Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connection return gar to have region'.
Other Suggestions:
connection reborn gar to have reason
connection reborn gar to have religion
connection return gar to have regions
conviction returner gar to have region
connection retain gar to have reason
Monsters
Monster Manual
). Otherwise, the hag drops to 1 Hit Point and teleports to a harmless demiplane, and it can’t return to the plane it left for 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Spiteful
lairs frequently change or exhibit bewildering features.
The region containing an arch-hag’s lair is altered by its presence, creating the following effects:
Lapsus Linguae. Creatures
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Monsters
Quests from the Infinite Staircase
roll to use, potentially turning the failure into a success.Leprechauns are manifestations of the Feywild rules of hospitality and reciprocity. These rules infuse leprechauns with a deep connection to
. They delight in pranking such foolish creatures or pilfering from them in return.
Leprechauns take pride in their appearances, dressing in dapper outfits that typically feature red fabrics, gleaming
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
end of their natural life spans seek an escape from death. They plumb the depths of their powerful connection to the elements and disperse themselves into nature, transforming into semiconscious storms
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
Monsters
Journeys through the Radiant Citadel
Fury","rollDamageType":"cold"} cold damage.
Regional Effects
The region containing a riverine’s lair flourishes under the magic of the riverine’s presence, which creates one or more of
, the flora and fauna return to normal levels, and its river dries out over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction":"Regional Effect Fade Days"} days. All other effects
Monsters
Bigby Presents: Glory of the Giants
causes mighty storms or fierce maelstroms. A scion’s slumber is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from
churning elements.
Regional Effects
The region surrounding a scion of Stronmaus is altered by the giant’s magic, creating one or more of the following effects:
Elemental Portals. Two-way portals
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
in blended communities. Their names typically overlap with the names of other cultures in their region. Many shifters prefer to keep their personal names for their friends and use “wandering
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
take 33 (6d10) psychic damage.
Regional Effects
The region containing Fraz-Urb’luu’s lair is warped by his magic, creating one or more of the following effects:
Intelligent
elaborate fantasies that have no bearing on reality. When I return my focus to the world, I have a hard time remembering that it was just a daydream.”
61–80
“I convince myself that
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghu’s lair is warped by his
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
Monsters
Bigby Presents: Glory of the Giants
is filled with dreams ranging from inspiring visions of Annam’s return to melancholy prophecies of inevitable decline, from joyful glimpses of an idyllic past to horrific nightmares of torment
elemental might like few other forces in the multiverse can muster: blades of lightning, boulder-sized hailstones, and a storm of churning elements.
Regional Effects
The region surrounding a scion
Monsters
Fizban's Treasury of Dragons
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region surrounding a legendary amethyst dragon’s lair is altered by the
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
Monsters
Fizban's Treasury of Dragons
, requiring no spell components and targeting any body of water in that region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10
which version of itself is moving or acting. If an effect or attack can target both of the dragon’s spaces at the same time, the dragon is affected only once.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn’t grant creatures resistance to this damage.
Regional Effects
The region containing a dragon
races
, stories began to surface of frightening apparitions sighted in the region where Ulmyr’s Gate once stood. These haunting folk seemed oddly blurred or indistinct. Witnesses reporting that they would
the Material Plane.
