Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 16 results for 'connects with reappear'.
Other Suggestions:
contents with reappears
connected with reappears
connected with reappear
connect with reappears
contents with reappear
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
within 10 feet of the character. It connects to another portal somewhere in Hazlan. The portal remains open for 1 hour, during which creatures from either side can pass through.
17–18 A shrieking
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
the character’s next long rest.
10–11 The character and the creature nearest them both teleport up to 60 feet to random unoccupied spaces of the DM’s choice. When they reappear, they are covered
within 10 feet of the character. It connects to another portal somewhere in Hazlan. The portal remains open for 1 hour, during which creatures from either side can pass through.
17–18 A shrieking
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
tiefling says. “I’m Colcook, your concierge. If there’s anything I can do to make your stay more comfortable, please let me know.”
The portal from Fortune’s Wheel connects to the hollow skull of a dead
, roll twice next time you roll on the Dungeonland Results table and use the higher result. Portal. This permanently open portal connects to area P1. P3a: Supertemporal Arena Entrance A sharp tiefling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
tiefling says. “I’m Colcook, your concierge. If there’s anything I can do to make your stay more comfortable, please let me know.”
The portal from Fortune’s Wheel connects to the hollow skull of a dead
, roll twice next time you roll on the Dungeonland Results table and use the higher result. Portal. This permanently open portal connects to area P1. P3a: Supertemporal Arena Entrance A sharp tiefling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
mist. The archway is a portal that connects the temple to the divine oracle (area 11), allowing instantaneous two-way travel once it is activated. To activate the portal, a giant of the hill, stone
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
vanish and reappear in the appropriate statue’s grasp. If the statue is destroyed, the weapon has nowhere to return to and disappears. The table shows which statue holds which weapon, as well as the
mist. The archway is a portal that connects the temple to the divine oracle (area 11), allowing instantaneous two-way travel once it is activated. To activate the portal, a giant of the hill, stone
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
party gains 1 level. This advancement occurs only once. If the characters are already level 3, they don’t gain a level for achieving this milestone. Region 1: Trail This dirt trail connects the Keep on
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
party gains 1 level. This advancement occurs only once. If the characters are already level 3, they don’t gain a level for achieving this milestone. Region 1: Trail This dirt trail connects the Keep on
Gold Pieces or no Gold Pieces if they have fewer than 10 GP—each, along with a mocking note penned by Pral. At your discretion, Pral might reappear to the characters the next time they explore this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, a creature in the Hall of Illusions can pass through it and reappear in front of the mirror or in the nearest unoccupied space. Once the portal closes, it can’t be reopened except by touching the
comes from a shadowed corner above the door at the top of the stairs.
This outdoor stairway connects area B1 on the first floor with area B13 on the second floor, but the steps are in bad shape. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“Antigravity Wells” section earlier in this chapter). The well connects to Landro’s right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“Antigravity Wells” section earlier in this chapter). The well connects to Landro’s right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
characters tell Chandry about the fallen soldiers in area L2, the ghost is put to rest and doesn’t reappear. L13: Dragonshard Pool Linda Lithen A strange pool found inside Landro has
magical effects on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
back over years, unless it is uprooted. Stone Trail This dirt road runs north of the Sumber Hills and connects Westbridge to Beliard. A major landmark, the Stone Bridge, lies along this route. Sumber
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
reappear thereafter. If the frost giant skull is removed from its resting place under the tree, the Uthgardt spirits are laid to rest and the ghosts don’t reappear. The oak tree has AC 15, 100 hit
back over years, unless it is uprooted. Stone Trail This dirt road runs north of the Sumber Hills and connects Westbridge to Beliard. A major landmark, the Stone Bridge, lies along this route. Sumber
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
is empty. A short staircase leads up to area P48c. A longer staircase leads down to a hallway on the palace’s lower level that connects with areas P14d and P16. P48e. Characters can reach this chamber
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
master. Graz’zt has bestowed on each lamia the ability to touch the surface of any mirror (as an action), disappear inside it, and reappear on another plane of existence of their choice, as though the
is empty. A short staircase leads up to area P48c. A longer staircase leads down to a hallway on the palace’s lower level that connects with areas P14d and P16. P48e. Characters can reach this chamber