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Returning 35 results for 'connection rogue gladness to her role'.
Monsters
Icewind Dale: Rime of the Frostmaiden
":"damage","rollAction":"Dagger","rollDamageType":"piercing"} piercing damage.From this usurped office, he coordinates all cult activities in Ten-Towns. It's a role he carved out for himself by asserting that
in cult affairs because he fears her spellcasting ability and her connection to the Arcane Brotherhood. She could take over the cult anytime she wanted, and Kadroth doesn't want to give her any reason
Monsters
Storm King's Thunder
resentful of most kinds of magic. Seldom do they choose to become shamans. Instead, the role is thrust upon those who are born with a strong connection to the spirit world. To be a shaman is to stand
Species
Eberron: Rising from the Last War
Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget that we
were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
Species
Guildmasters’ Guide to Ravnica
’s resonant nasal chambers, that indicate status, family connection, and community role. Since most non-loxodons can’t distinguish these underlying tones, let alone produce them, loxodons
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
ready for change or opportunity.
Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges
their urge to wander and hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Shifter Names
Shifters have no language of their own and often live
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
, resilience, and feats of strength.
Primal Instinct
People of towns and cities take pride in their settled ways, as if denying one’s connection to nature were a mark of superiority. To a barbarian
sufficient to defeat whatever threats arise.
A Life of Danger
A barbarian plays an important role as a protector of their people and a leader in times of war. Life in the wild places of the world is
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Handling “Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Mark of Handling “Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.”
— Baron Hella d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
characters who prioritize their skills. The “Rogues’ Gallery” section presents treacherous adversaries for when a player draws the Rogue card from the deck. Chapter 7: Sage. This chapter focuses on sorcerers
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
opportunity. Shifters have a natural inclination toward classes with a primal connection. A shifter barbarian draws their rage from the beast within. A shifter ranger indulges their urge to wander and
hunt. A shifter rogue harnesses their own predatory instincts. But shifters can pursue any path or faith.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Handling Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and enemies Suggestions for various roles that characters in your party might take on, including classes, backgrounds, and skills that are useful for filling that role Possibilities regarding your
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, preserving the house’s image and reputation. If the plays a significant, recurring role as a villain in your campaign, the characters’ eventual task will be to prove that these so-called “rogue agents” have actually been taking orders from the top of the house’s leadership.
Dragonmarked House Campaign Themes The dragonmarked houses provide an opportunity for your campaign to explore the role of magic in society and the power of industry in the postwar world. If the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Handling Don’t get sentimental. A beast is a tool. Our role is to find the right tool for the task and to make sure they’re of the finest quality. Nature is our kingdom; never forget
that we were born to rule it.
—Dalin d’Vadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and enemies Suggestions for various roles that characters in your party might take on, including classes, backgrounds, and skills that are useful for filling that role Possibilities regarding your
compensation, equipment, privileges, and proficiencies A list of potential contacts who can serve as your personal connection to your patron
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, preserving the house’s image and reputation. If the plays a significant, recurring role as a villain in your campaign, the characters’ eventual task will be to prove that these so-called “rogue agents” have actually been taking orders from the top of the house’s leadership.
Dragonmarked House Campaign Themes The dragonmarked houses provide an opportunity for your campaign to explore the role of magic in society and the power of industry in the postwar world. If the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
DM wants dice to play a role in determining an NPC’s response to you. In such situations, the DM will typically ask you to take the Influence action. Pay attention to your skill proficiencies when
thinking of how you will interact with an NPC; use an approach that relies on your group’s skill proficiencies. For example, if the group needs to trick a guard into letting them into a castle, the Rogue who is proficient in Deception should lead the discussion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
element of chance in the situation. For example, your DM can call for a Charisma check at any point during an interaction if he or she wants the dice to play a role in determining an NPC’s reactions. Other
favor by using an approach that relies on your best bonuses and skills. If the group needs to trick a guard into letting them into a castle, the rogue who is proficient in Deception is the best bet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiser’s
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar Characters See chapter 1 for additional information about creating Valenar elves. When creating a Valenar character or NPC, consider the following: Martial Role. Valenar was forged in war. As
an elf, consider your role in a warband. Are you a simple soldier, an acolyte devoted to the elven ancestors, or a sage familiar with your Valenar history? As a half-elf, you might be an entertainer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Valenar Characters See chapter 1 for additional information about creating Valenar elves. When creating a Valenar character or NPC, consider the following: Martial Role. Valenar was forged in war. As
an elf, consider your role in a warband. Are you a simple soldier, an acolyte devoted to the elven ancestors, or a sage familiar with your Valenar history? As a half-elf, you might be an entertainer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
backgrounds such as criminal, sage, soldier, or urchin, regardless of the role they play in a group. Consider some or all of these roles for characters in your party: Client. When a routine investigation goes
things take a deadly turn. Such a Client is often a nonplayer character whose connection with the party is dissolved at the end of an adventure, but sometimes a Client develops a taste for excitement and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, combining humble origins with a sense of destiny. Any class or proficiencies are suited for this role. Visionary. At least one character in the party should have a particular connection to your immortal
from an immortal patron, but puts faith in the dreams and inspiration of others, following such omens with an eager heart. This character is under no illusions of having a special role to play in the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
devices, including guild artisans and even sailors, also fall naturally into this role. Artificer or rogue makes a natural class choice for the Safecracker. Talker. From con artists to fences, anyone who
wants. Strength is a natural prerequisite for the role, but Charisma can also be useful, especially when combined with proficiency in Intimidation to reinforce the danger inherent in the Bruiser’s