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Returning 35 results for 'conquered relying grove to her return'.
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Troglodyte
Legacy
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Monsters
Monster Manual (2014)
relying on constant raids and hunting to survive. They take sadistic pleasure in hunting intelligent creatures weaker than themselves and show no mercy toward those they capture and drag back to their
in the Abyss. Laogzed offers the troglodytes nothing in return except aspiration, for it is the dream of his troglodyte worshipers to become as well-fed and wearily content as he seems to be.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
3) inhabit the grove and view intruders as food. Discerning Taste The hill giant leader occupying Grolantor’s Larder wants a delicacy from Karontor’s Hold (in this chapter). He uncharacteristically
offers to share wondrous food from the larder to anyone who manages to slay an aboleth living in flooded tunnels beneath the castle and return with its meat. Creatures from the Fomorian Encounters table
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
3) inhabit the grove and view intruders as food. Discerning Taste The hill giant leader occupying Grolantor’s Larder wants a delicacy from Karontor’s Hold (in this chapter). He uncharacteristically
offers to share wondrous food from the larder to anyone who manages to slay an aboleth living in flooded tunnels beneath the castle and return with its meat. Creatures from the Fomorian Encounters table
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
toward it. Upon its return, Stool is greatly disturbed by the changes it encounters in the grove. It isn’t well acquainted with either sovereign, but finds itself drawn toward Basidia. The former drow
Going to Neverlight Grove Because so few Underdark travelers have ever stumbled upon Neverlight Grove, it rarely appears on any maps. Nearly all the routes leading to it are dangerous and difficult
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers don’t leave immediately, six myconid adults, four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove If the characters return to Neverlight Grove, myconids loyal to Sovereign Basidia (including Stool and Rumpadump if they remained behind) try to intercept them before their arrival
and warn them off. The myconids say that matters have become grave, and that the characters should avoid the grove at all costs. If the adventurers don’t leave immediately, six myconid adults, four
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
Fungi wins the adventurers the eternal gratitude of the surviving myconids of Neverlight Grove. Basidia quickly assumes leadership of the grove, taking steps to heal the minds of those myconids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Achieving Victory If the adventurers succeed, they achieve a great victory with two demon lords banished back to the Abyss. The creatures under the demon lords’ influence eventually return to normal
Fungi wins the adventurers the eternal gratitude of the surviving myconids of Neverlight Grove. Basidia quickly assumes leadership of the grove, taking steps to heal the minds of those myconids
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
” splashes as water drips from stalactites above onto the caps of oversized mushrooms sprouting from mushy earth.
Circle of Explorers This circle is the smallest in Neverlight Grove, since it is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
” splashes as water drips from stalactites above onto the caps of oversized mushrooms sprouting from mushy earth.
Circle of Explorers This circle is the smallest in Neverlight Grove, since it is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds serve similar roles but under threat of death.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wants to return home to Neverlight Grove, pleading with the characters to take it there. It claims that its people will be grateful and offer the party shelter and aid, and describes its sovereign as
characters to go to Gracklstugh to acquire better equipment, and out of a desire to return to his people. He also intends to murder the characters one by one along the way, believing them to be divine
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
wants to return home to Neverlight Grove, pleading with the characters to take it there. It claims that its people will be grateful and offer the party shelter and aid, and describes its sovereign as
characters to go to Gracklstugh to acquire better equipment, and out of a desire to return to his people. He also intends to murder the characters one by one along the way, believing them to be divine
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds serve similar roles but under threat of death.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gardens. Their presence concentrated magical energy from the Feywild that transformed the gardens into a mystical faerie grove. But a generation ago, a coven of three green hags snuck into the grove
. The creature is now trapped and howling miserably, its cries echoing and amplified by the bell into an otherworldly groan. Other displacer beasts in the grove take delight in the creature’s misfortune
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, expecting them to figure it out on their own. Characters who return from the Wandering Emporium with confirmation of Red Ruth’s appointment must watch over the grove for a few hours while the hag leaves
Emporium. She warns the characters of one other condition before they decide: they must watch over her grove while she’s gone. If the characters attack or threaten Red Ruth during this negotiation, she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. If the characters have already been in Neverlight Grove and witnessed the horror of Zuggtmoy, they can discard this idea or brave a stealthy return to the corrupted myconid haven
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Arriving at the Temple The Temple of the Restful Lily is built around a fey-enchanted hot spring in a large open grove in the High Forest. The woodland trail accessed through the portal created by
, the cambion Saeth (see “Coven Minions” earlier in the adventure) leaves area T1 to intercept them. He encourages the characters to return with him to the bathhouse, describing the abandoned shrine as a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
gardens. Their presence concentrated magical energy from the Feywild that transformed the gardens into a mystical faerie grove. But a generation ago, a coven of three green hags snuck into the grove
. The creature is now trapped and howling miserably, its cries echoing and amplified by the bell into an otherworldly groan. Other displacer beasts in the grove take delight in the creature’s misfortune
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, expecting them to figure it out on their own. Characters who return from the Wandering Emporium with confirmation of Red Ruth’s appointment must watch over the grove for a few hours while the hag leaves
Emporium. She warns the characters of one other condition before they decide: they must watch over her grove while she’s gone. If the characters attack or threaten Red Ruth during this negotiation, she
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
operate alone, relying on their wits and extensive information networks to gain an advantage over their enemies. They know that knowledge is power, so gathering intelligence beforehand is paramount to
. Only a true Harper can pass this test and transform weakness into strength. That is why we are the hand that stops the tyrant, feeds the oppressed, and asks for nothing in return.
“We are the song for those who have no voice.”
Remallia “Remi” Haventree
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
unnoticed by their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for
protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If it’s unlucky, the tribe is enslaved by the other humanoids, and the kobolds
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd von Zarovich. Strangers are widely viewed with suspicion. Many locals believe Count von Zarovich is a vampire. He dwells in Castle Ravenloft, a citadel from which few return. Vistani bands
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
return to tame it. The creed of Silvanus dictates that nature’s glory must be preserved not merely because nature is beautiful, but because wild nature is the true state of the world. Its expanses refresh
city. The oak leaf is Silvanus’s symbol, and a grove of oak trees within a village or on its outskirts is often dedicated as a shrine to him. In rural places where oak trees don’t grow, an oak leaf etched into the bark of another kind of tree signifies a sacred site.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
return to tame it. The creed of Silvanus dictates that nature’s glory must be preserved not merely because nature is beautiful, but because wild nature is the true state of the world. Its expanses refresh
city. The oak leaf is Silvanus’s symbol, and a grove of oak trees within a village or on its outskirts is often dedicated as a shrine to him. In rural places where oak trees don’t grow, an oak leaf etched into the bark of another kind of tree signifies a sacred site.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
frothy Darklake Stout ale. 5a. Duergar Fungi Grove An iron-wrought fence encloses this fungal grove, through which the duergar have carved narrow aisles. The grove contains a host of edible fungi and is
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rumors of War Takhisis the Dragon Queen turns her attention from eastern Ansalon toward the city of Kalaman Factual reports of war in eastern Ansalon and the Dragon Queen’s return are slow to spread
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Rumors of War Takhisis the Dragon Queen turns her attention from eastern Ansalon toward the city of Kalaman Factual reports of war in eastern Ansalon and the Dragon Queen’s return are slow to spread
. (Inaccurate; the Dragon Armies widely employ these creatures.) 6 The nation of Khur has been united under a powerful warlord who seeks to conquer the world. (Inaccurate; Khur has been conquered by
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Strahd von Zarovich. Strangers are widely viewed with suspicion. Many locals believe Count von Zarovich is a vampire. He dwells in Castle Ravenloft, a citadel from which few return. Vistani bands
, vicious werewolves, and worse. BAROVIAN CHARACTERS
A diverse populace dwells in Barovia, their ancestors drawn from lands long ago conquered by Count von Zarovich. The people favor dressing in muted
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, however, quickly realize that there is no happiness here, only false hope—which Strahd himself cultivates. Vallaki was founded not long after Strahd’s armies conquered the valley by an ancestor of
and return to the forgotten world whence it came. He stages one festival after another to bolster the spirits of the townsfolk, but most Vallakians consider these festivals to be pointless
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
operate alone, relying on their wits and extensive information networks to gain an advantage over their enemies. They know that knowledge is power, so gathering intelligence beforehand is paramount to
. Only a true Harper can pass this test and transform weakness into strength. That is why we are the hand that stops the tyrant, feeds the oppressed, and asks for nothing in return.
“We are the song for those who have no voice.”
Remallia “Remi” Haventree