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Classes
Player’s Handbook
Celebrate Connection to the Natural World
The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites. These Druids meet within sacred circles of trees or standing
monsters
creature without this Reaction is hit by a melee attack. Response: This creature becomes the target of the triggering attack if it is in range of the original attack.
It was a thin, stoop
aquatic creatures that live in undersea colonies located in the darkest depths. Within these cities, they conduct loathsome rites to their chief deities, Dagon, Mother Hydra, and Cthulhu.
Insidious
backgrounds
You know the ancient rites kept alive by secretive druids and hedge practitioners in the shadowed groves of the primordial forests. Remedies and hexes woven into wicker charms can stave off
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Cleric
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
to those chosen to fulfill a high calling.
Harnessing divine magic doesn’t rely on study or training. A cleric might learn formulaic prayers and ancient rites, but the ability to cast cleric
.
Most adventuring clerics maintain some connection to established temples and orders of their faiths. A temple might ask for a cleric’s aid, or a high priest might be in a position to demand it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Journey into Death Those who are prepared for death, or who receive funeral rites, typically have or are given a coin (or similar token of value) interred with their corpse. When these individuals
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
place, one with knowledge of rule and the deities’ blessing. On the day of the ritual that would consecrate the pharaoh’s connection with the gods, Ankhtepot rallied his loyal priests and murdered their
gods he once served. Immediately he set to wiping out that religion, replacing it with new gods of his own imagining, false divinities for whom he alone spoke. Using blasphemous rites, Ankhtepot
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that “dead dragons will rule the world entire.” The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
the dragon’s echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolich’s connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Favor table offers several suggestions for the nature of your connection to the god. Athreos’s Favor d6 Circumstance
1 A family member died bringing you into the world.
2 You don’t
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
command. The gods of good therefore send their angels among mortals only in response to the most dire circumstances. Fallen Angels. An angel’s moral compass grants it a sense of infallibility that can
permanent stain that marks the angel as an outcast. Fallen angels retain their power but lose their connection to the deities from which they were made. Most fallen angels take their banishment personally
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spectator Magic-Bound Beholder-Kin Habitat: Underdark; Treasure: Any Jesper Ejsing Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder
saving throw against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Spectator Magic-Bound Beholder-Kin Habitat: Underdark; Treasure: Any Jesper Ejsing Invoking mysterious rites involving four beholder eyestalks, a spellcaster can mold aberrant dreams into a beholder
saving throw against a spell, or a spell’s attack roll misses it. Response—Dexterity Saving Throw: DC 12, one creature the spectator can see within 120 feet. Failure: 10 (3d6) Force damage.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or
folk. As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysterious rites. Bonus Cantrip When you choose this circle at 2nd level, you learn one
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
section presents the Circle of the Land subclass. Circle of the Land Celebrate Connection to the Natural World The Circle of the Land comprises mystics and sages who safeguard ancient knowledge and rites
Compendium
- Sources->Dungeons & Dragons->Monster Manual
15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as
Hand
Reactions
Elemental Absorption (1/Day). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
15):
At Will: Detect Thoughts, Minor Illusion
Reactions
Counterspell (2/Day). The cultist casts Counterspell in response to that spell’s trigger, using the same spellcasting ability as
Hand
Reactions
Elemental Absorption (1/Day). Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
or even directly in response to the dictates of the Prophecy. Whatever the truth, the Last War’s impact on the Chamber was small in the grand scheme of things. Planar observatories were damaged here
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Most zealots root out all arcanists, while some strike fragile truces when complete removal isn’t feasible.
Level 3: Inquisition Domain Spells Your connection to this divine domain ensures you
Hit Points remain when Spell Shield ends, they vanish. Level 6: Rebuke Invoker As a Reaction in response to a creature you can see within 60 feet of yourself using a Magic action to cast a spell, you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
personally, directing the future along a particular path. Others conduct experiments on dragonmarked humanoids, trying to understand the connection between these creatures and the Prophecy. Still others
or even directly in response to the dictates of the Prophecy. Whatever the truth, the Last War’s impact on the Chamber was small in the grand scheme of things. Planar observatories were damaged here
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
every surface is caked in decades of grime and soot. A few more gnome bodies lie face-down in the grit.
Smoldertown, with its many workshops and smithies, is the industrial heart of Little Lockford
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
every surface is caked in decades of grime and soot. A few more gnome bodies lie face-down in the grit.
Smoldertown, with its many workshops and smithies, is the industrial heart of Little Lockford
the name of an imaginary friend Tockworth invented in her childhood. This long-lost imaginary friend has resurfaced recently in response to Tockworth’s mounting loneliness.) L9: Tockworth’s Workshop
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
connection between parent and child is stronger than the attachment between unrelated clan members. Nevertheless, the distinction is so slim as to be unnoticeable to outsiders — dwarves will endure
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enter Flabbergast While the characters sought out information on Horn Enclave, word of their investigations reached Head Office. Alternatively, if the characters couldn’t figure out the connection
enclave. In response to any discussion of that past mission, the wizard sums up the party’s position as follows: “As you might well guess, gentlepersons, infiltrating Horn Enclave by traditional means would
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. He makes the apology because honor demands it, but he resents the party for forcing his hand. Connerad Brawnanvil is similarly unhappy if a concession was made in response to the ancient dragonmoots of
the Cult of the Dragon are exiles with no connection to Thay. The Thayan Red Wizards approach the Council of Waterdeep asking for an envoy to be sent to Thay, where they must convince the most reviled
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
connection between parent and child is stronger than the attachment between unrelated clan members. Nevertheless, the distinction is so slim as to be unnoticeable to outsiders — dwarves will endure
would term it, but it is just as intense. Dwarves are creatures of stone, and like stone they change only in response to extremes. The dwarves of the many worlds share much in common, but never
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Enter Flabbergast While the characters sought out information on Horn Enclave, word of their investigations reached Head Office. Alternatively, if the characters couldn’t figure out the connection
enclave. In response to any discussion of that past mission, the wizard sums up the party’s position as follows: “As you might well guess, gentlepersons, infiltrating Horn Enclave by traditional means would
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. He makes the apology because honor demands it, but he resents the party for forcing his hand. Connerad Brawnanvil is similarly unhappy if a concession was made in response to the ancient dragonmoots of
the Cult of the Dragon are exiles with no connection to Thay. The Thayan Red Wizards approach the Council of Waterdeep asking for an envoy to be sent to Thay, where they must convince the most reviled