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Returning 35 results for 'connection rin guard to have remains'.
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connection rin guard to have remain
Magic Items
Dungeon Master’s Guide
. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a
). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0
Spells
Player’s Handbook
commands to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. If the creature is Hostile, it strives to twist your
you are on a different plane, it returns to the place where you bound it and remains there until the spell ends.
Using a Higher-Level Spell Slot. The duration increases with a spell slot of level 6 (10 days), 7 (30 days), 8 (180 days), and 9 (366 days).
Monsters
Mordenkainen Presents: Monsters of the Multiverse
’t gain this benefit, falling as normal.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Legendary Resistance (3/Day). If the ki-rin fails a saving throw, it can choose to succeed instead.
Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
unconscious creature remains asleep until it is no longer in the area with tendrils, takes any damage, or is targeted by a remove curse spell or similar magic.Nightmare haunts are terrors from the
invasion, many nightmare haunts take the shape of those terrifying invaders, having multiple limbs and inhuman visages. Smoky purplish energy wafts from their forms, suggesting their connection to the Wicked
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
connection, arriving immediately or several minutes later. It might present itself as a beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain
magic items it is expected to guard.
A beholder (see the Monster Manual) usually drives away or kills any gauths that enter its territory, but it might choose to force them to serve it as lieutenants
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
bipedal body has a slavering wolf’s head and a fanged serpent’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay
demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.
PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;t summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.The molydeus can take 3 legendary actions, choosing from the options
’s head. Its demon lord can speak and see through the serpent head; this master also uses the molydeus to guard treasures, slay foes, and terrify troops into obedience.
A molydeus’s demon
Monsters
Bigby Presents: Glory of the Giants
plant life.
Empowered Fire Giants. Fire giants within 1,000 feet of the scion gain a +8 bonus to attack and damage rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Monsters
Bigby Presents: Glory of the Giants
enough to move to and attack, the colossus attacks an object. Once the colossus goes berserk, it remains berserk until it is destroyed.
Immutable Form. The colossus is immune to any spell or effect that
these ancient flesh colossi guard abandoned ruins, sites sacred to giants, and lost treasures—and possibly the procedure to create new examples of their kind.Lightning, Poison, Psychic
Monsters
Bigby Presents: Glory of the Giants
rolls.
If the scion dies, existing ore remains, but new veins of ore stop forming. The other effects end immediately.
Scions of Giants’ Gods
Giants are descended from the All-Father, Annam
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Magic Items
Keys from the Golden Vault
the painting remains a subject of debate. The portrait is one of several paintings commissioned by the late Daiyani Grysthorn, a crime lord who frequently gave magical paintings as gifts to her most
Portrait. While you are attuned to the painting, you can command it to guard its location against one or more creatures you identify as the painting’s enemies. The painting performs this function
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
Backgrounds
Guildmasters’ Guide to Ravnica
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
public argument with an Izzet chemister, and neither of us is allowed back into that restaurant.
7
I paid off my debt to the Orzhov Syndicate, but my good friend was not so lucky and remains
Monsters
Fizban's Treasury of Dragons
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or hatchlings of
Monsters
Fizban's Treasury of Dragons
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
them in peace.
Crystal dragons’ connection to the radiant forces of the Positive Plane fosters a nurturing, optimistic attitude in most of these dragons. They sometimes adopt the abandoned eggs or
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
per round and take no falling damage.
