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Returning 35 results for 'connection resulting giving to have resort'.
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Monsters
Spelljammer: Adventures in Space
half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
"} piercing damage.These battle-hardened plasmoids can toughen their outer surfaces, giving themselves protection comparable to light armor.
Plasmoids
Plasmoids are intelligent oozes that can
Monsters
Spelljammer: Adventures in Space
randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A
plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
Monsters
Fizban's Treasury of Dragons
a hulking fusion of draconic and bipedal characteristics, standing between 8 and 12 feet tall. As its original nature wanes, its draconic powers grow, giving it a thick layer of dragon scale armor
scarred or dead, a few survive as wretched horrors. Their minds become twisted by magical malevolence, with only a shadow of their former selves remaining. In the most extreme cases, the resulting
Monsters
Spelljammer: Adventures in Space
with another member of its species. After this merging, the two plasmoids separate, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting
creatures is the original, and the other is a physical duplicate that lacks the experience and knowledge of its parent.
A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.Acid, Poison
Monsters
Fizban's Treasury of Dragons
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
Species
Van Richten’s Guide to Ravenloft
before their birth. Many hexbloods turn to lives of adventure, seeking to discover the mysteries of their magic, to forge a connection with their fey natures, or to avoid a hag that obsesses over them
domain exposes the populace to supernatural forces, occasionally giving rise to hexbloods.
Kartakass. Whimsical witches make their homes in the forests of Kartakass. They eagerly grant the wishes of
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
death of a creature has unintended consequences. Within seven days of a creature’s death, you can use your occultant abacus to divine ways to reverse or mitigate events resulting from that death. As
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
berserk state where rage takes over, giving them superhuman strength and resilience. A barbarian can draw on this reservoir of fury only a few times without resting, but those few rages are usually
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience
and knowledge of its parent. A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
, and one of them (determined randomly) divides in half. When a plasmoid splits in two, one of the resulting creatures is the original, and the other is a physical duplicate that lacks the experience
and knowledge of its parent. A plasmoid talks by forcing air through tubular cavities in its body, giving its voice a whistling quality.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were seized by the crown during the Last War and sold to wealthy citizens of Breland. The resulting influx of residents has brought more diversity to the district, with dragonmarked heirs and even
offers the highest-priced services in the city. The Dragon’s Hoard is a Ghallanda resort, where travelers can enjoy the utmost in luxury if they can afford the most expensive amenities. The Celestial
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in turn arose from Vaprak’s blood shed in a similar manner. The fensirs introduced in chapter 6 of this book are descended from trolls. Ogres are sometimes described as descendants of Vaprak, giving
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Primal Instinct People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian, though, a settled life is no virtue
wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt. Barbarians come alive in the chaos of combat. They can enter a berserk state where rage takes over, giving
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in turn arose from Vaprak’s blood shed in a similar manner. The fensirs introduced in chapter 6 of this book are descended from trolls. Ogres are sometimes described as descendants of Vaprak, giving
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Random Encounters Each time the group undertakes a new challenge on the Battle Flowchart, roll a d12 on the Random Encounters table. Try to incorporate the resulting event into the scene when it
Ghouls have surrounded a hospital cart. People are dying, but the distraction is giving nearby allied units an opportunity to advance.
3 A mounted group of Neverwinter knights prepare to charge
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Random Encounters Each time the group undertakes a new challenge on the Battle Flowchart, roll a d12 on the Random Encounters table. Try to incorporate the resulting event into the scene when it
Ghouls have surrounded a hospital cart. People are dying, but the distraction is giving nearby allied units an opportunity to advance.
3 A mounted group of Neverwinter knights prepare to charge
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
, giving each individual and every generation a reason to feel pride and self-respect. The kobolds prefer to run away than fight, to live off the scraps of others, and they are often dominated by larger
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Visions in Starlight Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight. They read these signs as omens, giving them
sure, except for the part where he said I’d forget what he told me! That was impressively accurate.
-Fizban
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Visions in Starlight Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight. They read these signs as omens, giving them
sure, except for the part where he said I’d forget what he told me! That was impressively accurate.
-Fizban
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton
the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.
Obedient Servants. Skeletons raised by spell are bound to the will of their creator. They follow
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to move and think in a rudimentary fashion, though only as a pale imitation of the way it behaved in life. An animated skeleton retains no connection to its past, although resurrecting a skeleton
the bones of other creatures besides humanoids, giving rise to a host of terrifying and unique forms.
Obedient Servants. Skeletons raised by spell are bound to the will of their creator. They follow
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
seriously, or seize property and goods from others to prepare for the disaster to come. The resulting chaos creates an opening for opportunistic evil organizations to increase their activities at a time
has been delivered, can the calamity it foreshadows be averted? Typically, the answer is yes—that’s the point of giving a warning. If the people who receive the warning appease the gods, repent of their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
seriously, or seize property and goods from others to prepare for the disaster to come. The resulting chaos creates an opening for opportunistic evil organizations to increase their activities at a time
has been delivered, can the calamity it foreshadows be averted? Typically, the answer is yes—that’s the point of giving a warning. If the people who receive the warning appease the gods, repent of their
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
would transpire here. As a result, his prophecy and the resulting legend of Phenax’s Silence foreshadowed the memories the god lost when returning from the Underworld and the first step to giving
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, giving you psionic power. You can now touch other minds with that power and alter the world around you by using it to control the magical energy of the multiverse. Will this power shine from you as a
tentacles, summon aberration (a spell in chapter 3) 9th Rary’s telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the characters to return by giving them spell scrolls of teleportation circle keyed to the circles in the gatehouse. If you allow the characters to leave the Doomvault through the gatehouse, the
, the warrior’s eyes glow with pale light. If someone casts counterspell or dispel magic on the dread warrior during this time, and successfully dispels a 5th-level spell, Var’s connection is suppressed for 1 minute. Preemptively casting dispel magic on a dread warrior can have the same effect.