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Returning 35 results for 'connections running guardians to have rules'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
, the attacker is immune to the amnizu’s Instinctive Charm for 24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying
have no personalities or memories; they’re driven only by the desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal
Monsters
Mordenkainen Presents: Monsters of the Multiverse
24 hours.Amnizus lead infernal legions into battle and command guardians at the gateways to the Hells. Amnizus are arrogant, bullying, and ruthless, but they’re also highly intelligent
desire to commit evil. The amnizus that patrol here drill the rules of the Nine Hells into the new arrivals’ minds and marshal them into legions.Fire, PoisonCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Fizban's Treasury of Dragons
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Young Dragon Turtle Connections
Monsters
Fizban's Treasury of Dragons
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for
making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
Monsters
Waterdeep: Dungeon of the Mad Mage
Shapechanger. If Keresta isn't in sunlight or running water, she can use her action to polymorph into a Tiny bat or a Medium cloud of mist, or back into her true form.
While in bat form, Keresta
unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.
While she has 0 hit points in mist form, she can't revert to her vampire form, and she must reach
Monsters
Fizban's Treasury of Dragons
)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories and adventures
. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.
Crystal Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType
Monsters
Fizban's Treasury of Dragons
respect as partners—albeit junior ones.
Deep Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Monsters
Fizban's Treasury of Dragons
scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Moonstone Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll
Monsters
Fizban's Treasury of Dragons
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesn’t explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I speak slowly and deliberately
Monsters
Fizban's Treasury of Dragons
junior ones.
Adult Deep Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An adult deep dragon has played chess
of an adult deep dragon.
7
An adult deep dragon has ended up rearing a young brass dragon and is running out of patience for the young dragon’s mischief.
8
An adult deep dragon takes
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers suggestions for stories
hospitable of dragons. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.
Young Crystal Dragon Connections
d6;{"diceNotation
Backgrounds
Baldur’s Gate: Descent into Avernus
Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest echelons
if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Suggested Characteristics
Urchins are shaped by lives
Monsters
Fizban's Treasury of Dragons
dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures with opalescent scales and ruffs of emerald-green fur running down their chins
communicate with other creatures through dreams.
Young Moonstone Dragon Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
Monsters
Fizban's Treasury of Dragons
always to bolster the defenses of the dragon’s lair and hoard.
Sapphire Dragon Wyrmling Connections
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Connected Creatures
"}
Connected Creatures
1
After being robbed by gnomes who had pledged to protect the hoard, a sapphire dragon wyrmling installs new guardians that have no interest in material riches: gelatinous cube
Backgrounds
Guildmasters’ Guide to Ravnica
command, illusory script
2nd
enthrall, ray of enfeeblement, zone of truth
3rd
bestow curse, speak with dead, spirit guardians
4th
blight, death ward
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
Monsters
Fizban's Treasury of Dragons
without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks table offers
most social and hospitable of dragons. They are equal parts mysterious, contemplative, and mischievous, making it difficult to know what to expect of them.
Adult Crystal Dragon Connections
d8
Monsters
Fizban's Treasury of Dragons
is learning, but without the boredom. (Chaotic)
6
Control. Everyone is welcome, as long as they follow my rules. (Lawful)
Crystal Dragon Adventures
The Crystal Dragon Adventure Hooks
Connections
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
A clan of dwarves has discovered a self-renewing vein of quartz near an
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
FEATURE: CRIMINAL CONNECTIONS
In Baldur’s Gate, crime is just another business. As a result, you can arrange a meeting with a low-ranking operative of nearly any business, patriar family, crew
Monsters
Fizban's Treasury of Dragons
with opalescent scales and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the
revere and serve the dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Ancient Moonstone Dragon Connections
d4;{"diceNotation":"1d4","rollType
Monsters
Fizban's Treasury of Dragons
and ruffs of emerald-green fur running down their chins, chests, backs, and tails. One horn arcs from the back of a moonstone dragon’s skull and another at the tip of the nose; the two horns
dragon. Outside the Feywild, they often prefer to communicate with other creatures through dreams.
Adult Moonstone Dragon Connections
d8;{"diceNotation":"1d8","rollType":"roll","rollAction
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
order from the encroachments of Fiends and other extraplanar threats. Gruumsh’s blessings have made orcs tireless guardians and mighty allies wherever they are found, even when they turn their
additional rules during character creation.
Ability Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Running Combat This section builds on the combat rules in the Player’s Handbook and offers tips for keeping the game running smoothly when a fight breaks out.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This section expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those
that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 8: Running the Game Rules enable you and your players to have fun at the table. The rules serve you, not vice versa. There are the rules of the game, and there are table rules for how the
game is played. For instance, players need to know what happens when one of them misses a session. They need to know whether to bring miniatures, any special rules you’ve decided to use, and how to treat
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Urchin Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest
those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Urchin Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest
those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 15: Running the Game This section contains rules that help will help Dungeon Masters run the game. For more information to help with being a Dungeon Master, see the Dungeon Master's Guide.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Urchin Bands of orphans and runaways band together in the Outer City, running after passersby in ragged throngs to plead for scraps. In the Lower City, urchins are often recruited into the lowest
those who live or do business there, particularly if they deal fairly with strangers, have Guild or government connections, or have either helped or denied the Gateguides in the past.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
3rd level, but lower-level characters can survive if they’re cautious and rest often. Before running this location, review the underwater combat rules in the Basic Rules.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Running the Battle This quest is an epic battle involving hundreds of rival combatants. Use the following rules to resolve the conflict.