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Returning 35 results for 'conquer water recite'.
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Equipment
Beholders carve tyrant ship;tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy. No
ship’s spelljamming helm and eyestalk cannons.
A tyrant ship can’t float on water, but it can safely land on the ground.
Monsters
Van Richten’s Guide to Ravenloft
destroyed, it regains all its hit points in 1 hour unless Holy Water (flask);holy water is sprinkled on its remains or a dispel magic or remove curse spell is cast on them.
Spellcasting. The priest is a
their master had communed. They were given a mission: provide a person of nobility and might to serve as an earthly vessel for these powers to enter the world and conquer it. If they succeeded, their
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Tyrant Ship Beholders carve tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy. No
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Tyrant Ship Beholders carve tyrant ships out of stone using their disintegration rays and use these ships to wander the Astral Plane, looking for worlds to conquer and rival beholders to destroy. No
spelljamming helm and eyestalk cannons. A tyrant ship can’t float on water, but it can safely land on the ground. Tyrant Ship Summary Armor Class: 17 (stone) Cargo: 20 tons Hit Points: 300 Crew: 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three kuo-toa and four troglodytes.
Aboleth Projection. As the characters make their way along the tunnel leading west, an aboleth crawls out of the water and confronts them. This aboleth is a magical
conquer those levels eventually itself. If the characters seem adamant about pressing deeper into the aboleth’s lair, Illuun telepathically commands the eighteen troglodytes in area 24 to circle around
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
three kuo-toa and four troglodytes.
Aboleth Projection. As the characters make their way along the tunnel leading west, an aboleth crawls out of the water and confronts them. This aboleth is a magical
conquer those levels eventually itself. If the characters seem adamant about pressing deeper into the aboleth’s lair, Illuun telepathically commands the eighteen troglodytes in area 24 to circle around
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters splash the altar with holy water taken from the font in area H16. A creature standing within 5 feet of the restored altar must recite a special prayer to Torm. Only this prayer can
particular ritual before, and that they should be ready to step in and help her — or to fight off any evil forces that might try to disrupt the process. The ritual prayer takes 30 seconds to recite. Pherria
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
Compendium
- Sources->Dungeons & Dragons->Monster Manual
gorgon’s presence. 2 Keep their back to the gorgon or otherwise act like they don’t see the monster. 3 Offer it a drink of blood, water, or wine. 4 Recite a specific rhyme or sing a certain song. 5
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the characters splash the altar with holy water taken from the font in area H16. A creature standing within 5 feet of the restored altar must recite a special prayer to Torm. Only this prayer can
particular ritual before, and that they should be ready to step in and help her — or to fight off any evil forces that might try to disrupt the process. The ritual prayer takes 30 seconds to recite. Pherria
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remaining.
Fountain. Embedded in the north wall is a stone fountain with a semicircular basin. The fountain is carved in the likeness of a winged fish with water spouting from its mouth.
The
githyanki obey the knights in area 7c and won’t accept healing from strangers without their superiors’ consent. The water spouting from the stone fish falls into the semicircular basin beneath it and drains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
remaining.
Fountain. Embedded in the north wall is a stone fountain with a semicircular basin. The fountain is carved in the likeness of a winged fish with water spouting from its mouth.
The
githyanki obey the knights in area 7c and won’t accept healing from strangers without their superiors’ consent. The water spouting from the stone fish falls into the semicircular basin beneath it and drains
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
? “He’s a tyrant who seeks to resurrect and bind his dead ancestor dragons, then use them to conquer the region. His depravities focus on Haskasori, which he’s made his temporary lair. But he often leaves
. In response, the water rises, taking the shape of city ruins nestled inside a mountain. “Haskasori began as a cavern where desert travelers could take shelter, grew into a trade hub, and eventually
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
? “He’s a tyrant who seeks to resurrect and bind his dead ancestor dragons, then use them to conquer the region. His depravities focus on Haskasori, which he’s made his temporary lair. But he often leaves
. In response, the water rises, taking the shape of city ruins nestled inside a mountain. “Haskasori began as a cavern where desert travelers could take shelter, grew into a trade hub, and eventually
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
2 Do-it-yourself indulgence kit (10 gp)
3 Holy-water-brewed ale (20 gp)
4 Deva wing-feather bookmark (10 gp)
5 Deity-autographed holy symbol (100 gp)
6 Scratch-and
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
)
2 Do-it-yourself indulgence kit (10 gp)
3 Holy-water-brewed ale (20 gp)
4 Deva wing-feather bookmark (10 gp)
5 Deity-autographed holy symbol (100 gp)
6 Scratch-and
screaming “Shut up!” at anyone who makes noise
4 Sleep another hour; your deity says it’s fine
