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Returning 35 results for 'connection which rule'.
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connection which rage
connection which rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spiderlike creatures originally created to serve Lolth. They rule colonies of chitine;chitines and lead them into battle in Lolthâs war against her enemies.
When devotees of Lolth created the first
connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders, priests, and
Species
Eberron: Rising from the Last War
were born to rule it.
âDalin dâVadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond
Species
Mordenkainen Presents: Monsters of the Multiverse
Air genasi are descended from djinn, the genies of the Elemental Plane of Air. Embodying many of the airy traits of their otherworldly ancestors, air genasi can draw upon their connection to the
.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
this rule regardless of the method you use to determine the scores, such as rolling or point buy. The âQuick Buildâ section for your characterâs class offers suggestions on which scores
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
that we were born to rule it.â
â Baron Hella dâVadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that we were born to rule it.
âDalin dâVadalis
The Mark of Handling gives its bearer a primal connection to beasts and the natural world, granting the power to calm and coax. This extends beyond purely natural animals; the mark allows its bearer to guide a hippogriff as easily as a horse.
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
portion of that wealth, characters can diminish the dragonâs connection to both that lair and its associated territory. As a rule of thumb, if a dragonâs lair no longer holds at least 10,000 gp worth of
dragonâs attention, because either minions or the dragonâs magical connection to the hoard alerts the dragon to intruders. A dragon coming to investigate the disturbed lair has a strong incentive to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
darkness, and the current age is coming to an end. The nightmare spirits that rule the plane believe that by seizing control of mortal civilization â by forcing all the people of Eberron to dream the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Amaunator The Keeper of the Eternal Sun, the Light of Law, the Yellow God The rule of law and the glory of the sun are both in Amaunatorâs dominion. His priests help establish bureaucracies and
unforgiving deity, not unlike Silvanus in comportment, but his concern isnât for the balance of life â he cares that things proceed according to the celestial order, that promises are kept, and that the rule of
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Roleplaying Ramya Ramya is distant and aloof, though she craves connection. Those who speak with her find her measured in conversation, and capable of kindness and humor. However, a vein of paranoia
treachery. In rule, there are no half measures.â Ideal. âI will regain my deserved glory even if I must scour the world with my wrath.â Bond. âI still love those who oppose me. The flames of righteousness provide the swiftest path to renewal.â Flaw. âNone are truly trustworthy. I am utterly alone.â
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
place, one with knowledge of rule and the deitiesâ blessing. On the day of the ritual that would consecrate the pharaohâs connection with the gods, Ankhtepot rallied his loyal priests and murdered their
last memory of Ankhtepotâs name faded from his homeland, a voice intruded on the priestâs prison, asking if he still felt he was worthy to rule. Through the ages, Ankhtepotâs arrogance hadnât waned
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Chapter 1: Racial Feats Leveling up in a class is the main way a character evolves during a campaign. Some DMs also allow the use of feats to customize a character. Feats are an optional rule in
. A racial feat represents either a deepening connection to your raceâs culture or a physical transformation that brings you closer to an aspect of your raceâs lineage. The cause of a particular
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesnât
contacts a different creature within range. A creature without telepathy can receive telepathic messages but canât initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesnât
contacts a different creature within range. A creature without telepathy can receive telepathic messages but canât initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. The Many Meanings of âGiantâ
The word âgiantâ has multiple meanings in English and in the rules of D&D, opening the possibility of some confusion.
As a rule, when this book talks about âgiants
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
) maintain that âdead dragons will rule the world entire.â The cult thus creates dracoliches as a step toward achieving that particular vision of a future paradise. Similar rites exist on other worlds
the dragonâs echo, which has become a draconic shard.