Those residents of lost Ulmyr’s Gate who have mustered the strength to return to the world have been named the disembodied by the sages who have studied them. These rare
monsters
and obedience. When it arrives in a mountainous region, it besieges the land with conjured blizzards, forcing local tribes into submission. It culls its new servants, brutally slaying those who display
even the slightest defiance and making the most obsequious its priests. The gnoph-keh demands sacrifices, preferably living humanoids for it to devour. In return, it uses its magic to protect its
monsters
. Recovering the lost name and carving its glyph form into a stone creates a zone that severs the titan’s connection to the wild.The Wild Titan’s Lair
The Wild Titan’s lair is a
hollowed- out peak in the mountain range the creature stalks. The region containing the Wild Titan’s lair is changed by its presence, creating the following effects:
Whiteout. Within 1 mile of the
Monk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
training. Many entered the monastery as children, sent to live there when their parents died, when food couldn’t be found to support them, or in return for some kindness that the monks had performed
mission than merely slaying monsters and plundering their treasure. Creating a Monk As you make your monk character, think about your connection to the monastery where you learned your skills and spent
monsters
’s turns, it gains one recovery point but otherwise cannot use actions or legendary actions other than Relentless Horror. When it gains its fourth recovery point, its maximum hit points return to
in circles or guiding them away from the community. Beasts in the region grow violent, attacking outsiders but allowing cultists to hunt them down with ease. Communities in the area face a ghastly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background The land of Atagua shares a connection to the Ghost Orchid Tepui, a mysterious region of the Feywild. That realm’s serpentine protector, the spirit Chimagua, was fond of mortals and would
manifested only as dreams or the rare otherworldly predator, but recently more beings from the Far Realm have begun to slip into Atagua. Only the return of the spirit Chimagua might save the land, but all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rock crushing power of ice and glaciers. Crushing Wave cultists see all living creatures as nothing more than trapped water that could one day be free to return to the seas or skies in a new form. The
seas and deep waters are eager to reclaim the parts of themselves currently held in the blood and bodies of living creatures, and it is the duty of Crushing Wave initiates to return nonbelievers to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
rock crushing power of ice and glaciers. Crushing Wave cultists see all living creatures as nothing more than trapped water that could one day be free to return to the seas or skies in a new form. The
seas and deep waters are eager to reclaim the parts of themselves currently held in the blood and bodies of living creatures, and it is the duty of Crushing Wave initiates to return nonbelievers to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
monster-filled Rattle? How did you respond to the threats of that region? Have you come close to losing anyone you cared about there? Do you feel close to the gods of the Covenant? Why do you feel like you have this connection? How do you honor or otherwise interact with these deities?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
the Volcanic Awakening table every 12 hours or whenever you desire. You can also have two salamanders ambush the party as these volcanic events take place. Volcanic Awakening d4 Connection 1 A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Volcanic Threats Volcanic activity increases as the awakening of the tlexolotl Izel affects the region. While the characters travel, the earth occasionally shakes anew. During the journey, roll on
the Volcanic Awakening table every 12 hours or whenever you desire. You can also have two salamanders ambush the party as these volcanic events take place. Volcanic Awakening d4 Connection 1 A
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
. The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
monster-filled Rattle? How did you respond to the threats of that region? Have you come close to losing anyone you cared about there? Do you feel close to the gods of the Covenant? Why do you feel like you have this connection? How do you honor or otherwise interact with these deities?
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Character Hooks Consider the following ways to involve characters in this adventure: Call of the Storyteller. Via a mutual connection, the characters receive a plea to come to Kalapang from a binukot
. The characters hear rumors of a monster rampaging across the Dayawlongon archipelago. But soon after they arrive in the region, they receive word that the binukot Nimuel seeks a word with them, as not
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
quick to retreat when challenged, but soon return to strike again. They admire the patience and endurance of the Black Earth cult, but despise the Cult of the Eternal Flame. They see the followers of
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or ranged 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Gar Shatterkeel Gar Shatterkeel is the water prophet of Elemental Evil and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
return to Kalaman with a letter from Raven informing Marshal Vendri of their victory. Any Dragon Army soldier taken captive during the mission makes one of the following claims: Futile Victory. The
preparing her forces. Her troops will subdue the region before turning to greater conquests. Messenger. The dragonnel stationed here was a mere messenger. When war truly comes to the region, red wings will darken the skies.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
return to Kalaman with a letter from Raven informing Marshal Vendri of their victory. Any Dragon Army soldier taken captive during the mission makes one of the following claims: Futile Victory. The
preparing her forces. Her troops will subdue the region before turning to greater conquests. Messenger. The dragonnel stationed here was a mere messenger. When war truly comes to the region, red wings will darken the skies.