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Returning 35 results for 'connection revenant giant to her rites'.
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connection resonant giant to her rules
connection revenant gain to her rites
Classes
Player’s Handbook
Celebrate Connection to the Natural World
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing
Monsters
Bigby Presents: Glory of the Giants
Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
it turns to dust if reduced to 0 hit points or when the giant dies. If the rune is destroyed, the giant can inscribe a hill rune on an object in its possession when it finishes a short or long rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Amphibious. The giant can breathe air and water.
Legendary Resistance (1/Day). If the giant fails a saving throw, it can choose to succeed instead.Multiattack. The giant makes two Lightning Sword
: 40 (9d6 + 9);{"diceNotation":"9d6+9", "rollType":"damage", "rollAction":"Lightning Sword", "rollDamageType":"lightning"} lightning damage.
Wind Javelin. The giant coalesces wind into a javelin-like
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Monsters
Fizban's Treasury of Dragons
.
7
A revenant persuades an adult crystal dragon to help get revenge on the frost giant;frost giants who murdered her.
8
An adult crystal dragon teaches astronomy to students of a renowned
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
require some sort of blood sacrifice, and their effects are usually transformative. For example, some Black Raven shamans know a ritual that allows them to hatch giant ravens from normal raven eggs, and
Monsters
Fizban's Treasury of Dragons
, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions, many
; connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of other dragons; many
Monsters
Fizban's Treasury of Dragons
unless the authorities find and turn over a thief who stole from the dragon.
6
A village is beset by swarms of giant spider;giant spiders drawn to the area when a sapphire dragon took up residence
discuss how they might reunite and restore Sardior, the Ruby Dragon.
2
A horde of revenant;revenants led by a death knight has one goal—destroying the ancient sapphire dragon who defeated
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
Magic Items
The Book of Many Things
Donjon*
14
Door
15
Dragon
16
Elemental
17
Euryale*
18
Expert
19
Fates*
20
Fey
21
Fiend
22
Flames*
23
Fool*
24
Gem*
25
Giant
26
offer, it returns to its home plane.
Giant. You immediately grow 2d10 inches in height, and your hit point maximum and current hit points both increase by 20.
Humanoid. You can immediately choose to
races
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For
backgrounds
You know the ancient rites kept alive by secretive druids and hedge practitioners in the shadowed groves of the primordial forests. Remedies and hexes woven into wicker charms can stave off
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people’s elk herd.
A half-orc snarls at
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 7 Bandit Deceiver
Blue Slaad
Centaur Warden
Giant Ape
Graveyard Revenant
Grick Ancient
Mind Flayer
Oni
Primeval Owlbear
Shield Guardian
Stone Giant
Tree Blight
Violet Fungus Necrohulk
Young Black Dragon
Young Copper Dragon
Yuan-ti Abomination
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon
Half-Dragon
Hill Giant
Mezzoloth
Night Hag
Otyugh
Pixie Wonderbringer
Red Slaad
Revenant
Roper
Sahuagin Baron
Salamander
Shambling Mound
Triceratops
Troll
Umber Hulk
Unicorn
Vampire Spawn
Water Elemental
Werebear
Wraith
Xorn
Young Remorhaz
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
Cleric
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it
races
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 7 Bandit Deceiver
Blue Slaad
Centaur Warden
Giant Ape
Graveyard Revenant
Grick Ancient
Mind Flayer
Oni
Primeval Owlbear
Shield Guardian
Stone Giant
Tree Blight
Violet Fungus Necrohulk
Young Black Dragon
Young Copper Dragon
Yuan-ti Abomination
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Gorgon
Half-Dragon
Hill Giant
Mezzoloth
Night Hag
Otyugh
Pixie Wonderbringer
Red Slaad
Revenant
Roper
Sahuagin Baron
Salamander
Shambling Mound
Triceratops
Troll
Umber Hulk
Unicorn
Vampire Spawn
Water Elemental
Werebear
Wraith
Xorn
Young Remorhaz
CR 5 Air Elemental
Barbed Devil
Barlgura
Beholder Zombie
Bulette
Cambion
Earth Elemental
Fire Elemental
Flesh Golem
Giant Axe Beak
Giant Crocodile
Giant Shark
Gladiator
races
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warden, Giant Ape, Graveyard Revenant, Grick Ancient, Oni, Primeval Owlbear, Tree Blight, Yuan-ti Abomination 8 Gnoll Demoniac, Young Green Dragon 9 Brazen Gorgon, Treant 10 Dire Worg, Guardian Naga
