Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 34 results for 'connection resort glaring to her rites'.
Other Suggestions:
connection reborn glowing to her rules
connection result gleaming to her rules
connection rest glowing to her rules
connection reborn glowing to her races
connection reborn glaring to her rules
Classes
Player’s Handbook
Celebrate Connection to the Natural World
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing
backgrounds
You know the ancient rites kept alive by secretive druids and hedge practitioners in the shadowed groves of the primordial forests. Remedies and hexes woven into wicker charms can stave off
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the connection of the rapport spores to push into Araumycos’s mind. “Who dares?” a voice shouts in your mind. “Who dares disturb my intended nuptials?” Spores and tendrils erupt from the surface of the
skull, coalescing before your eyes into the image of the Demon Queen of Fungi, her dead eyes glaring with inhuman fury.
Zuggtmoy projects her psychic presence to confront the characters, while at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the connection of the rapport spores to push into Araumycos’s mind. “Who dares?” a voice shouts in your mind. “Who dares disturb my intended nuptials?” Spores and tendrils erupt from the surface of the
skull, coalescing before your eyes into the image of the Demon Queen of Fungi, her dead eyes glaring with inhuman fury.
Zuggtmoy projects her psychic presence to confront the characters, while at
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
The Story Thus Far ... As the Cult of the Dragon has grown bolder, its actions have drawn attention. Your character has stumbled into the cult’s scheme in some manner or has a connection to dragons
is destroyed by cold, choking fumes, lightning storms, waves of acid, and horrible fire. Each time, the dream ends with ten evil eyes glaring at you from the darkness. You feel a strange compulsion
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
, maintaining some druidic power through a connection to the elements. Elizar Dryflagon
Medium humanoid (human), neutral evil
Armor Class 14 (hide)
Hit Points 71 (11d8 + 22)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
section presents the Circle of the Land, Circle of the Moon, Circle of the Sea, and Circle of the Stars subclasses. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Elemental Fire, through a series of painful rites. A flamewrath’s skin is burned and scarred. Inured to pain, the flamewrath revels in battle, using an array of fire spells to incinerate enemies who would
, maintaining some druidic power through a connection to the elements. Elizar Dryflagon
Medium humanoid (human), neutral evil
Armor Class 14 (hide)
Hit Points 71 (11d8 + 22)
Speed 30 ft
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
section presents the Circle of the Land, Circle of the Moon, Circle of the Sea, and Circle of the Stars subclasses. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land
comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing stones to whisper primal secrets in Druidic. The circle’s wisest
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
with distaste and unease. They interact with the tribe mostly on occasions of death, claiming the bones of fallen warriors to add to the ossuary shrines of Yurtrus, and sometimes during shamanic rites
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
bolted to the wall across from some sort of large glass device hints at the horrid rites that must once have taken place here.
The wall murals can be deciphered with a successful DC 12 Wisdom
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
mystic caste is therefore possessed of two souls—one living and one dead—which grants them vision into the spirit world and heightens their necromantic abilities. Mystics oversee funeral rites, crafting
innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to themself. Still others might be the result of a