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Returning 35 results for 'connections rage guise to her retreat'.
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connection rage guide to her retreats
Monsters
Storm King's Thunder
. In this guise, she has infiltrated Hekaton’s court. While concealing her true nature and agenda from the giants, Iymrith offers counsel to Princess Serissa and at the same time secretly feeds
their lightning breath and their burrowing ability to carve out crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined
Monsters
Fizban's Treasury of Dragons
their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at
with the folk of the world.
Emerald Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
Blood hawk;Blood
Monsters
Fizban's Treasury of Dragons
earn respect as partners—albeit junior ones.
Young Deep Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2
A young deep dragon maintains the guise of a handsome Humanoid
Monsters
Fizban's Treasury of Dragons
, using their psionic abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population
engagement with the folk of the world.
Young Emerald Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A young
Backgrounds
Guildmasters’ Guide to Ravnica
.)
Simic Guild Spells
Spell Level
Spells
Cantrip
acid splash, druidcraft
1st
detect poison and disease, expeditious retreat, jump
2nd
alter self, enhance
abundant connections among the Simic. The guild members live in watery sinkholes called zonots, and their isolation shelters them from much contact with outsiders. Nonetheless, a fair number of Simic
Monsters
Fizban's Treasury of Dragons
abilities to cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get
of the world.
Adult Emerald Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult emerald dragon wages
Monsters
Fizban's Treasury of Dragons
cloak themselves and watch from afar. When an emerald dragon is old enough, the dragon might take on the guise of a creature that can blend in with the local population, or at least get close without
.
Ancient Emerald Dragon Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient emerald dragon bargains with a
classes
Rage Alongside a Bestial Spirit
Many Barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. These Barbarians
forge powerful connections with beasts and nature spirits, inspiring such ethereal beings to manifest and journey on far-flung adventures.
Barbarians who follow this path have a deep reverence for the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
their human emotions. Now they view the world from a pragmatic and dispassionate perspective. They understand emotional connections in a detached, intellectual way, and recognize that these feelings in
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
, gem, and metallic dragon families. In his guise as a young monk, Bahamut helps a pair of adventurers
put an end to a young red dragon’s depredations
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon” includes inspiration for characters of any class to portray their training or magic as derived from a connection to dragons. “Draconic Feats” provides feats to forge connections to the chromatic
, gem, and metallic dragon families. In his guise as a young monk, Bahamut helps a pair of adventurers
put an end to a young red dragon’s depredations
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Misty Vale Magic The Misty Vale has the following properties: Guardian. A creature known as “the guardian” is the only being that can control the Misty Vale’s movements and connections among worlds
roll on any encounter table in chapter 3 to determine the guardian’s current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Misty Vale Magic The Misty Vale has the following properties: Guardian. A creature known as “the guardian” is the only being that can control the Misty Vale’s movements and connections among worlds
roll on any encounter table in chapter 3 to determine the guardian’s current form. If the guardian dies, it re-forms in a new guise at the next dawn. A creature can convince the guardian to grant
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12, which arrive 5
flooded passage connecting to the Sea of Moving Ice. This is Arauthator’s customary entrance and exit. When the dragon is reduced to 100 hit points or fewer and facing three or more foes, he dives for this exit and escapes into the frozen sea. If the dragon flees, the ice trolls retreat as well.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
level of exhaustion. When the characters face off against Arauthator, the dragon roars so loudly that the whole iceberg reverberates with his rage. This calls the ice trolls from area 12, which arrive 5
flooded passage connecting to the Sea of Moving Ice. This is Arauthator’s customary entrance and exit. When the dragon is reduced to 100 hit points or fewer and facing three or more foes, he dives for this exit and escapes into the frozen sea. If the dragon flees, the ice trolls retreat as well.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
them are clearing rock on the rift floor while one more stands guard in the western half of the cavern. A doppelganger named Vhalak supervises the operation in the guise of a male drow. If a fight
killed, the doppelganger tries to retreat to area 19 to warn Nezznar. Treasure Nezznar’s divinations are accurate. Buried under heavy rubble at the bottom of the rift is the crushed skeleton of a dwarf
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
them are clearing rock on the rift floor while one more stands guard in the western half of the cavern. A doppelganger named Vhalak supervises the operation in the guise of a male drow. If a fight
killed, the doppelganger tries to retreat to area 19 to warn Nezznar. Treasure Nezznar’s divinations are accurate. Buried under heavy rubble at the bottom of the rift is the crushed skeleton of a dwarf
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Path of the Primal Spirit Rage Alongside a Bestial Spirit Many Barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal
Spirit. These Barbarians forge powerful connections with beasts and nature spirits, inspiring such ethereal beings to manifest and journey on far-flung adventures.
Barbarians who follow this path
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones. Deep Dragon Wyrmling Connections d6 Connected Creatures
awaken spell.
Young Deep Dragon Connections d6 Connected Creatures
1 A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
night hag, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise.
4 As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the
short-lived relationships, though, as most shadow dragons can scarcely bear the bleakness of their own existence. Shadow Dragon Wyrmling Connections d6 Connected Creatures
1 A bard befriends
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners—albeit junior ones. Deep Dragon Wyrmling Connections d6 Connected Creatures
awaken spell.
Young Deep Dragon Connections d6 Connected Creatures
1 A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
night hag, the heirloom is her heartstone, and the thief is a shadow dragon in Humanoid guise.
4 As war brews in a Material Plane world, a shrewd shadow dragon exploits a convergence with the
short-lived relationships, though, as most shadow dragons can scarcely bear the bleakness of their own existence. Shadow Dragon Wyrmling Connections d6 Connected Creatures
1 A bard befriends
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one or more of the characters close to within reach of the Pudding King, he laughs madly as he tears away his humanoid guise and transforms into an ooze. When he reaches 0 hit points, he shrieks as he
retreat. Three galeb duhr led by the ghost of Burrow Warden Jadger arrive to take the characters to safety. If the svirfneblin of Blingdenstone didn’t already have a friendly attitude, they become
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. During their investigation, the characters visit Hopene’er, the asylum where Jarme was held. They learn that Mr. Dory, a prominent member of the community, has some odd connections to Jarme’s case, and
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
one or more of the characters close to within reach of the Pudding King, he laughs madly as he tears away his humanoid guise and transforms into an ooze. When he reaches 0 hit points, he shrieks as he
retreat. Three galeb duhr led by the ghost of Burrow Warden Jadger arrive to take the characters to safety. If the svirfneblin of Blingdenstone didn’t already have a friendly attitude, they become
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. During their investigation, the characters visit Hopene’er, the asylum where Jarme was held. They learn that Mr. Dory, a prominent member of the community, has some odd connections to Jarme’s case, and
might find clues hinting to broader connections to the recent murders. In part 3, “Hemlock Pit,” the characters seek the councillor out at his warehouse and the home he keeps behind it — a ship held
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can escape. If they join the battle instead, Iymrith uses her frightful rage. If one or more characters continue to harass her, she focuses her attention on Harshnag while using her legendary actions
, killing and burying anyone inside the temple. Iymrith escapes the cave-in with the aid of her teleport spell. Harshnag’s fate is uncertain. Either he is killed in the collapse, or he manages to retreat to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
can escape. If they join the battle instead, Iymrith uses her frightful rage. If one or more characters continue to harass her, she focuses her attention on Harshnag while using her legendary actions
, killing and burying anyone inside the temple. Iymrith escapes the cave-in with the aid of her teleport spell. Harshnag’s fate is uncertain. Either he is killed in the collapse, or he manages to retreat to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Specter A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are
retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
Medium undead, chaotic evil
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and pleads with them for their help. If one of the player characters is a member of the Lords’ Alliance, someone from the faction introduces Gargosh to them. The Lords’ Alliance has connections
doppelganger, assumes the guise of Gargosh and goes along with the characters, urging them to hurry with a story of theft and betrayal. The rest plan to stay out of sight, and when the axe is found, they hope
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Specter A specter is the angry, unfettered spirit of a humanoid that has been prevented from passing to the afterlife. Specters no longer possess connections to who or what they were, yet are
retreat back into the darkness, where they remain until night falls again. Undead Nature. A specter doesn’t require air, food, drink, or sleep. Specter
Medium undead, chaotic evil
Armor Class 12
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters and pleads with them for their help. If one of the player characters is a member of the Lords’ Alliance, someone from the faction introduces Gargosh to them. The Lords’ Alliance has connections
doppelganger, assumes the guise of Gargosh and goes along with the characters, urging them to hurry with a story of theft and betrayal. The rest plan to stay out of sight, and when the axe is found, they hope
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand emotional connections in a detached, intellectual way, and recognize that these feelings in others can be exploited through bribes, favors, or threats. As creatures devoid of emotion, yuan-ti
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
understand emotional connections in a detached, intellectual way, and recognize that these feelings in others can be exploited through bribes, favors, or threats. As creatures devoid of emotion, yuan-ti
First Yuan-ti are likely to retreat or flee from conflict if they don’t believe they have a reasonable chance of success. This reaction isn’t out of cowardice, but practicality — yuan-ti value their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
, poison spray, ray of frost, shocking grasp
1st level (4 slots): magic missile, expeditious retreat, thunderwave
2nd level (3 slots): mirror image, scorching ray
3rd level (3 slots): fear, haste