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Returning 35 results for 'conquered reflective group to have respective'.
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Monsters
Phandelver and Below: The Shattered Obelisk
conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The mind flayers eventually left
gemstone. Unknown to Ruxithid the Chosen, a new group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the
Monsters
Waterdeep: Dungeon of the Mad Mage
under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
to become a vampire cleric of the evil god. She now leads Shar's debased cult in Vanrakdoom and intends to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander
Species
Acquisitions Incorporated
other verdan who have traveled to different parts of the world, they drop everything to spend as long as possible sharing stories and observations from their respective travels. However, their
the character of the different cultures these folk have encountered since coming out into the sunlight. When a group of verdan live near dwarves, they might take on more dwarven-sounding names, only
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
cluster of allied city-states. Conquered neighbors were allowed to keep their leaders and culture so long as they paid tribute, swore allegiance to the victors, and incorporated their conquerors
some of their conquered enemies finally loosened the yuan-ti’s hold over nearby lands. The serpent people withdrew to their fortified cities and underground temples, ceding the rest of their
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.
Lashers. The closest thing a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
place of rest, rejuvenation, and safety for duergar and their allies alike. However, when the mind flayers conquered the mining outpost, they perverted the sanctum for their own malevolent designs
disease. Recently, Sawplee leader Ruxithid entered this sanctum. When he did, he came to the attention of a group of Far Realm–worshiping mind flayers, who were studying the region in search of a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
spirits. Then, when the destruction of the old kingdoms was complete, a group of bold champions — Inspired vessels of the Dreaming Dark — formed a new nation from the ashes of the old. Having conquered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
case, a group of conquered people serves the host best when it continues to produce resources that the goblinoids can use. Only when a settlement offers stiff resistance or has no lasting value to
Maglubiyet’s Will Be Done When Maglubiyet conquered the goblins’ gods, he taught the goblins to fear his cruelty. They bowed in sniveling obeisance to him and then turned their impotent wrath upon
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his
to send the group on a mission to destroy the Spires of the Morning, the temple of Lathander (god of birth and renewal) in Waterdeep. She also has her sights set on destroying the House of the Moon
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Centuries ago, the outpost was conquered by mind flayers, and the goblins there were exposed to the illithids’ strange powers, leading a subset of the goblins to develop unusual psionic powers. The
group of mind flayer fanatics that draw power from the Far Realm planted it for him to find. The gemstone lets Ruxithid telepathically communicate with the mind flayers, who he believes are gods. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
githzerai and the creation of a new unified nation of all gith. Members of the Sha’sal Khou work secretly within their respective societies, subtly discouraging attacks on the other gith race while looking
for signs of like-minded individuals who might be recruited. The group maintains hidden redoubts on the Material Plane as well.
The goal of the organization is to raise a proper army and establish a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Religious Order Sure, serve that religious order, and soon you’ll be doing a thousand loads of your high priest’s laundry, because—conveniently—it’s divine will.
Tasha
Your group acts in the
group is a team of devotees pursuing a cause for your faith, or maybe you’re a bunch of cynics taking advantage of a wealthy congregation. Your collective faith could compel you to hunt evil monsters or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
1 Beholder 2–4 Cult or religious group (roll on the Cults and Religious Groups table to determine specifics) 5–8 Dwarves 9 Elves (including drow) 10 Giants 11 Hobgoblins 12–15 Humans (roll on the NPC
Alignment and NPC Class tables to determine specifics) 16 Kuo-toa 17 Lich 18 Mind flayers 19 Yuan-ti 20 No creator (natural caverns) Cults and Religious Groups d20 Cult or Religious Group 1
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
determinism and has tracked down and befriended a rogue pentadrone.
6 A gold dragon wyrmling has befriended a group of githzerai monks and visits them regularly to conduct elaborate thought
to bend history to their respective wills. The two have reluctantly come to understand and empathize with each other.
4 An ancient gold dragon takes little interest in the day-to-day governance
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
skills before leaving to find another group to toy with. The characters must find another way to gain Uvashar’s favor or ingratiate themselves to another pit master. Stables The racetrack’s stables are
depicted on map 8.2. If the characters enter the stable area, read or paraphrase the following: Six nightmares snort and paw at the ground in their respective stalls, their flaming manes dancing as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for tracks discovers boot prints leading into the tomb. The tracks are not recent and belong to the last group of treasure seekers to enter here. 4A. First Puzzle Door A slab of worked stone blocks
. Growling like an angry beast, the slab begins to slide up into the ceiling.