When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.Poison
Innate Spellcasting. The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Planar Binding
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
must follow your instructions to the best of its ability. You might command the creature to accompany you on an adventure, to guard a location, or to deliver a message. The creature obeys the letter
ends, it travels to you to report this fact if you are on the same plane of existence. If you are on a different plane of existence, it returns to the place where you bound it and remains there until the
races
specification or plan. Others start out innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to
arisen is often traumatic, typically held as fractured memories of arcane laboratories and the first flickering of consciousness, or as the vague nightmares that are all that remains of a former life
spells
, such as to guard a particular chamber or corridor. If you issue no commands, the creature takes the Dodge Action. Once given an order, the creature continues to follow it until its task is complete. The
have maintained with this spell for 30 days remains permanently under your control. You may only control a maximum of four creatures with this spell.
races
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Desert Creatures CR Creatures 1/8 Young kruthik 1/2 Firenewt warrior 1 Meazel, stone cursed, vargouille 2 Adult kruthik, berbalang, guard drake, yuan-ti broodguard 3 Leucrotta 4 Dybbuk, yuan-ti
wizard, rot troll, war priest 10 Githyanki gish, githzerai enlightened, orthon, summer eladrin 12 Boneclaw, eidolon, githyanki kith’rak, ki-rin, oinoloth, yuan-ti anathema 14 Githyanki supreme commander, retriever 15 Skull lord 16 Phoenix, storm giant quintessent 17 Nagpa 20 Nightwalker 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Desert Creatures CR Creatures 1/8 Young kruthik 1/2 Firenewt warrior 1 Meazel, stone cursed, vargouille 2 Adult kruthik, berbalang, guard drake, yuan-ti broodguard 3 Leucrotta 4 Dybbuk, yuan-ti
wizard, rot troll, war priest 10 Githyanki gish, githzerai enlightened, orthon, summer eladrin 12 Boneclaw, eidolon, githyanki kith’rak, ki-rin, oinoloth, yuan-ti anathema 14 Githyanki supreme commander, retriever 15 Skull lord 16 Phoenix, storm giant quintessent 17 Nagpa 20 Nightwalker 22 Zaratan
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
take no falling damage. When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
take no falling damage. When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.
Ki-rin Ki-rins are noble, celestial creatures. In the Outer Planes, ki-rins in service to benevolent deities take a direct role in the eternal struggle between good and evil. In the mortal world, ki
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
monastery revere a family of owlbears and have coexisted with them for generations. 5 Hydra. Your order singles out the hydra for its ability to unleash several attacks simultaneously. 6 Dragon. A dragon once laired within your monastery. Its influence remains long after its departure.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
flowers to honor this living spirit of the sea. 3 Ki-rin. Your monastery sees its main purpose as watching over and protecting the land in the manner of the ki-rin. 4 Owlbear. The monks of your
monastery revere a family of owlbears and have coexisted with them for generations. 5 Hydra. Your order singles out the hydra for its ability to unleash several attacks simultaneously. 6 Dragon. A dragon once laired within your monastery. Its influence remains long after its departure.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, giant strider, kobold dragonshield, kobold scale sorcerer, meazel, stone cursed 2 Adult kruthik, aurochs, duergar hammerer, duergar kavalrachni, duergar mind master, duergar stone guard, duergar xarrorn
, guard drake, ogre bolt launcher, ogre howdah, quetzalcoatlus 3 Duergar screamer, ogre chain brute, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, ogre battering ram
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, giant strider, kobold dragonshield, kobold scale sorcerer, meazel, stone cursed 2 Adult kruthik, aurochs, duergar hammerer, duergar kavalrachni, duergar mind master, duergar stone guard, duergar xarrorn
, guard drake, ogre bolt launcher, ogre howdah, quetzalcoatlus 3 Duergar screamer, ogre chain brute, vampiric mist 4 Barghest, clockwork iron cobra, clockwork stone defender, ogre battering ram
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Death kiss
Froghemoth
Stone giant dreamwalker
Challenge 11 (7,200 XP) Cloud giant smiling one
Morkoth
Challenge 12 (8,400 XP) Archdruid
Frost giant everlasting one
Ki-rin
Morkoth (in lair
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Celestials Ki-rin
Dragons Guard drake
Elementals Flail snail
Fey Annis hag
Bheur hag
Boggle
Darkling
Darkling elder
Korred
Meenlock
Quickling
Redcap
Yeth hound
Fiends Babau