6 A dracolich keeps returning after being destroyed. The dracolichâs connection to its echoes on other worlds is keeping its soul intact
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. This information is summarized in the Finding the Golden Goose table. You can rule that an investigation automatically fails if it is conducted in a particularly isolated location, such as the islands
Zhentarim all have a strong presence in Yartar. Any character who belongs to one of these three factions can reach out to the organization and use this connection to gain advantage on the Intelligence
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
found on the Material Plane. The rest reside on the Elemental Planes, where they rule from lavish palaces and are attended by worshipful servants. Genies are as brilliant as they are mighty, as proud as
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genieâs form and apparent
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thay. Detesting undead and necromancy, Amble wants to help fight the Thayans in any way they can. Due to their extremely strong connection with the Feywild, Amble was able to enter a protected state of
be a powerful ally for the party, though the tortleâs vow to never harm humanoids is not negotiable. Amble doesnât necessarily expect others to follow this rule, but will encourage them to do so
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, royalty and their servants, inventors and their creations, or other bonds. Empyreansâ existences are fundamentally influenced by their patrons and their connection to the heavenly deities of the
forge unholy armies or rule over hidden realms in mockery of true gods, while others might seek to escape their accursed families. One day I might be the god of stormsâmind countless followers, answer
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
showdown at the Well of Dragons, but their presence elsewhere in the adventure (including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. Avernus is a boulder-strewn desolation where fiery comets streak across the sky and devil aristocrats rule from dismal iron fortresses. The River Styx saws a jagged course through Avernusâs basalt cliffs
(including the additional encounter âDevilish Demandsâ) should make attentive players wonder at the connection between devils and dragons. Devils are supreme manipulators, and if the characters have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
on rare magic to the hagâs daughter. THE RULE OF THREE
They say that things come in threes. Good things. Bad things. Strange things. Hags and purveyors of witchcraft embrace the Rule of Three, as it
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champions of the gods. Many leonin suffered under the rule of the archons and at the whim of fickle gods, a grim history that taught them well-remembered lessons about trusting strangers or relying on
speaker, he is broadminded, humble, and determined, with a deep connection to the land. He is quick to seek opinions from the matriarchs of the leonin prides, and often defers to their wisdom. While his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Choldrith Choldriths are monstrous spiderlike creatures originally created to serve Lolth. They rule colonies of chitines (in this book) and lead them into battle in Lolthâs war against her enemies
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chambers, that indicate status, family connection, and community role. Since most non-loxodons canât distinguish these underlying tones, let alone produce them, loxodons often translate them into titles
Common and Loxodon. RULE TIP: AC CALCULATIONS DON'T STACK
When the game gives you more than one way to calculate your Armor Class, you can use only one of them. You choose the one to use. For example
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
to rule, but currently their whims are fickle and dangerous. Aristocrat Perks With an aristocrat as your groupâs patron, you gain the following perks. A Wood Elf Aristocrat Expenses. Your patron
isnât your patronâs priority. 4 Intimate Connection. A common-born confidant or lover of your patron guides you in creating circumstances to bolster the noble familyâs best interests. 5 Outside Insider
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
Rival. You seek to weaken or remove a rival to the regentâs ruleâperhaps a general, an archdruid, or a noble with a claim to the throne. 3 Expel Corruption. You help the sovereign reform their
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
. As a rule, the Uthgardt engage in raiding only in remote areas â meaning that the closer a potential target is to civilization, the less likely it will be set upon. The raiders prefer to strike
great, too âstrongâ as she put it, to have any connection to places she saw as providing prey for her tribe. If a band of Uthgardt come upon your campsite, my advice is this. First, do what you can to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
duplicated fully on every world that has plant life; or is only a metaphor for Rillifaneâs deep connection to nature. A growing sentiment among Rillifaneâs druids holds that the correct answer is âAll of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Gruumsh, âHe Who Watchesâ Gruumsh, the undisputed ruler of the orc
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
attacks the characters on sight, using her Luring Song to bring them to her if they flee. T7. Graffiti Hall This stone hall is covered in graffiti. Crude paintings and phrases such as âTYRANTS RULE!â and
. If pressed, Corrin admits his connection to the Boromar Clan, and tells the characters it would be mean a lot to the powerful halfling family if they freed him. A character can untie Corrin from the