5 Burning incense and lighting a candle on a makeshift altar while you recite your vows
6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
downstream, a hidden valve in the basin opens and fills the container with 50 gallons of fresh water. Swimming in the water is a tiny emerald fish. Treasure. The emerald fish swims around the basin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
ladder descends twelve feet to a hall made of mortared stone lit and heated by four sputtering torches. Extending from the east end of the hall is a water-filled cistern. A small rowboat is tied off
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
before the mirror is T’rissa or someone who looks exactly like her, the spider offers a warm greeting in Elvish with its clicking mandibles and demands to know why efforts have been started to conquer the
downstream, a hidden valve in the basin opens and fills the container with 50 gallons of fresh water. Swimming in the water is a tiny emerald fish. Treasure. The emerald fish swims around the basin
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquer the Feywild and enslave its inhabitants, claiming those creatures’ magic for themselves. When the fey united to defend their realm, the fomorians fought them and were subjected to a terrible curse
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
floor; this hexagon stabilizes the helm, allowing it to swivel while holding it in place. The Dark Star’s cargo hold contains enough food and water to sustain the ship’s crew for twenty days.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causes immediately after sharing the following information with the characters: Xardorok Sunblight, a duergar warlord, will conquer Icewind Dale unless the characters defeat him. Xardorok has a
ladder descends twelve feet to a hall made of mortared stone lit and heated by four sputtering torches. Extending from the east end of the hall is a water-filled cistern. A small rowboat is tied off
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
4 Lemure kiss
5 Song of the devil
6 Written in stone
Baby Dolls. The devil produces two baby dolls made of dirty rags or rotting wood. The dolls recite the deal in high-pitched
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their
magical effects.
Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
. Most fire giants dwell in volcanically active mountains or cavernous depths that house their fortress-forges. Evil fire giants tend to be martially minded, and they craft mighty arms to conquer their
magical effects.
Undead Restoration. If the flameskull is destroyed, it regains all its Hit Points in 1 hour unless Holy Water is sprinkled on its remains or the Dispel Evil and Good spell is cast on
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
conquer the Feywild and enslave its inhabitants, claiming those creatures’ magic for themselves. When the fey united to defend their realm, the fomorians fought them and were subjected to a terrible curse
caverns in the Underdark, rarely venturing to the surface. Their lairs feature abundant access to water, fish, and mushroom forests, as well as to the creatures whose slave labor keeps the fomorians fed
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
floor; this hexagon stabilizes the helm, allowing it to swivel while holding it in place. The Dark Star’s cargo hold contains enough food and water to sustain the ship’s crew for twenty days.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
4 Lemure kiss
5 Song of the devil
6 Written in stone
Baby Dolls. The devil produces two baby dolls made of dirty rags or rotting wood. The dolls recite the deal in high-pitched
the contract, the devil and the character making the deal must sing or play the discordant song, which remains stuck in their heads until the deal is fulfilled. Soaking the sheet music in holy water
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
homelands. Prisoners can impart the following information:
The yakfolk chief is named Kartha-Kaya. He has two wives. The yakfolk can’t be trusted. A giant water wheel turns the millstone (area 3
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
powerful magic in an ancient ruin, hoping to use it to conquer the region. 14 A scheming aristocrat hosts a masquerade ball, which many guests see as an opportunity to advance their own agendas. At least
drought, low water levels in a lake reveal previously unknown ancient ruins that contain a powerful evil. Levels 17–20: Masters of the World At this tier, adventures have far-reaching consequences
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
block (see appendix B) plus the following: Color Spray, Find Familiar, Locate Object, Magic Missile, and Sleep. T19: Bridge of Faith The thunder of rushing water fills this loud room. The room is divided
character falls into the rushing water below. Rushing Water. Water rushes into the chasm from the river outside via concealed channels below the tower. A creature that falls into the chasm takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
block (see appendix B) plus the following: Color Spray, Find Familiar, Locate Object, Magic Missile, and Sleep. T19: Bridge of Faith The thunder of rushing water fills this loud room. The room is divided
character falls into the rushing water below. Rushing Water. Water rushes into the chasm from the river outside via concealed channels below the tower. A creature that falls into the chasm takes 10 (3d6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
shadow of a massive amphibian lurking beneath the surface of the water. S35: Theater Rows of sinuous chairs line this auditorium, which has no stage. Humanoid skeletons sit in the chairs, facing a wide
illithids discovered the ship weeks ago and have been studying its technology ever since, intent on using it to conquer other worlds. Four intellect devourers loyal to the mind flayers hide under the first