, Lizardfolk Sovereign 5 Giant Crocodile, Revenant, Shambling Mound, Troll, Water Elemental 6 Ghast Gravecaller 7 Graveyard Revenant, Young Black Dragon, Yuan-ti Abomination 8 Hydra 10 Haunting
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Giant shark
Gladiator
Gorgon
Green hag (in coven)
Half-red dragon veteran
Hill giant
Mezzoloth
Night hag
Otyugh
Red slaad
Revenant
Roper
Sahuagin baron
Salamander
Shambling
Challenge 5 (1,800 XP) Air elemental
Barbed devil
Barlgura
Beholder zombie
Bulette
Cambion
Drow elite warrior
Earth elemental
Fire elemental
Flesh golem
Giant crocodile
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Warden, Giant Ape, Graveyard Revenant, Grick Ancient, Oni, Primeval Owlbear, Tree Blight, Yuan-ti Abomination 8 Gnoll Demoniac, Young Green Dragon 9 Brazen Gorgon, Treant 10 Dire Worg, Guardian Naga
, Lizardfolk Sovereign 5 Giant Crocodile, Revenant, Shambling Mound, Troll, Water Elemental 6 Ghast Gravecaller 7 Graveyard Revenant, Young Black Dragon, Yuan-ti Abomination 8 Hydra 10 Haunting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
88–89 1d4 green hags 90–91 1 revenant 92–93 1 giant crocodile 94–95 1 orc Eye of Gruumsh with 1d3 orogs and 2d6 + 3 orcs 96–97 1 young black dragon 98 1 yuan-ti abomination 99 1d4 water elementals 00 1 hydra
Swamp Encounters (Levels 1–4) d100 Encounter 01 1d4 poisonous snakes 02–05 3d6 rats 06–10 2d8 ravens 11–12 3d6 giant rats 13 1d10 + 5 tribal warriors 14–15 1d8 + 1 giant lizards 16–17 1 crocodile
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wolf, yeti 3 (700 XP) Revenant, troll, werebear, young remorhaz 5 (1,800 XP) Mammoth, young white dragon 6 (2,300 XP) Frost giant 8 (3,900 XP) Abominable yeti 9 (5,000 XP) Remorhaz, roc 11 (7,200 XP
, werewolf, yuan-ti malison 3 (700 XP) Banshee, couatl, gnoll fang of Yeenoghu, wereboar, weretiger 4 (1,100 XP) Gorgon, revenant, shambling mound, troll, unicorn, werebear 5 (1,800 XP) Giant ape, grick
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
spiders 16–17 1 scout 18–20 2d4 giant poisonous snakes 21–25 Single-file tracks marching deeper into the desert 26–27 4d4 kobolds 28–29 1 jackalwere 30–31 3d6 tribal warriors 32–33 1d6 giant lizards 34–35 1
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
2d6 jackals 07 1d6 guards escorting a noble to the edge of the desert, all of them astride camels 08 1d6 cats 09 1 pseudodragon 10 1d4 poisonous snakes 11–13 2d4 stirges 14–15 1d6 + 2 giant wolf
spiders 16–17 1 scout 18–20 2d4 giant poisonous snakes 21–25 Single-file tracks marching deeper into the desert 26–27 4d4 kobolds 28–29 1 jackalwere 30–31 3d6 tribal warriors 32–33 1d6 giant lizards 34–35 1
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
wolf, yeti 3 (700 XP) Revenant, troll, werebear, young remorhaz 5 (1,800 XP) Mammoth, young white dragon 6 (2,300 XP) Frost giant 8 (3,900 XP) Abominable yeti 9 (5,000 XP) Remorhaz, roc 11 (7,200 XP
, werewolf, yuan-ti malison 3 (700 XP) Banshee, couatl, gnoll fang of Yeenoghu, wereboar, weretiger 4 (1,100 XP) Gorgon, revenant, shambling mound, troll, unicorn, werebear 5 (1,800 XP) Giant ape, grick
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
88–89 1d4 green hags 90–91 1 revenant 92–93 1 giant crocodile 94–95 1 orc Eye of Gruumsh with 1d3 orogs and 2d6 + 3 orcs 96–97 1 young black dragon 98 1 yuan-ti abomination 99 1d4 water elementals 00 1 hydra
Swamp Encounters (Levels 1–4) d100 Encounter 01 1d4 poisonous snakes 02–05 3d6 rats 06–10 2d8 ravens 11–12 3d6 giant rats 13 1d10 + 5 tribal warriors 14–15 1d8 + 1 giant lizards 16–17 1 crocodile
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Desert Encounters (Levels 5–10) d100 Encounter 01 1d6 scouts 02 2d4 jackalweres 03 2d6 hobgoblins 04 1d4 + 3 dust mephits 05 1d6 swarms of insects 06 1 giant constrictor snake 07–08 1 lion 09–10
2d4 gnolls 11–12 2d6 giant toads 13–17 1 mummy 18–20 1d8 + 1 giant vultures 21–25 A stone obelisk partly buried in the sand 26–28 1 ogre with 1d3 half-ogres 29–35 1d10 giant hyenas 36–40 1d6 + 1 empty
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Gruumsh with 2d8 orcs 85 1d3 winter wolves 86–87 1d4 yetis 88 1 half-ogre 89 1d3 manticores 90 1 bandit captain with 2d6 bandits 91 1 revenant 92–93 1 troll 94–95 1 werebear 96–97 1 young remorhaz 98 1 mammoth 99 1 young white dragon 00 1 frost giant
Arctic Encounters (Levels 1–4) d100 Encounter 01 1 giant owl 02–05 1d6 + 3 kobolds 06–08 1d4 + 3 trappers (commoners) 09–10 1 owl 11–12 2d4 blood hawks 13–17 2d6 bandits 18–20 1d3 winged kobolds
races
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid