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Returning 35 results for 'conquer replaced granting to have resist'.
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conquest related granting to have resisted
conquest replaced granting to have resisted
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conjure replaces granting to have rest
Magic Items
Tomb of Annihilation
This suit of plate armor is fashioned from giant scorpion chitin. While wearing this armor, you gain the following benefits:
The armor improves your combat readiness, granting you a +5 bonus to
to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide).
Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15 Constitution saving throw
Monsters
Eberron: Rising from the Last War
modifier.Multiattack. The dolgaunt makes two tentacle attacks and two unarmed strikes. Up to two tentacle attacks can be replaced by Vitality Drain.
Tentacle. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
Xoriat to conquer Khorvaire, they captured and transformed that land's indigenous creatures to create armies of hideous warriors. Dyrrn the Corruptor shaped dolgaunts from hobgoblin stock, turning them
Spells
Xanathar's Guide to Everything
You transform up to ten creatures of your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger
mental ability scores, are replaced by the statistics of the chosen beast, but the target retains its hit points, alignment, and personality.
Each target gains a number of temporary hit points equal to
Monsters
Icewind Dale: Rime of the Frostmaiden
Duergar Resilience. Xardorok has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate Spellcasting. Xardorok’s innate
the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns.
Dark
Monsters
Van Richten’s Guide to Ravenloft
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now appears carved into the skull’s forehead
Monsters
Van Richten’s Guide to Ravenloft
a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then
also increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a
Monsters
Van Richten’s Guide to Ravenloft
these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through
. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire
Monsters
Van Richten’s Guide to Ravenloft
of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find
increases by 10 feet.
4
Priest of Osybus (Blazing);Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull
Monsters
Van Richten’s Guide to Ravenloft
powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries
priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it
Monsters
Van Richten’s Guide to Ravenloft
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes necrotic damage. The Tattoo of Osybus now
Monsters
Van Richten’s Guide to Ravenloft
world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests
its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it retains its Tattoo of Osybus trait, and all fire damage it deals becomes
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Equipment
essential organ, granting them advantage on death saving throws.
Relentless Toughness. The creature is infused with troll essence. If they are reduced to 0 hit points by damage other than acid or fire
the creature’s arms are replaced with tentacles. The creature’s reach is extended by 5 feet.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
improves your combat readiness, granting you a +5 bonus to initiative as long as you aren’t incapacitated. The armor doesn’t impose disadvantage on your Dexterity (Stealth) checks. The armor doesn’t impose
disadvantage on saving throws made to resist the effects of extreme heat (see chapter 5 of the Dungeon Master’s Guide). Curse. This armor is cursed. Whenever you don or doff it, you must make a DC 15
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
your choice that you can see within range. An unwilling target must succeed on a Wisdom saving throw to resist the transformation. An unwilling shapechanger automatically succeeds on the save. Each
the target’s (or half the target’s level, if the target doesn’t have a challenge rating). The target’s game statistics, including mental ability scores, are replaced by the statistics of the chosen
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
replaced after 10 minutes. A character who samples any of the confections on the cottage’s exterior feels a strong desire to enter the cottage but can resist the temptation. Andrew Kolb Map: Candy CottageView Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
dreams, and struck the Nightingale Bell. Rather than granting her vengeful wish, the bell cracked and spilled a golden mist across the land. When the mist cleared, Tsien Chiang’s perfect city was gone, replaced by the unreal prison-city of I’Cath.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
change. A character never has more than three Seeds of Fear; if you gain a new seed and already have three, choose which of your old fears is replaced by the new one. Seeds of Fear d12 Seed
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
absorb life through its tentacles, allowing it to drain the vitality out of any creature it touches. Warped by Chaos. When the daelkyr emerged from Xoriat to conquer Khorvaire, they captured and
replaced by Vitality Drain.
