant named Jaal — who can lead them to Gravenhollow. As he guides the expeditionary force through the Underdark, Jaal periodically stops to press his hands against ancient stone, as though
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, The Canopic Being was relocated to the library’s vaults, where it currently resides. The book is the record of a ritual that allows the transplanting of a mummy lord’s organs into living vessels to
forge a dark connection between donor and recipient. The end of the book contains a list of those recipients—which includes the names of all the characters.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Holding recently stolen by an evil dragon. The bag begs for rescue. Far Realm Connection. Unknown to the adventurers, the sender of the distress signal is actually a Bag of Devouring. It’s the feeding
orifice of an evil extradimensional creature that resides in the Far Realm and can telepathically contact creatures within 1 mile of the bag. Starglass Waypoint. Characters who answer the telepathic
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, The Canopic Being was relocated to the library’s vaults, where it currently resides. The book is the record of a ritual that allows the transplanting of a mummy lord’s organs into living vessels to
forge a dark connection between donor and recipient. The end of the book contains a list of those recipients—which includes the names of all the characters.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel
TO IT
With your DM’s consent, you can change your character’s subrace to fallen aasimar if your protector/scourge aasimar turns to evil. To do so, replace your subrace benefits, including the ability
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventure’s set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—especially followers of Zariel. See appendix B for Sir Ursas’s stat block. A Paladin in Hell Sir Ursas’s Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
entrance and guides them to an ornate gazebo in a hidden courtyard to talk. Servants. The stronghold is also occupied by a dozen mercenaries—all cultists of Bel who appear as burly and brutish fighters
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Mechanical Guides Each mechanical guide is programmed to teleport through space and time to the adventure’s set locations, effectively dropping the characters at the start of chapter 3 or chapter 4
appropriate suggestions for how the characters might repair or replace a destroyed guide. Each guide follows the party and obeys all the characters’ commands. If two characters issue commands to the guide at
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Guides An aasimar, except for one who has turned to evil, has a link to an angelic being. That being — usually a deva — provides guidance to the aasimar, though this connection functions only
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Some races that include the Ability Score Increase trait also grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the
culture in question or might have pursued different training. You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Proficiencies Some races that include the Ability Score Increase trait also grant proficiencies. These proficiencies are usually cultural, and your character might not have any connection with the
culture in question or might have pursued different training. You can replace each of those proficiencies with a different one of your choice, following the restrictions on the Proficiency Swaps table
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—especially followers of Zariel. See appendix B for Sir Ursas’s stat block. A Paladin in Hell Sir Ursas’s Manor Sir Ursas resides in a veritable stronghold located outside the city limits. Its grounds are
entrance and guides them to an ornate gazebo in a hidden courtyard to talk. Servants. The stronghold is also occupied by a dozen mercenaries—all cultists of Bel who appear as burly and brutish fighters
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Aasimar Guides An aasimar, except for one who has turned to evil, has a link to an angelic being. That being — usually a deva — provides guidance to the aasimar, though this connection functions only
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Handling Traits If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Mark of Handling Traits If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score Increase. Your
add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast either
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Variant Human: Mark of Handling If your human character has the Mark of Handling, the following traits replace the human’s Ability Score Increase trait in the Player’s Handbook. Ability Score
d4 and add the number rolled to the ability check. Primal Connection. You can cast the animal friendship and speak with animals spells with this trait, requiring no material component. Once you cast
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
for Bahamut and is sometimes identified as a god of invention), Chronepsis (a black dragon who now resides in the Outlands, sometimes imagined as a god of fate), and Tamara (a silver dragon of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speaker, he is broadminded, humble, and determined, with a deep connection to the land. He is quick to seek opinions from the matriarchs of the leonin prides, and often defers to their wisdom. While his
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
speaker, he is broadminded, humble, and determined, with a deep connection to the land. He is quick to seek opinions from the matriarchs of the leonin prides, and often defers to their wisdom. While his
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides