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Returning 35 results for 'connects reveal guard to have reflection'.
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Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Monsters
Bigby Presents: Glory of the Giants
frigid air to freeze foes in place.
If the cradle is destroyed, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion
. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold
Monsters
Bigby Presents: Glory of the Giants
, its icy body shatters to reveal the awakened scion of Thrym inside it. Forming a double-bladed axe in its hand, the 70-foot-tall scion rushes at any foe that dares to challenge it. Emulating sagas of
until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
hunts for buried coins for the dragon’s hoard.
3
A galeb duhr acts as a door guard to a young emerald dragon;young emerald dragon's lair.
4
A young emerald dragon invites repeated
Backgrounds
Guildmasters’ Guide to Ravnica
protection and durability
2
Fin Clade, focused on movement
3
Gyre Clade, focused on cyclical patterns and metamagic
4
Guardian Project, focused on creating guard monsters and super
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
you are found and removed from the sphere. You can't be located by any divination magic, but a wish spell can reveal the location of your prison. You draw no more cards.
Euryale. The card's medusa
apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
chamber: a mythic cavern called the Cave of Shattered Reflection. In existence since the earliest days of the multiverse, the cavern has the ability to harness beings’ life force and reveal fundamental
Cave of Shattered Reflection Once the characters have dismantled all three demiplanes connected to Vecna’s Grasp, the large crystals in area E1 shatter to dust, opening the way to Vecna’s ritual
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q31. East Staircases A round-topped wooden door opens to reveal a spiral staircase with narrow windows set into its walls. The stair connects the third floor and the mansion’s roof.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q31. East Staircases A round-topped wooden door opens to reveal a spiral staircase with narrow windows set into its walls. The stair connects the third floor and the mansion’s roof.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character deduces there is no mathematical equation that connects
the numbers exchanged between the guard and visitors. Wisdom (Insight) DC 15. The character suspects that the answer has to do with the word, not the number.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Hint Checks Any character has the option of making these ability checks to receive a hint: Intelligence (Investigation) DC 15. The character deduces there is no mathematical equation that connects
the numbers exchanged between the guard and visitors. Wisdom (Insight) DC 15. The character suspects that the answer has to do with the word, not the number.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Mad Elemental This area consists of a zigzagging hall (area 30a) and a guard room (area 30b). A berserk air elemental is trapped here. Its howls can be heard throughout the area. Assume it’s in
area 30b when the characters first arrive. The elemental can tell when someone opens the door at either end of the zigzagging hall or the secret door in the guard room. As soon as it hears a door open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Secret Room This unlit chamber connects areas 30a and 38c by way of secret doors. The secret doors are readily identifiable and easily opened from inside the room. Xunderbrok If the word
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
enormous hole in the cave floor like a cork. This hole leads down to the Cave of Shattered Reflection, but the characters can’t bypass the crystals or make their descent until they explore the side
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
30. Mad Elemental This area consists of a zigzagging hall (area 30a) and a guard room (area 30b). A berserk air elemental is trapped here. Its howls can be heard throughout the area. Assume it’s in
area 30b when the characters first arrive. The elemental can tell when someone opens the door at either end of the zigzagging hall or the secret door in the guard room. As soon as it hears a door open
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
37. Secret Room This unlit chamber connects areas 30a and 38c by way of secret doors. The secret doors are readily identifiable and easily opened from inside the room. Xunderbrok If the word
is 4 feet tall and 2 feet wide at the base. Close examination reveals that the top of the cone unscrews to reveal a hollow compartment under the cap. Treasure. The cone’s compartment contains a potion of giant strength (cloud) in a stoppered, J-shaped crystal flask worth 25 gp.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, or verbal argument. The last option requires a successful DC 25 Charisma (Persuasion) check. Multiversal. The Misty Vale connects to other places on the world and to different worlds of the Material
Plane. The surrounding fog acts as a portal when the valley connects to a new place, allowing two-way travel. Shrouded Presence. Divination spells cast from outside the vale can’t target anything in
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rooftop garden serves as a space for reflection, public events, and meals; vendors at the edge of the Commons offer a wide range of culinary options. A wide bridge connects the Commons to Dalannan Proper
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
rooftop garden serves as a space for reflection, public events, and meals; vendors at the edge of the Commons offer a wide range of culinary options. A wide bridge connects the Commons to Dalannan Proper
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cultists extract enough secrets, the lich plans to weave the ritual alone in the Cave of Shattered Reflection on the plane of Pandemonium. The cave holds the power to harness energy and reveal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
conversation. If other characters approach the guard later, the guard remains unwilling to share information about the vault. On a successful check, the character convinces the former guard to reveal
Guards table to help you roleplay each guard. Former Guards d6 Ex-Guard 1 Turolga Flathelm (neutral dwarf), a gruff woman who has a soft spot for stray cats 2 Ballidyr Josephon (neutral human), a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Rezmir, who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Rezmir, who arrives with her guard drakes three rounds later. Spiral Staircase A spiral staircase of sculpted ice connects the upper and lower courtyards, as well as the tunnels leading to the main vault
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
than it already is. If all six candles are lit, a character who looks in the mirror and says the word “piggy” three times in a row sees the reflected candlelight reveal a wooden lever set into a
metal panel on the north wall. If fewer than six candles are lit when the words are spoken, the lever appears on the south wall instead. These levers exist only in the mirror’s reflection, not in reality
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
. Characters can learn more once they’ve made names for themselves in the market (see “Learning More” and “What Vendors Know”). If the characters guard or stake out either Tyenmo Noodle Bowl or Xungoon Family
Seafood, no strange events unfold while they’re nearby. Investigations using magic also reveal nothing out of the ordinary.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on checks made to ram the gate. Eight deep gnomes guard the gate. One of them carries a spell gem (see appendix B) that contains a see invisibility spell and uses it to scan for invisible creatures
Blingdenstone. This is especially important if the party contains one or more drow, whose presence would otherwise demand an armed escort at all times within the settlement. If the characters reveal that they are