When the door opens, the puzzle cubes teleport back to their respective shrines in Omu. Once the door has fully risen, it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and well-appointed quarters in a war camp. Each of the banners in a legion has its own group of lodges in one of the quadrants of the interior, each one facing the pathway that runs past its front door
of conquered foes and goblinoids that neglect their duties. In a temporary camp, the block might be a simple slab of wood or stone laid on a hastily heaped-up pile of dirt. In a permanent garrison
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Laumee Harr, Moq Qo Harr, Woraw Tarak Tuigan A nomadic horde from the vast plains between Faerûn and Kara-Tur, the Tuigans once nearly conquered Faerûn under the great leader Yamun Khahan before being
Dethek)
Shou: Shou
Tethyrian: Chondathan
Tuigan: Tuigan
Turami: Turmic
Ulutiun: Uluik
If your Dungeon Master allows this option, then any human from an ethnic group that has its own language is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
beloved monarch or a despised tyrant—by addressing them as “Your Majesty.” In recent years, Xaos has become a haven for the Sha’sal Khou, a group of githyanki and githzerai who fervently believe in
the reunification of the gith. Considered radicals and outlaws by their fractured people, members of the Sha’sal Khou work secretly in their respective societies, subtly discouraging violence toward
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
their respective lords. Key representatives of the Lords’ Alliance include the canny Lord Dagult Neverember of Neverwinter, the resplendent Lady Laeral Silverhand of Waterdeep, the grave Lord Taern
Underdark. A hill giant chief with a headband of intellect performing rituals that can transform people into pigs. The Emerald Enclave The Emerald Enclave is a group of wilderness survivalists who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Humanoid form are often drawn to this role, and their minions might have no idea that their generous patrons are actually dragons. If you want to have a dragon act as a patron for a group of adventurers
, look to the “Group Patrons” chapter of Tasha’s Cauldron of Everything. You can use the information there to create a dragon filling this role in your campaign. Dragons naturally fall into the category
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, a half-demon named Iuz is the dictator of a conquered land that bears his name. Feudalism. The typical government of Europe in the Middle Ages, a feudalistic society consists of layers of lords and
and other armed forces. A militocracy might be based on an elite group of soldiers, an order of dragon riders, or a league of sea princes. Solamnia, a nation ruled by knights in the Dragonlance
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
light in the fireplace from a small, highly reflective object.
Two swarms of insects (spiders) infest this room. One swarm descends on anyone who approaches the fireplace, and the other descends
holes in the roof allow dim light to enter this large room that extends the length of the house. Two large sacks lie heaped in the northwest corner.
The sacks contain old clothing and rags. A group of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
empire called Bhaerynden, which lay beneath a hot savannah now known as the Shaar. A rift in the leadership of the dwarves caused a schism among their people. One group left Bhaerynden and built new
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
cross the swamp, they encounter a field of marsh gas bubbles and must make a DC 10 Wisdom (Survival) group check. If the group check is successful, the characters avoid popping any of the bubbles as
is low, the characters chance upon a 10-foot-wide stream. Unknown to them, the stream flows from Downfall, and any character who looks into the water’s reflective surface catches a glimpse of an event
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
in Neverlight Grove too long. It tells them another group of “softers” (the name myconids use for fleshy creatures) arrived not too many cycles ago and accepted Phylo’s offer. They were taken to the
to give the party a guided tour of all the circles in areas 1 through 4, where it introduces them to the respective circle leaders, pointing out which leaders support it, and which ones support
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
know they are a weak, unsophisticated race that can be easily dominated by bigger, smarter, more organized, more ferocious, or more magical creatures. Their god was conquered by Maglubiyet, after all
dozen gatherers, only to be shocked when two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
placard above the desk spell out “Bets,” “Submissions,” and “Enjoy Dungeonland!”
Dungeonland is a game that takes place on a rocky cluster drifting in the Ethereal Plane. Participants watch a group of
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Stone Giants Stone giants — reclusive, reflective, and inscrutable — take pains to remain apart from the world of sunlight and sky. Only when they’re surrounded by stone do they consider themselves
passage through their territory, if someone in the group speaks Giant and the giants are offered a tribute. Beautiful and large furs, exotic food, or art objects are suitable tributes; money is a weak
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
as their limbs thrashed uncontrollably — caused many Baldurians to rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the
on the tea that they can no longer pass as normal customers. These sad cases are shuffled in through an entrance in the building next door to avoid suspicion, where a group of thugs presides over
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
rethink their approach to medicine. Requiring individual victims to seek out healing from their respective clergies accelerated the disease’s spread as the infected traveled to different houses of worship
cases are shuffled in through an entrance in the building next door to avoid suspicion, where a group of thugs presides over several dozen filthy cots, collecting Jopalin’s fees and dispensing his
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Hallwinter but also what it has witnessed while haunting these catacombs. The ghost can share the following information with the characters: Catacomb Invaders. A small group of Humanoids descended into the
different areas of the city’s catacombs as their respective hideouts. Trapped Lockbox. A character who inspects the shelves and succeeds on a DC 10 Intelligence (Investigation) check finds a small ebony
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
beside it. A closed coffer leans against the south wall, and a seaweed bed fills the southwest corner.
A small group of sahuagin in this room are vocalizing what seem like raucous sounds of merriment
seaweed bed covers the entire south wall. Several coffers, their lids closed, stand at regular intervals around the unoccupied walls.
A commanding sahuagin is addressing a group of sahuagin guards and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
Black Road through Anauroch, they conquered Llorkh, using it as a foothold in the North. The Zhentarim also laid claim to the gold and silver mines in the nearby hills and utterly depleted them, all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
fifteen-foot-diameter sphere made of shimmering silver floats above a hexagonal dais on the west side of this thirty-foot-high chamber. The sphere is as reflective as a mirror, and it appears smooth
group. In this case, the naga permits the characters to take the mirror from the statue. Casivus also imparts two useful points of information: Position of the Moons. To disrupt Teremini’s ritual, the