Tentacle. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target is grappled (escape DC 12) if it is a Large or smaller
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
replaced. When a shadow mastiff pack is hungry and senses prey nearby, the alpha lets loose a howl that strikes fear into the hearts of nearby beasts and humanoids. Its howl is also a signal to the rest of
the pack to move in for the kill. Gloom provides a shadow mastiff with supernatural protection, granting it resistance to nonmagical weapons while in dim light or darkness. Shadow mastiffs can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
resist the trap or to stop dancing is successful, the creature is immune to the haunted trap for the next 24 hours. While the phantom performer plays, any creature within the haunted trap’s area can
affected as per the spell magic jar, their soul entering the statue and being replaced by the spirit of a disembodied fiend. This effect ends when dispel evil and good or a similar spell is cast on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Divine Contention
). The vestige appears as a bloated, drowned death knight with horribly long arms. Its Longsword attack is replaced with the following attack: Ghoulish Claws. Melee Weapon Attack: +11 to hit, reach 5
hit points. The saving throw DC to resist its Possession power is now DC 20. When it possesses a creature, it gains access to their knowledge, class features, and proficiencies. Legendary Resistance (3
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goats.
The two goats are harmless and will eat just about anything. The cook, a human named Karou Salafan (neutral good human commoner), was not replaced by the cultists because he knows fifty
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same Dark Powers with whom their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it
speed also increases by 10 feet.
4 Blazing. The priest sloughs off its flesh, and its skeleton crumbles away, leaving only its skull. Its stat block is replaced by that of a flameskull, but it
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
document granting permission to oversee the estate in the name of the crown), a land grant (a legal document bequeathing custody of the land to the character for as long as he or she remains loyal to
. You can pay a fine of 10 gp to avoid jail time, or you can try to resist arrest. 11–20 You regain consciousness in a strange place with no memory of how you got there, and you have been robbed of 3d6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
replaced with the shadowy face of a giant spider obscured by smoke. The creature in the mirror is a projection of a yochlol demon in the service of T’rissa’s mother, Vlonwelv. If the figure standing
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to which they’re attached. Any creature that touches one of these paintings is magically transported to its extradimensional space—a cube-shaped stone chamber 30 feet on a side. A creature can resist
is cold and fresh. A hostile roc takes up much of the room and attacks intruders on sight. It’s sustained by magic and is too big to leave the room. If killed, the roc is not replaced. The Bard and the Beholder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
citadel of Mephistar, where he plots to seize the throne of the Nine Hells and conquer all the planes. He is Asmodeus’s greatest enemy and ally, and the archduke of Nessus appears to trust
aren’t immune to temptation and corruption, and they end up making the Nine Hells their eternal home. To avoid such a fate, good-hearted adventurers must resist the insidious manipulation, deceit, and treachery of devils, even when the devils promise to fulfill their deepest longings.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Gloom Stalker Subclass
Level 3: Dread Ambusher You have mastered the art of creating fearsome ambushes, granting you the following benefits.
Ambusher’s Leap. At the start of your first turn of
Darkvision. While entirely in Darkness, you have the Invisible condition to any creature that relies on Darkvision to see you in that Darkness. Level 7: Iron Mind You have honed your ability to resist
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative and have no uses of Wild Shape left, you regain one expended use of it
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
statistics are replaced by the Beast’s stat block, but you retain your creature type; Hit Points; Hit Point Dice; Intelligence, Wisdom, and Charisma scores; class features; languages; and feats. You also
. Boon of Dimensional Travel is recommended. Level 20: Archdruid The vitality of nature constantly blooms within you, granting you the following benefits. Evergreen Wild Shape. Whenever you roll Initiative
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of information: Zorhanna’s Simulacrum. “I’m now convinced that my wife has been replaced by a simulacrum—a lookalike invested with her knowledge and spellcasting ability. I dimly recall Zorhanna
you can see, is highly unstable. I thought I could keep the diamond safe, but I couldn’t resist showing it off from time to time. I let my vanity get the better of me.” The Entity. “Something alien and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
breeze!”
Ideal. “The pursuit of true love compels me! Never shall I wilt if I have such a cause to champion.”
Bond. “The beautiful Pollenella—a vision in stripes.”
Flaw. “I cannot resist a pretty
the power to conquer all.”
Bond. “My true love, Palasha, means everything to me. I’d live my life’s misfortunes a hundred times over if I knew the path that would lead me back to her.”
Flaw. “I’m
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
made from Underdark mushrooms, which she pours from a jug on the table before her. Grandolpha has no stake in Xardorok’s plot to conquer Icewind Dale and does nothing to help or hinder his efforts. If
, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. Grandolpha has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.
Innate