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Returning 35 results for 'connection respect guide to have reflects'.
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Monsters
Icewind Dale: Rime of the Frostmaiden
he's tight with Levistus. He rules the roost by sheer force of personality, though it chafes him that Hethyl Arkorran has more respect and influence within the cult. Kadroth doesn't involve Avarice
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a demonic warrior known as a flind.
A war band of demon-worshiping gnolls typically contains only one flind, and that creature sets the war band’s path. Because of its special connection to
Yeenoghu, a flind uses demonic insight to guide the gnolls toward weak prey ripe for slaughter.
Unlike other leaders who might skulk behind their minions, a flind leads the charge in battle. Its flail causes wracking pain, paralysis, and disorientation in those it strikes.
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
and respect a shaman’s power.
An Uthgardt shaman must possess a sacred bundle to cast spells. A sacred bundle is made up of sticks, bones, feathers, tufts of fur, and stones that have been &ldquo
Species
Eberron: Rising from the Last War
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
House Vadalis
Leader: Dalin d’Vadalis
Headquarters: Foalswood (near Varna, Eldeen Reaches
Magic Items
Baldur’s Gate: Descent into Avernus
following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
)
3
Responsibility. It is the duty of the strong to protect the weak. (Lawful)
4
Respect. All people deserve to be treated with dignity. (Good)
5
Honor. The way I
Backgrounds
Baldur’s Gate: Descent into Avernus
speed would normally allow.
BALDUR’S GATE FEATURE: GATEGUIDE CONNECTION
Even though you might not be a member of the Gateguides crew, you’ve associated with enough of them that you know
.
d6
Ideal
1
Respect. All people, rich or poor, deserve respect. (Good)
2
Community. We have to take care of each other, because no one else is going to do it. (Lawful
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high society among my temple’s elite. Rough living grates
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
among thieves, but criminals rarely show any respect for law or authority.
d8
Personality Trait
1
I always have a plan for what to do when things go wrong.
2
I am always calm, no
Backgrounds
Sword Coast Adventurer's Guide
attitude.
5
I quote (or misquote) sacred texts and proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
to one day rise to the top of my faith’s religious hierarchy. (Lawful)
5
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful
Aasimar
Legacy
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Species
Volo's Guide to Monsters
celestial agent of the gods as a guide. This entity is typically a deva, an angel who acts as a messenger to the mortal world.
Hidden Wanderers
While aasimar are strident foes of evil, they typically
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
Dragonborn
Legacy
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Species
Basic Rules (2014)
than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct reflects on the honor of his or her clan, and bringing dishonor
self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to fail, and they push themselves to extreme efforts before they
Monsters
Mordenkainen's Fiendish Folio Volume 1
would be adequate compensation for her failure.
Bifurcated Souls. The divided nature of the forlarren reflects their origin, marking each one as two entities trapped in a single form. One forlarren
might present itself as a friendly, agreeable guide that helps travelers survive the Nine Hells. Another is a howling beast that attempts to destroy all in its path. One will show mercy and empathy
Acolyte
Legacy
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
proverbs in almost every situation.
6
I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods.
7
I’ve enjoyed fine food, drink, and high
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Self-Sufficient Clans To any dragonborn, the clan is more important than life itself. Dragonborn owe their devotion and respect to their clan above all else, even the gods. Each dragonborn’s conduct
reflects on the honor of his or her clan, and bringing dishonor to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
creators of the First World, are the closest things to gods among dragonkind. Since they share the same fundamental connection to the Material Plane as their dragon offspring, Bahamut and Tiamat are
described in the Dungeon Master’s Guide, Bahamut is revered as a god of justice and nobility, favored by paladins, while Tiamat is known as a god of greed, wealth, and vengeance. Dragons view the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Cry for Help Time is short, and Dr. Dannell is desperate for help. She has exhausted all official channels and has turned to the characters. The characters should have some connection to Dr
. Dannell to explain why she reaches out to them. Have your players determine this connection before the adventure begins. Here are some possibilities: Dannell Family Friend. Dr. Dannell hails from a family
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Cry for Help Time is short, and Dr. Dannell is desperate for help. She has exhausted all official channels and has turned to the characters. The characters should have some connection to Dr
. Dannell to explain why she reaches out to them. Have your players determine this connection before the adventure begins. Here are some possibilities: Dannell Family Friend. Dr. Dannell hails from a family
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
idea of who your Darklord is, what they did, what form their evil takes, and how they came to the attention of the Dark Powers. Flesh out these details, referring back to how the Darklord reflects
your players’ characters and the section on creating nonplayer characters in the Dungeon Master’s Guide as you desire. Now, everything the Darklord knew changes and they find themself a prisoner within a domain of their own.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rarity. This section presents a selection of magic items in alphabetical order. See the Dungeon Master’s Guide for the rules on using magic items. Some of the magic items in this chapter are symbiotic
objects created by the daelkyr. While not fully sentient, these symbiotic items are partially organic. Attuning to such an item reflects physically bonding with it. While these objects aren’t evil, some people might be disturbed upon seeing your living armor or tentacle whip!
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rarity. This section presents a selection of magic items in alphabetical order. See the Dungeon Master’s Guide for the rules on using magic items. Some of the magic items in this chapter are symbiotic
objects created by the daelkyr. While not fully sentient, these symbiotic items are partially organic. Attuning to such an item reflects physically bonding with it. While these objects aren’t evil, some people might be disturbed upon seeing your living armor or tentacle whip!
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
idea of who your Darklord is, what they did, what form their evil takes, and how they came to the attention of the Dark Powers. Flesh out these details, referring back to how the Darklord reflects
your players’ characters and the section on creating nonplayer characters in the Dungeon Master’s Guide as you desire. Now, everything the Darklord knew changes and they find themself a prisoner within a domain of their own.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
transports is payment: a single coin of any minting or value. The River Guide has an expansive definition of what constitutes a coin, from actual stamped currency and jewelry to shiny beads or opalescent
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
connection to the towers of Sharn or the great walls of Wroat; the typical dwarf is actually more patriotic than the average human of the Five Nations. This passion caused most dwarves to serve their
to your relatives or have you had a falling out—or potentially lost your kin in the Last War? Likewise, consider what you did in the war and how that reflects on your current actions. Were you a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
connection to the towers of Sharn or the great walls of Wroat; the typical dwarf is actually more patriotic than the average human of the Five Nations. This passion caused most dwarves to serve their
to your relatives or have you had a falling out—or potentially lost your kin in the Last War? Likewise, consider what you did in the war and how that reflects on your current actions. Were you a
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
accessory helps you create Domains of Delight and the archfey who rule them, building on the information about the Feywild that appears in the Dungeon Master’s Guide. The ideas, tips, and tables in this
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
was treated, the orc most likely parts from the characters in peace — out of respect for their battle prowess, if nothing else.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
was treated, the orc most likely parts from the characters in peace — out of respect for their battle prowess, if nothing else.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Tartyx River. Though the god of the sea quietly resents sharing even a drop of water, she considers the River Guide to be a quiet, unobtrusive trespasser on her favored element and keeps her distance. Were her respect to wane, though, Thassa would eagerly vie to control the Rivers That Ring the World.
transports is payment: a single coin of any minting or value. The River Guide has an expansive definition of what constitutes a coin, from actual stamped currency and jewelry to shiny beads or opalescent
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
of Delight are bright and cheery, while others are gloomy, but each one reflects the emotional state of its ruler. A Domain of Delight can be as small as a few acres or as big as a country. This
accessory helps you create Domains of Delight and the archfey who rule them, building on the information about the Feywild that appears in the Dungeon Master’s Guide. The ideas, tips, and tables in this
Ranger
Legacy
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Classes
Basic Rules (2014)
talents and abilities are honed with deadly focus on the grim task of protecting the borderlands. Independent Adventurers Though a ranger might make a living as a hunter, a guide, or a tracker, a
a magical connection to nature through the necessity of surviving in the wilds. What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Origins Make the Sorcerer Each sorcerer draws their power from different sources, based on their lineage or their connection to the multiverse. Your own lineage defines much about your place in the
world and your approach to magic, and can help you establish your connection to your Acquisitions Incorporated franchise. Divine Soul As a divine soul, you have a special place in your franchise. Just