Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'connection ridding guise to have remnants'.
Other Suggestions:
connection risking guild to have remnants
connection risking guide to have remnants
conviction reading guide to have remnants
connection ridding guide to have remnants
connection risking give to have remnants
Backgrounds
Baldur’s Gate: Descent into Avernus
1
A flamboyant spy or brigand
2
The incarnation of a nation or people
3
A scoundrel with a masked guise
4
A vengeful spirit
5
The manifestation of a deity or your faith
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
guise and travel incognito.
During these visits, a mortal might catch a genie’s eye. Friendship forms, romance blooms, and sometimes children result. These children are genasi: individuals with
mountains. Fitting backgrounds include charlatan, entertainer, and noble.
Earth genasi are more withdrawn, and their connection to the earth keeps them from being comfortable in most cities. Their uncommon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
, gem, and metallic dragon families. In his guise as a young monk, Bahamut helps a pair of adventurers
put an end to a young red dragon’s depredations
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
, gem, and metallic dragon families. In his guise as a young monk, Bahamut helps a pair of adventurers
put an end to a young red dragon’s depredations
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
flamboyant spy or brigand 2 The incarnation of a nation or people 3 A scoundrel with a masked guise 4 A vengeful spirit 5 The manifestation of a deity or your faith 6 One whose beauty is greatly accented
someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested Characteristics A faceless character usually plays their persona — the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
A flamboyant spy or brigand
2 The incarnation of a nation or people
3 A scoundrel with a masked guise
4 A vengeful spirit
5 The manifestation of a deity or your faith
6
hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
flamboyant spy or brigand 2 The incarnation of a nation or people 3 A scoundrel with a masked guise 4 A vengeful spirit 5 The manifestation of a deity or your faith 6 One whose beauty is greatly accented
someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested Characteristics A faceless character usually plays their persona — the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
A flamboyant spy or brigand
2 The incarnation of a nation or people
3 A scoundrel with a masked guise
4 A vengeful spirit
5 The manifestation of a deity or your faith
6
hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its effectiveness. Suggested
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
swallowed by desert sands. Some of the lair’s chambers still contain the remnants of temples and other structures. The traces of this metropolis suggest that it was of significant size, but very little of
her physical form and becoming a god.
Iymrith often appears as a storm giant using her special Change Shape trait. In this guise, she infiltrates storm giant settlements and insinuates herself into
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
swallowed by desert sands. Some of the lair’s chambers still contain the remnants of temples and other structures. The traces of this metropolis suggest that it was of significant size, but very little of
her physical form and becoming a god.
Iymrith often appears as a storm giant using her special Change Shape trait. In this guise, she infiltrates storm giant settlements and insinuates herself into
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
that once led up to the east is blocked by rubble.
The ruined remnants of a wine cellar fill this chamber. A character who investigates the glass finds it comes from dozens of spiral-shaped wine
using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipod is a byproduct of this connection. The residue is sticky and foul-smelling, but harmless. It dissolves after a few hours. Any creature that enters a psipod’s bronze cylinder must succeed on a DC
fog with nowhere to go but back up. Extremiton, in the guise of Durnan, discourages exploration of Undermountain by claiming that the Mad Mage has magically sealed it off. Characters who are brought
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
of trees, flower bushes, and stone benches. Various iron weights, wooden poles, and heavy sacks are strewn about the place.
In the guise of Azirssa, one of the elf sisters, Vile Sazha uses the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
asked of them. Both are disguised scarecrows (see “Coven Minions” earlier in the adventure). The music is a permanent auditory illusion. During the day, the hag Dread Morgan is often here in the guise of
of trees, flower bushes, and stone benches. Various iron weights, wooden poles, and heavy sacks are strewn about the place.
In the guise of Azirssa, one of the elf sisters, Vile Sazha uses the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Luthic is often thought to take the guise of an enormous cave bear. Her followers honor this aspect of her by keeping cave bears as pets to guard the whelping pens that are filled with squabbling young
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. G3. Chapel of Mourning Read the following as the characters enter this area: The smashed remnants of fine furniture and the remains of stained-glass windows are strewn across this area. Sections of one
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
, Rillifane takes the appearance of an uncommonly tall and strong wood elf with dark skin, handsome features, and twigs and leaves protruding from his hair. In either guise, his main concerns are the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. G3. Chapel of Mourning Read the following as the characters enter this area: The smashed remnants of fine furniture and the remains of stained-glass windows are strewn across this area. Sections of one
beginning to establish a connection with Torm when a disturbance in this room brought him and his guards into combat with demonic creatures sent through the portal by Baphomet. Ravengard was subjected
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
corpses lie scattered around the room—individuals still wearing remnants of armor. Floating above them is a skull engulfed in green flame.
Eight of the fallen dwarf warriors are zombies. They rise
western half of the cavern, watching for any Undead incursions. A doppelganger named Vhalak supervises the operation in the guise of a drow. If a fight breaks out in the main cavern, the two bugbears in
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass. Mike Schley The High
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skulls shattered and caved in.
The bones are the remains of three duergar, ghastly remnants of the illithids’ invasion long ago. A character who studies the bodies and succeeds on a DC 16
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass. High House of Wonders
that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a connection to the Knights of the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass. Mike Schley The High
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass. High House of Wonders
that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a connection to the Knights of the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
skulls shattered and caved in.
The bones are the remains of three duergar, ghastly remnants of the illithids’ invasion long ago. A character who studies the bodies and succeeds on a DC 16
they are unable to elaborate further. (Unbeknownst to them, this compulsion to destroy the shrine stems from Ruxithid’s connection to Ilvaash, a Far Realm godlet who despises Ilsensine.) Evil Energy
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber bears the remnants of Acererak’s endeavors to create empowered simulacra to guard his many tombs. A character who examines the cylinders and succeeds on a DC 20 Intelligence (Arcana) check
crushes his eye sockets’ gems, severing his connection to Acererak and releasing any souls trapped within. Rerak’s Secret. If the characters convince Rerak to turn against Acererak and talk with the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Garage This tower once served Kwalish as a temporary workshop, and still contains crucial remnants of his experiments. A large, squat tower dominates the surrounding buildings. Heaped around its base is
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber bears the remnants of Acererak’s endeavors to create empowered simulacra to guard his many tombs. A character who examines the cylinders and succeeds on a DC 20 Intelligence (Arcana) check
crushes his eye sockets’ gems, severing his connection to Acererak and releasing any souls trapped within. Rerak’s Secret. If the characters convince Rerak to turn against Acererak and talk with the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Garage This tower once served Kwalish as a temporary workshop, and still contains crucial remnants of his experiments. A large, squat tower dominates the surrounding buildings. Heaped around its base is
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to themself. Still others might be the result of a
learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods, whether in the guise of the child they replaced or