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Returning 35 results for 'connects roiling greater to have rejection'.
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Monsters
Curse of Strahd
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
matter of seconds.
Baba Lysaga’s Traits
Ideal. “No love is greater than a mother’s love for her son.”
Bond. “I am the mother of Strahd. Anyone who disputes this fact
races
terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also entwined along the line between life and death. They commune with
greater status.
Laneshi warriors skirmish constantly with their deep-dwelling neighbors. But at the same time, the rulers of the Llana’Shi Empire have begun to focus on the surface world for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rites The most sacred rite of the Undying Court is trance communion. While in trance, an Aereni elf engages in meditation that connects them to the gestalt consciousness of the Court. This experience
affirms the place of the individual as part of the greater whole. Since trance communion is a personal experience, the role of the priest is to provide spiritual and practical guidance to their
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. In the filth-ridden depths of her heart, Lysaga knows that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would
, becoming mere dust and bones in a matter of seconds. Baba Lysaga’s Traits Ideal. “No love is greater than a mother’s love for her son.” Bond. “I am the mother of Strahd. Anyone who disputes this fact can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stone. Treasure. Sarkalla’s table and shelves contain two pieces of lore, four spell scrolls (two each of dispel magic and greater restoration), a potion of greater healing, a potion of heroism, and
Temples of Nature (in the Temples of Extraction sector). White Gate. The passage to the south has a white gate that connects with the Immortal Caverns. Immortal Caverns Horrifying by-products of the Red
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
are difficult terrain. White Gates. The northern exit from this area has a white gate that connects with the Culling Pens. The opening to the east has a white gate that leads to the Forest of Death
white gate that leads to the Forest of Recovery. To the northwest, a white gate connects with the Culling Pens. 54. Troll Cavern Broken and gnawed bones are strewn across the turf in this forested cavern
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the eastern door, he casts greater invisibility on himself.
Table. A wooden table in the center of the room bears a map made of loose stones arranged to form walls and doors (see “Tabletop Map
Dwarvish: “Meet me on the Lost Level. Find my twin in Slitherswamp.” A detect magic spell reveals an aura of conjuration magic around the key, which opens a magic gate that connects levels 6 and 8 of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. At your discretion, throughout this conversation, Wheel-of-Fortune might make observations about the characters such as, “I can sense you are greater trouble to others than you realize,” or “you have
under the Sleeping Giant connects to Underdark passages. She posits that the magical force that Wheel-of-Fortune senses might be an elder brain, the psychic hub of every mind flayer stronghold. (Gwyn
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
is a deadly threat. Syranna provides information on dread warriors and how Tarul Var uses them. Szass Tam controls entry to the Phylactery Vault. Syranna knows the vault connects to the greater
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sun carving, but rather a moon carving.
The pool is a magic portal that connects to the pool in area 19D. Characters who immerse themselves in the pool surface in area 19D. 19D. Moon Pool If the
puzzle cube trap before touching it, and its magic turned him to stone. If a greater restoration spell or similar magic is cast on Voj, he reverts to flesh, realizes he’s not alone, and attacks anyone
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
tiefling says. “I’m Colcook, your concierge. If there’s anything I can do to make your stay more comfortable, please let me know.”
The portal from Fortune’s Wheel connects to the hollow skull of a dead
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. White Gate. The corridor that leads east has a white gate that connects with the Clay Golem Kilns. 87. Golem Vault Relief-carved walls showing nobles at a great feast make a stark counterpoint to the
a glyph key attuned to this zone. The deathlock wight’s key is also attuned to all the zones in the Ooze Grottos. White Gate. The exit to the north has a white gate that connects with the Warrior
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
pillars, all carved of black jet. Glowing arcane runes surround the top edge of this shrine. Between the pillars, an unconscious humanoid is suspended in a roiling field of golden light.
Thereafter, you
eastern doors open onto a white gate that connects with the Temples of Oppression. 100. Temple of Pain A tangible feeling of unease and discomfort fills the air of this scarred marble chamber.
Creatures
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
forces. Dungeon State. The nature of this area means the gargoyles can’t be permanently slain. White Gates. A white gate lies in the corridor to the north that connects with the Hatchery. Another white
the floor, a creature that moves across the ground at greater than half its normal speed must succeed on a DC 10 Dexterity saving throw or fall prone. Creatures. The vapor swirling around two of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Valhalla, Vanaheim, Alfheim, and other regions), Midgard (the Material Plane), and Niflheim (the underworld). The Bifrost, the rainbow bridge, is a unique transitive plane that connects Asgard and
cosmology, countless planes clump together like soap bubbles, intersecting with each other more or less at random. The Orrery. All the Inner and Outer Planes orbit the Material Plane, exerting greater
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
that connects to the Underdark. Using a sending spell, Yilsebek has asked the matron mother of his house to send reinforcements, but they are weeks away. Yilsebek has no desire to share his recent
Underdark fungus). The book contains the following spells: alter self, cloudkill, comprehend languages, detect magic, Evard’s black tentacles, fabricate, fly, greater invisibility, lightning bolt
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
problems, take advantage of what its fellows in the Lords’ Alliance can offer, and find a way to reap greater profit from its position along major trade routes — where it stands as the gateway to all the
trespassers is enough danger to scare people out of pursuing the idea. A fortified bridge connects the banks between the tower and the town proper. More impressive than either the Shields or the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
concerned with greater matters, and inclined to go their separate ways unless a powerful leader can keep them under control long enough for the virus to take hold. During the first stages of an abyssal
the infection continues long enough, a portal opens in the corrupted environment that connects to a random location in the Abyss. Demons that happen to be near the portal can travel through it and into
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
wider than the sinkhole itself.
