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Returning 35 results for 'conquer ritual game to her rather'.
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Monsters
Bigby Presents: Glory of the Giants
hit point maximum is reduced to 0.A storm giant can escape death through a mystical ritual that transforms the giant into a semiconscious storm. However, if the giant performs the ritual in a place
where the barrier between the Material Plane and the Shadowfell is thin, the seeping negative energy drastically alters the ritual’s outcome. The giant’s soul becomes infused with negative
Monsters
Mordenkainen Presents: Monsters of the Multiverse
priest of Lolth in an unholy, dangerous ritual in which it is infused with the fey essence of the creator and the fiendish essence of a glabrezu. This ritual rarely succeeds, but Lolth’s
training, they typically take out their frustration on their creator’s enemies, rather than on their creator. A draegloth that can’t suppress its ambitions might abandon its creator and
Monsters
Mythic Odysseys of Theros
warrior;tribal warriors, but those who hunt the servants of the gods rather than game are known as leonin iconoclasts.
Monsters
The Book of Many Things
, Wisdom, Charisma, and immunity to the charmed and frightened conditions. He otherwise uses the target’s game statistics, but Gremorly doesn’t gain access to the target’s knowledge
performed a ritual that turned Sovereign Keep into a ghost trap: anyone who dies within the castle walls rises as an incorporeal spirit, trapped within the castle. Then, he waited. When adventurers
Monsters
Van Richten’s Guide to Ravenloft
slime to make itself look and feel like any creature that is Medium or Small, while retaining its game statistics. This transformation lasts for 8 hours or until the priest drops to 0 hit
given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable
Monsters
Bigby Presents: Glory of the Giants
’s appearance becomes clear: a skeletal cloud giant corpse.
Tales suggest cloud giants sometimes seek this fate rather than accept the end of their naturally long lives. In such stories, a
cloud giant undergoes a ritual in which its heart is transplanted into a cloud, causing the giant’s body to dissolve and its spirit to animate the cloud.Poison, ThunderCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Van Richten’s Guide to Ravenloft
a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then
the Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest
Monsters
Van Richten’s Guide to Ravenloft
these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through
these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
Monsters
Van Richten’s Guide to Ravenloft
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of Osybus (Dread);Dread. Eerie whispers can now be
Monsters
Van Richten’s Guide to Ravenloft
world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries, the priests
before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
1
Priest of
Monsters
Van Richten’s Guide to Ravenloft
of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find
Boons of Undeath table. You can give a priest one or more of these boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can
Monsters
Van Richten’s Guide to Ravenloft
powers to enter the world and conquer it. If they succeeded, their immortality would be assured. A suitable vessel they did then find: Strahd von Zarovich. Working in shadows and through intermediaries
boons of your choice before the priest faces adventurers. If you do so, the priest is Undead, rather than Humanoid, and a priest can receive each boon only once.
Boons of Undeath
d6
Boon
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
Monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
Monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
rather enjoy the company of people—as long as they remain unaware of my true nature.
Deep Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
feats
Player’s Handbook (2024)
Ritual tag to the spells always prepared with this feature.
Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the extended
a maximum of 20.
Ritual Spells. Choose a number of level 1 spells equal to your Proficiency Bonus that have the Ritual tag. You always have those spells prepared, and you can cast them with any spell
Create Undead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You can cast this spell only at night. Choose up to three corpses of Medium or Small humanoids within range. Each corpse becomes a ghoul under your control. (The GM has game statistics for these
hours, you must cast this spell on the creature before the current 24-hour period ends. This use of the spell reasserts your control over up to three creatures you have animated with this spell, rather
Animate Dead
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the GM has the creature's game statistics).
On each of your turns, you can use a bonus action to mentally
-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
races
. Using a powerful necromantic ritual, the second twin is sacrificed, its soul bound within the body of the other. Each member of the mystic caste is therefore possessed of two souls—one living
that these aquatic visitors have wrought blasphemous pacts with ancient evils, and the laneshi search for new lands to conquer to appease the hunger of an unnamable master.
Laneshi Traits
Creature
spells
with a foul mimicry of life, raising it as an Undead creature. You can choose for the target to become an Undead creature of CR 3 or lower (the GM has the creature’s game statistics).
On each
creature again before the current 24-hour period ends. This use of the spell reasserts your control over 1 creature you have animated with this spell, rather than animating a new one. Any creature you
monsters
. Nyarlathotep shape-shifts into a Small or Medium Humanoid, or it returns to this form. Other than his size, his game statistics are the same in each form. Any equipment he is wearing or carrying isn
ritual said to call forth the Mythos deities includes a reference to Nyarlathotep, ranging from pleas for him to bring a cultist’s message to the gods to strident commands that he fulfill his role
races
homelands.
The period written in history as the Era of Expansion is often portrayed as an endless eruption of violence that lasted centuries as humans spread to every corner of Etharis. Rather, the
whisper that it was human hubris. When there were no more realms to conquer, humanity turned their greed, ambition, and violence upon themselves.
Human Traits
Creature Type: HumanoidSize: Medium (about
Species
One Grung Above
THIS IS NONCORE D&D MATERIAL
These game mechanics are usable in your campaign if your DM allows them but not refined by final game design and editing.
Grungs are aggressive froglike
caste for life. On rare occasions, an individual that distinguishes itself with great deeds can earn an invitation to join a higher caste. Through a combination of herbal tonics and ritual magic, an
monsters
them in horrid sacrifices. The blood offered by these rituals feeds the land, offering an endless bounty of berries, roots, and game animals that seem eager to offer themselves for the feast. The
shelter. A visitor may be told they have been chosen as an honored guest for a local ceremony, one that ends with the guest ritual slaughtered and their blood poured upon an altar to Shub-Niggurath to
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
stars overhead, a wild-eyed tiefling chants the mystic ritual that will open a doorway to a distant world. Warlocks are seekers of the knowledge that lies hidden in the fabric of the multiverse. Through
gained. Rather, the vast majority of warlocks spend their days in active pursuit of their goals, which typically means some kind of adventuring. Furthermore, the demands of their patrons drive
races
of the other typical senses of “curse” in the game. Rather, accursed reflects the grim sense of how most other folk in the campaign will view such a character, especially those who don
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Armies or to stop the threat of the Dragon Queen herself. Rather, their deeds will oppose the Red Dragon Army’s forces seeking to conquer the Kalaman region.
Dragon Queen, an evil god who seeks to conquer Krynn. Her agents are many, but her organized forces are known as the Dragon Armies. This book’s introduction provides additional details on Takhisis and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Armies or to stop the threat of the Dragon Queen herself. Rather, their deeds will oppose the Red Dragon Army’s forces seeking to conquer the Kalaman region.
Dragon Queen, an evil god who seeks to conquer Krynn. Her agents are many, but her organized forces are known as the Dragon Armies. This book’s introduction provides additional details on Takhisis and
Firbolg
Legacy
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Species
Volo's Guide to Monsters
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
Shepherds
As caretakers of the land, firbolgs prefer to remain out of sight and out of mind. They don’t try to dominate nature, but rather seek to ensure that it prospers and survives according to its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
but is immediately thrust into unexpected horror, the game can feel like a trap. You should avoid this. Rather, set expectations with your players about what a horror-focused game means, and determine what topics and themes will encourage or discourage players’ participation.
Preparing for Horror Before you run a horror game, consider the following steps to ensure the willingness and full engagement of your players. If a group gathers to play a fun, low-stakes adventure
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Ritual tag to the spells always prepared with this feature. Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the
Ritual Caster General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
but is immediately thrust into unexpected horror, the game can feel like a trap. You should avoid this. Rather, set expectations with your players about what a horror-focused game means, and determine what topics and themes will encourage or discourage players’ participation.
Preparing for Horror Before you run a horror game, consider the following steps to ensure the willingness and full engagement of your players. If a group gathers to play a fun, low-stakes adventure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
elaborate approach — describing traps in terms of their game mechanics and offering guidance on creating traps of your own using these new rules. Rather than characterize traps as mechanical or magical, these rules separate traps into two other categories: simple and complex.
Chapter 2: Traps Revisited The rules for traps in the Dungeon Master’s Guide provide the basic information you need to manage traps at the game table. The material here takes a different, more
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the Ritual tag to the spells always prepared with this feature. Quick Ritual. With this benefit, you can cast a Ritual spell that you have prepared using its regular casting time rather than the
Ritual Caster General Feat (Prerequisite: Level 4+; Intelligence, Wisdom, or Charisma 13+) You gain the following benefits. Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma