Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 9 results for 'connection winning relevant'.
Other Suggestions:
connection willing relevant
connection willing reliant
connection waning relevant
connection warning reliant
conviction warning relevant
Magic Items
Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the creature and its place in the world.
If you fail the check, this
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pious Born with a particular connection to a deity, you have been winning favor with your god since birth. Consult the Pious Quirks table to determine how your faith might influence your personality
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. The university is an excellent source of sages who hire their services out on a short- or long-term basis. Even those who profess to be sages but have no connection to the university tend to cluster
research through some hands-on experience might find undiscovered lore in the lowest regions of Sharn, where sewers and tunnels snake through ancient ruins. Similarly, the crypts of the City of the Dead might hold some relevant historical information.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
show kindness to neighbor and stranger alike, and not to let âfear cause strife in the hard days to come.â Apparently Havakhad hasnât heard the news that weâre winning the war. But if the world does
sought to be inducted into the faith. But so far the Keepers of the Past have declared that only elves can be revenants. Beyond the blood connection to the ancestor, an elf communes with their ancestor
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
âsigns of her fervent desire to prove her connection and dedication to Djaynai. Personality Trait. âI have more important matters to attend to than you.â Ideal. âTradition must be preserved at all costs
philosophical debate that stretches back generations. Zisattaâs group, the Djaynaists, believe in cultivating the Janyan peopleâs connection to their original homeland, Djaynai. Brother Broumaneâs group, the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mortal he chooses; is there some connection between you and the god of slaughter? The Iroasâs Favor table offers a few suggestions. Iroasâs Favor d6 Circumstance
1 You were born on the eve
the godâs influence in the world in a concrete way through acts such as these: Achieving a great victory Overcoming long odds honorably Defeating a skilled foe in single combat Winning a great feat of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
discover later that the villain survived and is hungry for revenge. Improving Villains Adventurers get more powerful over time, so if a villain is going to remain a relevant threat, the villain needs to get
villain and improve its challenge rating to make it relevant to the higher-level characters. NPC Stat Blocks. Some of the stat blocks in the Monster Manual can reflect the same character at different
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
within 5 feet of a creature killed within the past 24 hours, you can cast the augury spell. The course of action you inquire about with the spell does not need to have any connection to the dead creature
ways to reverse or mitigate events resulting from that death. As an action, make a DC 15 Intelligence (Religion) check. On a success, you learn the relevant information based on the nature of the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
charactersâ sight, such as area P1. Winning the Contest. There is a 50 percent chance for either Bowolg or Volsheez to win their ages-long battle, but which of these fantastically slow-moving entities
succeeding on three DC 16 Charisma (Deception) checks. These checks can be made once every 10 minutes during the game. A character doesnât need to be playing the game to goad the Fiends. Winning the Game. A