The crystal formations are lightning crystals (see “Haskasori Features”). The loamy sand at the bottom of the sinkhole connects to a massive layer of sand that
the tower leads from the ground to the rooftop.1
Each floor of the tower is a single area. A magical floating platform just like the one in area H4 connects the three levels. Rummox. Anthradusk’s
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
described as “roiling heaps of tentacles,” Marthungrim returned here. His last entry describes his wounds getting worse. If the characters share the journal’s information with Gwyn, she recalls heroic tales
might gain a greater reward for completing Marthungrim’s mission, as described in the “Crypt of the Talhund” section later in this chapter. Quest: The Odd Cow Hex Sharpe Daisy the Cow The people of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
belongings, including his leather armor, a Potion of Healing (greater), a Spell Scroll of Stoneskin, and a brilliant-blue cloak emblazoned with the holy symbol of Habbakuk. V13: Ruined Vault Fuzzy brown
. A slope made of rubble connects this room to the white tower’s basement (area V14) 20 feet above. V14: Flooded Basement Several inches of standing water cover the floor of these ruined rooms. Rubble
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psipods do and how to disable them. Psipods A psipod is a magic device that connects the mind of an unconscious humanoid to the mind of the ulitharid in area 12g. The psychic residue that coats each
constantly being refined for greater authenticity. Within “Alterdeep,” the ulitharid takes on various personas and quietly observes how creatures that are projected into the setting by the psipods interact
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
litter the room. Most of the items are worthless, with a few exceptions. B3a: Western Quarters. One chest contains a Potion of Healing (greater). The chest is locked. A character can take a Utilize action
cavern. The odor of swamp rot permeates the air.
The lake is an enormous, 50-foot-deep acid pool (see “Cobblehook Cove Features”) with an underground tunnel that connects to the pool in area B2
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. The corridor that leads east to area 22 in the Hatchery contains a white gate. Another white gate is situated in the southern passage that connects with area 21 in the Hatchery. Hatchery Thayans
carries a key to each of the cages in a ring on her belt. White Gates. Area 22 is bordered by three white gates. One connects to the Swine Run, another to the Dark Gardens, and a third to the Temples
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Tomb Locations The following locations in Xeluan’s tomb are keyed to map 9.2. Map 9.2: DM’s Map View Player Version X1: Main Entrance A 200-foot-long, excavated tunnel connects the citadel ruins to
connects to a wooden trapdoor in the ceiling. A burbling fountain protrudes from the wall east of the garden.
A narrow hallway leads north, and from the southeast corner of the room, a wider
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
sinkhole. White Gate. The passage that leads west has a white gate that connects with the Lake of Madness. 39. Beholder’s Domain Hundreds of unblinking eyes stare into this room from long walls of
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
offerings they make more than an offering’s monetary value. A small offering made with an earnest prayer to the gods is considered greater than a valuable offering made while going through the motions
masonry of the shrine gives way to the natural formation of the volcano’s caldera. A blast of heat and gas billows off the lake of magma roiling here. At the magma’s edge stands a pair of ornate altars
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
unoccupied space. Northeast Archway. This archway connects to area T11. The tunnel leading there is made of smooth, gray stone. East Archway. Any creature or object that enters this one-way portal is
. This archway connects to area T7 via a hidden doorway. The tunnel beyond the archway is made of obsidian and covered in cobwebs. South Archway. Any creature or object that enters this one-way portal is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
goes looking for a key on her own. Either way, before she leaves, she can help the party for a time if they (and you) wish. White Gates. The corridor to the east contains a white gate that connects with
are six spell scrolls (three of detect magic, two of comprehend languages, and one of greater restoration). Also inside is a bottle of ink and an ink pen with fifteen sheets of parchment. Glyph Key
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
toward truth like a friendly guide—a guardian and shepherd of priests who fall from their previous devotions. Terrance reveres an entity known as the Greater Unknown, which he believes is the source of
: Bleakers To the Bleak Cabal, the quest for cosmic meaning is futile—the multiverse doesn’t make sense, and it isn’t supposed to. With no greater truth, individuals must derive their own meaning from the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
into their grotto. The grotto is roughly circular, 40 feet in diameter, and filled with water 20 feet deep. The surface of the water is 5 feet below the floor of area T4. A submerged tunnel connects
pieces of jewelry worth a total of 1,530 gp, along with three potions of healing, four potions of greater healing, and six potions of water breathing. Also inside the hollow is an object sealed inside
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
failure, the creature is deafened for 1 minute. 73–78 One character in the region gains the ability to cure afflictions for 1 hour. As an action, they can cast lesser restoration or greater restoration
already rolled this effect. 96–00 A tear in reality creates a rift in the region, similar to the spell gate, that passes through the Far Realm and connects with a random plane. Any creature that
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. A character who is searching carefully and who makes a successful DC 14 Wisdom (Perception) check also finds the trapdoor. The trapdoor opens when a weight greater than 50 pounds is placed on it. Any
poisonous gas hidden above the door. A thin wire connects it to the latch of the door. A character who has a passive Perception score of 16 or higher notices the wire. A character who is searching
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(see chapter 7 for both) dwell here. In addition to normal gear, Yarsha carries a potion of greater healing, and the guards have light crossbows (+3 to hit, 1d8 piercing damage) if they need to defend
bridge that spans the chasm and connects to a similar ledge that runs along the opposite wall.
The ledges and stone bridge are 100 feet above the chasm floor and 100 feet below the chasm roof. Area B15
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recently. The box is worth 150 gp and contains 35 gp, 17 pp, four alexandrites worth 30 gp each, a potion of greater healing, and a potion of diminution. Development If the characters slay the ogres
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a