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Returning 35 results for 'connection resistance geode to have rangers'.
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Spells
Player’s Handbook
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and
saving throws, and it has Resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 Hit Points or if you and the target become
Classes
Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble.
Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Monsters
Bigby Presents: Glory of the Giants
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.
Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While
"} bludgeoning damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Prism Staff", "rollDamageType":"radiant"} radiant damage.
Exploding Geode. The giant throws a geode at a point
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.Multiattack. The dragonborn makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +8
strength and a devastating breath weapon. Champions of Tiamat are sometimes associated with the Cult of the Dragon (described in chapter 3).
Dragonborn Champions
The connection between dragonborn
Monsters
Princes of the Apocalypse
threatened, Marlos Urnrayle retreats to the Black Geode, the earth node. Within this node, Marlos gains one additional use of his Legendary Resistance trait.
Lair Actions
If Marlos is in the earth node
shunted into the nearest space he last occupied.
Legendary Resistance (2/Day). If Marlos fails a saving throw, he can choose to succeed instead.
Petrifying Gaze. When a creature that can see Marlos&rsquo
Monsters
Thieves’ Gallery
Equipment. Holga carries a darksteel greataxe, a magic weapon that grants her resistance to lightning damage while she carries it (included above).
Unarmored Defense. While Holga isn’t wearing
.
After Holga was exiled from her clan, she wandered unmoored and craving connection. Now that she has forged a new home with Edgin and his band of thieves, she won’t lose another family without
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.Multiattack. The dragonborn makes three Longsword attacks.
Longsword. Melee Weapon Attack: +7
especially from evil dragons. A champion of Bahamut has a distinctive pair of platinum wings and a breath weapon suffused with radiant energy.
Dragonborn Champions
The connection between dragonborn
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
Magic Resistance. The nightmare haunt has advantage on saving throws against spells and other magical effects.
Somnophage. At the start of its turn, the nightmare haunt gains a number of temporary
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
Classes
Tasha’s Cauldron of Everything
Feeling a deep connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (1/Day). If the dragonborn fails a saving throw, it can choose to succeed instead.
Mental Defense. While the dragonborn is wearing no armor, its AC includes its Intelligence
. Their breath weapon, a blast of heat, is believed to be an echo of long-lost Sardior's breath.
Dragonborn Champions
The connection between dragonborn and their draconic ancestors manifests in a
Monsters
Bigby Presents: Glory of the Giants
.
Legendary Resistance (3/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes one Greatclub attack and uses Stone Bolas.
Greatclub. Melee Weapon
10 feet away from the giant.Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them
Monsters
Princes of the Apocalypse
Empowered Attacks. Ogrémoch’s slam attacks are treated as magical and adamantine for the purpose of bypassing resistance and immunity to nonmagical weapons.
Innate Spellcasting. Ogr
innately cast the following spells, requiring no material components:
At will: meld into stone, move earth, wall of stone
Legendary Resistance (3/Day). If Ogrémoch fails a saving throw, he can
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse themselves into nature, transforming into semiconscious storms
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +9
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.Multiattack. The dragon makes one Bite attack and two Claw attacks.
Bite. Melee Weapon Attack: +13
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Warding Bond
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and
saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
monsters
Magic Resistance. The curate has Advantage on saving throws against spells and other magical effects.
Raise the Dead (1/Day). In a ritual that takes 8 hours, the curate touches a creature that has
);{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Healer's Touch"} Hit Points.A curate earns a special connection to the divine through service to shrines and temples. This devotion endows these spiritual leaders with the power to heal injuries, repel evil, and raise the dead.
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Feats
Planescape: Adventures in the Multiverse
Your connection to an Outer Plane infuses you with the energy there. Choose a type of plane listed in the Planar Infusion table. Your choice gives you resistance to a damage type and the ability to
feat).
Planar Infusion
Plane
Damage Resistance
Cantrip
Chaotic Outer Plane
Poison
Minor illusion
Evil Outer Plane
Necrotic
Chill touch
Good Outer Plane
Radiant
Sacred flame
Lawful Outer Plane
Force
Guidance
The Outlands
Psychic
Mage hand
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
trackless forests and across wide and empty plains, rangers keep their unending watch. Deadly Hunters Warriors of the wilderness, rangers specialize in hunting the monsters that threaten the edges of
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
monsters
Legendary Resistance (4/Day or 5/Day in Lair). If the titan fails a saving throw, it can choose to succeed instead.
Magic Resistance. The titan has Advantage on saving throws against spells and
. Recovering the lost name and carving its glyph form into a stone creates a zone that severs the titan’s connection to the wild.The Wild Titan’s Lair
The Wild Titan’s lair is a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Homeland All rangers, regardless of how they came to take up the profession, have a strong connection to the natural world and its various terrains. For some rangers, the wilderness is where they
grew up, either as a result of being born there or moving there at a young age. For other rangers, civilization was originally home, but the wilderness became a second homeland. Think of your character’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
predator does, moving stealthily through the wilds and hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the
7 GP; or (B) 150 GP Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
hiding themselves in brush and rubble. Thanks to their connection with nature, Rangers can also cast spells that harness primal powers of the wilderness. A Ranger’s talents and magic are honed with
trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a predator does, moving stealthily through the wilds and