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Returning 35 results for 'conquer rules gnome to her retreat'.
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Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
of purebloods and slaves are thrown at opposing forces in the hope of allowing the malisons and abominations time to escape.
Survival First
Yuan-ti are likely to retreat or flee from conflict if
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Deep Gnome Characters At the DM’s discretion, you can play a deep gnome character. When you choose the subrace of your gnome, you can choose deep gnome, using the following rules to create your character.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
a significant portion of Eastern Oerik (in the Greyhawk setting), and some fear that he aspires to conquer even more territory. See “Greyhawk’s Premise” in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Iuz Iuz (EYE-ooze or eye-OOZE) is a cambion and the son of Iggwilv and Graz’zt (see chapter 6). He is every bit as evil as his father and as bent on conquest as his mother at her very worst. He rules
a significant portion of Eastern Oerik (in the Greyhawk setting), and some fear that he aspires to conquer even more territory. See “Greyhawk’s Premise” in chapter 5.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
gnome Lorehold apprentice; see chapter 7) approaches them. The gnome announces that Aerojaunt Field is reserved for the characters’ Mage Tower team to practice. The characters’ designated practice slot is
at the end of this week. As a student referee, Rosie is tasked with helping the characters learn the rules of Mage Tower and the game’s basic techniques. Further, as long as the entire party has not
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patch of green slime to drop from the ceiling onto one randomly determined party member (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide for the rules and effects of green slime). When
retreat. Three galeb duhr led by the ghost of Burrow Warden Jadger arrive to take the characters to safety. If the svirfneblin of Blingdenstone didn’t already have a friendly attitude, they become
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
patch of green slime to drop from the ceiling onto one randomly determined party member (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide for the rules and effects of green slime). When
retreat. Three galeb duhr led by the ghost of Burrow Warden Jadger arrive to take the characters to safety. If the svirfneblin of Blingdenstone didn’t already have a friendly attitude, they become
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle for Blingdenstone Once the characters see how overwhelming the opposition is inside the Pudding Court, they have little choice but to retreat and report their findings to the Diggermattocks
. The deep gnome leaders grimly thank them for their efforts, asking them to wait and attend a council meeting the following day. The council meeting takes place in Diggermattock Hall (area 14) and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Battle for Blingdenstone Once the characters see how overwhelming the opposition is inside the Pudding Court, they have little choice but to retreat and report their findings to the Diggermattocks
. The deep gnome leaders grimly thank them for their efforts, asking them to wait and attend a council meeting the following day. The council meeting takes place in Diggermattock Hall (area 14) and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isn’t possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
get at whoever’s in charge in there!”
Rookledust encourages the characters to find the Dragon Army’s leaders within the city rather than pursing Soth. The gnome is confident that Kalaman’s forces
can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters don’t need to rush their exploration of the city to return to their allies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
quite happy with it. Their streets are safe, and as long as you play by the rules of the game, the Trust won’t target you. Outsiders find this casual acceptance of preemptive assassination to be
terrifying, but the Zil actually trust the Trust. Every Zil gnome is in a web of intrigues. This is condoned by the Trust, as long as no laws are broken and the state itself isn’t threatened. It’s fine for a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
deep gnome. If the characters approach him openly and present the sack to him, he muffles a gasp as he looks around, then quickly ushers the characters into the stall, admonishing them to talk
around you all draw weapons and retreat as you see a guard stumble back, then rise up in the air. A strange shimmer around him reveals the surface of the gelatinous cube that has engulfed him.
Two
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Conquer. One of Sharn’s only game stores. It does most of its business in cards and dice. 7 The Old Apothecary. Selling supplies for herbalists and alchemists, this claims to be Bazaar’s oldest shop. 8
Sundry’s Shop. A gnome named Sundry runs a pawn shop filled with all manner of trinkets. Elsewhere in Middle Dura, the district of Hareth’s Folly is a bizarre blend of architectural styles. One of the
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Boo’s Astral Menagerie for the astral elf and plasmoid stat blocks). The Dark Star Ship-to-Ship Battle See chapter 2 of the Astral Adventurer’s Guide for rules on ship-to-ship engagements. Captain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Conquer. One of Sharn’s only game stores. It does most of its business in cards and dice. 7 The Old Apothecary. Selling supplies for herbalists and alchemists, this claims to be Bazaar’s oldest shop. 8
Sundry’s Shop. A gnome named Sundry runs a pawn shop filled with all manner of trinkets. Elsewhere in Middle Dura, the district of Hareth’s Folly is a bizarre blend of architectural styles. One of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
get at whoever’s in charge in there!”
Rookledust encourages the characters to find the Dragon Army’s leaders within the city rather than pursing Soth. The gnome is confident that Kalaman’s forces
can retreat safely, telling the characters she has a few tricks in store for their pursuers. Make it clear the characters don’t need to rush their exploration of the city to return to their allies.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
bugbears attack. Drow Adolescents This roving gang consists of 1d6 + 6 drow bandits. If the gang outnumbers the party, the drow attack. Otherwise, they make lewd hand gestures at the party but retreat
the empty air. If a character engages the dwarf in battle or conversation, the dwarf attacks. Svirfneblin Lure A homeless deep gnome serves as host to an intellect devourer. It tries to lure one or
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Individual Designs A gnome artisan values an individualized clockwork more highly than a perfectly functioning one that copies too much from another creation. For that reason, even clockworks that
in combat, roll a d6. If you roll a 1, it retreats from combat. If retreat isn’t possible, it continues fighting. 8 Overheats. Roll a d6 at the start of the clockwork’s turn. If you roll a 1, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Creating a Dragonmarked Character Dragonmarks manifest on certain members of a few species, represented in the rules by variant race options: For humans and half-orcs, a dragonmark is a variant race
Halfling Food, lodging, urban information Making Cannith Human Manufacturing Passage Orien Human Land transportation Scribing Sivis Gnome Communication, translation, verification Sentinel Deneith Human
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
within a web of intrigues. The Trust condones their actions, as long as they break no laws and don’t threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
you play by the rules of the game, the Trust ignores you. Outsiders find this casual acceptance of preemptive assassination to be terrifying, but the Zil genuinely trust the Trust. Zil gnomes live
within a web of intrigues. The Trust condones their actions, as long as they break no laws and don’t threaten the state or the status quo. A gnome charlatan can connive to steal a jewel mine from another
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tent. This challenge doesn’t have an audience. When the characters enter the tent, read or paraphrase the following text: Seated at the middle of this sizable empty tent is a wizened gnome at work amid
tangles of colorful yarn. Several fuzzy, kitten-sized blue caterpillars drowse on her, nestled in her clothing and hair. The gnome peers up and says, “Welcome! I am Madam Kulp. Are you here to play
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tent. This challenge doesn’t have an audience. When the characters enter the tent, read or paraphrase the following text: Seated at the middle of this sizable empty tent is a wizened gnome at work amid
tangles of colorful yarn. Several fuzzy, kitten-sized blue caterpillars drowse on her, nestled in her clothing and hair. The gnome peers up and says, “Welcome! I am Madam Kulp. Are you here to play
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a fork on one end and a spoon on the other 6 A thick, sun-yellowed book on seasonal agriculture written in Halfling 7 A well-used squeaky toy in the shape of a garden gnome with a red hat 8 A
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
like a fork on one end and a spoon on the other 6 A thick, sun-yellowed book on seasonal agriculture written in Halfling 7 A well-used squeaky toy in the shape of a garden gnome with a red hat 8 A
glass statuette of a rust monster Price Clawson’s rules are simple: a buyer can take any item from the rug, so long as they replace it with an item of similar value. What counts as “similar value” is up