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Magic Items
Dungeon Master’s Guide (2024)
accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade
functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.
A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a
Monsters
Bigby Presents: Glory of the Giants
10 feet away from the giant.Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them
Hill Rune. The giant has a hill rune inscribed on a rock or some other object in its possession. While holding or wearing the object bearing the rune, the giant can use its Stone Avalanche action and
Magic Items
Dungeon Master’s Guide (2024)
.
61–64
Grass covers a 60-foot-radius circle of ground, with the center of that circle as close to the chosen point of origin as possible. Grass that’s already there grows to ten times its
30-foot Emanation. Each creature in the area must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
Classes
Fizban's Treasury of Dragons
Your connection to the natural world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four
monsters
Sunlight Sensitivity trait make the save with Disadvantage. Failure: The creature has the Blinded condition for 1 minute. At the end of each of its turns, the target repeats the save, ending the
role and grows into a specific form as determined by supernatural traditions and influences in caligni society. Regardless of their size or role, all calignis are gaunt, with pale flesh and white
monsters
":"Thorn Spray", "rollDamageType":"Piercing"} Piercing damage, and the target has the Poisoned condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a
Handaxe. Response: A fragment of the woodwarped breaks off and rapidly grows into a new Woodwarped* in an unoccupied space within 5 feet of the original. The new woodwarped is Small, has 10 Hit
monsters
end of each of its turns, the creature repeats the save, ending the condition on itself on a success. Success: The creature is immune to Powerful Stench for 1 minute.
Standing Leap. The
provoking Opportunity Attack;Opportunity Attacks.When a gibtas feeds regularly but never receives sufficient food to procreate, it grows into a mighty gibtanius. The creature becomes a surly
monsters
Prone and Restrained conditions as fibrous plant tendrils erupt from the ground. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it
appease the goddess’ growing hunger.
The Land Revolts. As the cult grows stronger, the corrupted land twists and turns to aid them. Paths become overgrown with thick hedges, leading strangers
monsters
Inscrutable Mind. If a creature tries to read the worm’s mind, that creature must succeed on a DC 19 Intelligence saving throw or have the Stunned condition. The creature repeats the save at
it. The region containing the White Worm’s lair is changed by its presence, creating the following effects:
Alien Growth. Strange life grows rampant within 1 mile of the lair. In that region
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
available to restore me to life, only a druid, but he can’t hide his smirk when he says it.
—Bigby
Most adventurers have heard tales of giants and their ilk. But for some adventurers, their connection
to giants runs deeper than fanciful stories. This chapter is for any D&D character who aspires to forge a link to the mighty giants. From sources of havoc-wreaking power to the artful study of rune
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
available to restore me to life, only a druid, but he can’t hide his smirk when he says it.
—Bigby
Most adventurers have heard tales of giants and their ilk. But for some adventurers, their connection
to giants runs deeper than fanciful stories. This chapter is for any D&D character who aspires to forge a link to the mighty giants. From sources of havoc-wreaking power to the artful study of rune
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest. Hill Rune (7th Level or
Rune Knight You’re researching ancient arts and drawing runes. It’s okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
repeats the saving throw at the end of each of its turns, ending the effect on a success. Once you invoke this rune, you can’t do so again until you finish a short or long rest. Hill Rune (7th Level or
Rune Knight You’re researching ancient arts and drawing runes. It’s okay to just say you want to be a witch!
Tasha
Rune Knights enhance their martial prowess using the supernatural power of runes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
Throws Str +9, Con +8, Wis +8
Skills Nature +7, Perception +8
Senses passive Perception 18
Languages Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Hill Rune. The giant has a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Hill Giant Avalancher Hill giants who master rune magic discover a close connection to the natural forces of earth and stone. Their magic, combined with their size and strength, helps them quickly
Throws Str +9, Con +8, Wis +8
Skills Nature +7, Perception +8
Senses passive Perception 18
Languages Common, Giant
Challenge 12 (8,400 XP) Proficiency Bonus +4
Hill Rune. The giant has a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gnaw on anything they can get their mouths around, even though they can’t swallow anything. A rune grows a new gnawble one day after its gnawble is plucked, creating an endless supply of them, although
they’re being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanatics’ magical bolstering rune has faded and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
gnaw on anything they can get their mouths around, even though they can’t swallow anything. A rune grows a new gnawble one day after its gnawble is plucked, creating an endless supply of them, although
they’re being watched. Gnawbles The rifts connect to different parts of the Far Realm, but they all have one thing in common: somewhere in each rift, the fanatics’ magical bolstering rune has faded and
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grows from a faint rune marked on the fleshy wall.
The flesh in this alcove is the only part of Spawn Hollow that doesn’t move, as it’s caught in an eddy in the flesh flow. Bolstering Rune. The
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, they might build a warren and make a permanent home there, while continuing to expand the town’s sewers as the community grows. These so-called “city kobolds” live underground but
see magic as part of their connection to dragons, and are proud to be blessed with the ability to wield such power. Young kobold sorcerers are trained by elders, and the training has an almost
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grows from a faint rune marked on the fleshy wall.
The flesh in this alcove is the only part of Spawn Hollow that doesn’t move, as it’s caught in an eddy in the flesh flow. Bolstering Rune. The
realize that the mind flayer fanatics placed their bolstering rune before the slaadi arrived and don’t care about returning. The characters can access Spawn Hollow from area X5 in Illithinoch. The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
Compendium
- Sources->Dungeons & Dragons->Rrakkma
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
Compendium
- Sources->Dungeons & Dragons->Rrakkma
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen
bearer. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen
bearer. A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the tower’s location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
Encounters table (see chapter 3) terrorizes the region. Touch of Chaos An artifact cursed by the cosmic touch of chaos can be cleansed in the Labyrinth Funnel, thanks to the funnel’s connection to Aaqa. But
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
becomes 17 plus your Wisdom modifier (minimum of +1) if your AC is lower than that. Level 6: Many Roads to Ruin Your mystic connection to catastrophe and destruction grows stronger. You gain the
damage type for 1 minute. On a successful save, a creature takes half as much damage only. The target repeats the save at the end of each of its turns, ending the Vulnerability on a success. Ruinous
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
gods.
Level 3: Eldritch Domain Spells Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Eldritch Domain Spells table
throw against your spell save DC. On a failed save, roll on the Eldritch Effects table, and the target creature suffers that effect for 1 minute. At the end of each of its turns, the target repeats
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Iceberg (in this chapter). They manipulate the winds to bring the iceberg to the tower’s location, but as a side effect, the perpetual storm grows more intense and ravages the surrounding countryside
Encounters table (see chapter 3) terrorizes the region. Touch of Chaos An artifact cursed by the cosmic touch of chaos can be cleansed in the Labyrinth Funnel, thanks to the funnel’s connection to Aaqa. But
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
been opened to a world that is much larger and far more ancient than I imagined.
—Bigby
Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental
, and storm giant tempest caller all wield the traditional rune magic of their kind. They are joined by the death giant shrouded one and the fomorian warlock of the dark, giants outside the ordning
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
been opened to a world that is much larger and far more ancient than I imagined.
—Bigby
Across the multiverse, giants are shaped by ancient traditions and a powerful connection to the Elemental
, and storm giant tempest caller all wield the traditional rune magic of their kind. They are joined by the death giant shrouded one and the fomorian warlock of the dark, giants outside the ordning
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic