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Returning 35 results for 'connection rivals given to her records'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
’s plans to triumph over rivals.
A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp claws; the other two are the size and
toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Monsters
Fizban's Treasury of Dragons
life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate, frigid regions
. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons’ connection to
Backgrounds
Sword Coast Adventurer's Guide
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals
. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that
Centaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
, they celebrate family and community as microcosms of that greater connection. Among the Gruul, they have a strong clan identity, and Selesnya centaurs are fiercely loyal to their individual communities
Centaurs’ given names are passed down through family lines. The name bestowed on a new foal is typically the name of the most recently deceased family member of the same gender, keeping alive the
Monsters
Fizban's Treasury of Dragons
their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
Sapphire dragons’ scales and wing membranes show varied shades of
or deep gnomes, relying on these folk to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military
Monsters
Fizban's Treasury of Dragons
their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.
Luminous Blue
; favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental intrusion. The centerpiece of a sapphire dragon’s
Monsters
Fizban's Treasury of Dragons
experienced adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and
individuals. They usually know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2
Generosity. My talents were given
coffers.
4
I’m never satisfied with what I have—I always want more.
5
I would kill to acquire a noble title.
6
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Monsters
Fizban's Treasury of Dragons
conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their
to help protect the territory surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
, while those of air or fire tend to be lighter. A given genasi might have some features reminiscent of the mortal parent (pointed ears from an elf, a stockier frame and thick hair from a dwarf, small
, or a member of a desert tribe, is an auspicious event. Most Athasians believe a given genasi is destined for greatness—or infamy.
Those living on the frontier, though, have a much harder
Monsters
Fizban's Treasury of Dragons
sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving
surrounding their lairs.
Martial Hoards
Sapphire dragons’ favorite prizes are weapons and armor, records of military history and tactics, and magic items that protect against psychic damage or mental
Monsters
Fizban's Treasury of Dragons
adventurers in the hopes of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
of pitting them against fire giant rivals.
Hoarded Histories
Emerald dragons prize knowledge, particularly local histories that focus on magical events and individuals. They usually know of places
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
races
arisen is constructed and given the gift of life, usually by a creator. Arisen are people, to be sure. They have unique personalities, intellects, and experiences, as all humanoids. But do they possess
specification or plan. Others start out innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
the latest challenger to her authority over their tribe, ready to break his neck with her bare hands as she did to the last six rivals.
Frothing at the mouth, a dwarf slams his helmet into the face
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
City Archive, in the Highest Towers district of Upper Central. The archive contains exhaustive historical documents of Sharn; birth, death, and marriage records; and copies of legal documents such as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
City Archive, in the Highest Towers district of Upper Central. The archive contains exhaustive historical documents of Sharn; birth, death, and marriage records; and copies of legal documents such as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh.
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ones presented in Xanathar’s Guide to Everything. If you have that supplement, consider using the guidelines for rivals and the complications attached to some of the activities given in that book. You can also offer other activities as you see fit. The ones detailed below are specific to Saltmarsh.
downtime activities discussed in chapter 8 of the Player’s Handbook. Characters can pursue them to make some additional money or strengthen their ties to Saltmarsh. The activities given here are based on
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
on. Even a stupid or physically weak kobold is given a role in the tribe, whether something as simple as picking mushrooms for food or watching over hatchlings, and they all understand that their
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
factions in the future. Were it not for the characters, the Dessarin Valley would be a bastion of evil that was bound to spread across the North. A closer connection with faction leaders cuts both
ways. If the characters stopped Elemental Evil in its tracks, just think of all the other threats and rivals one could deploy them against. The characters have proved themselves capable of mighty deeds
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
factions in the future. Were it not for the characters, the Dessarin Valley would be a bastion of evil that was bound to spread across the North. A closer connection with faction leaders cuts both
ways. If the characters stopped Elemental Evil in its tracks, just think of all the other threats and rivals one could deploy them against. The characters have proved themselves capable of mighty deeds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
personality. Thanks to Ward’s history of making friends, trading favors, and pulling strings, even rivals find the Proclaimer difficult to directly oppose. Ward seeks evidence of the gods’ influence and motives
in all things. Ward then adds such evidence to their orders’ records and creates new verses of the Awakening Song. Personality Trait. “I listen for the words you dare not say.” Ideal. “I’ll know more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
still have seen or spoken to the eye tyrant. Given that the faction is fundamentally evil, advancement is based on one’s wiles or one’s ability to dispose of rivals. Competition within the
organization is fierce and often deadly. Evil characters can thrive in this environment, but the risks are seldom worth the reward. Xanathar Guild support comes in these ways: Any member given an assignment
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
personality. Thanks to Ward’s history of making friends, trading favors, and pulling strings, even rivals find the Proclaimer difficult to directly oppose. Ward seeks evidence of the gods’ influence and motives
in all things. Ward then adds such evidence to their orders’ records and creates new verses of the Awakening Song. Personality Trait. “I listen for the words you dare not say.” Ideal. “I’ll know more
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
its thirst for destruction to the creator’s plans to triumph over rivals. A draegloth is an ogre-sized, four-armed biped with purple skin and pale hair. Two of its arms are muscular, tipped with sharp
of Lolth’s favor toward her house—and a sign of the demon lord’s disregard for the family’s rivals, who were not thus gifted. The creation prompts the leaders of the house to begin crafting new plans
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
the records in the circle with her apprentices and minions from the Fire Giant Encounters table (see chapter 3), puzzling out the secret of creating the flying ships used by the civilization that
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
the records in the circle with her apprentices and minions from the Fire Giant Encounters table (see chapter 3), puzzling out the secret of creating the flying ships used by the civilization that
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
is populated by the desperate and fearful—those who look out only for themselves, often to the detriment of others. Whether it’s a shrewd noble murdering their political rivals over dinner, or an
impoverished farmer stealing vital medicine from their elderly neighbor to treat their own sickly child, the people of Etharis are rarely given a fair choice when deciding between decency and survival
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
known one of the city’s prominent figures for many years, while someone who has just arrived in the city might have a mutual friend with that connection or might carry a letter of introduction
Invested” in this chapter, Greyhawk offers a host of potential friends, rivals, villains, and resources. Use the people and locations mentioned in this chapter as a starting point for fleshing out
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
pace works fine for many campaigns, some DMs prefer a campaign story with pauses built into it — times when adventurers are not going on adventures. The downtime rules given in this section can be
they amass on their adventures. The system presented here consists of two elements. First, it introduces the concept of rivals. Second, it details a number of downtime activities that characters can