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Returning 35 results for 'conquest relative guard to have read'.
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conquer relative guard to have read
conquest relatively guard to have read
Classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
Classes
Fizban's Treasury of Dragons
dragon’s hoard, creating your bond through that token’s lingering draconic magic.
2
A secret order of rangers who collect and guard draconic lore taught you their ways.
3
A
power.
5
An ancient Draconic inscription on a standing stone empowered you when you read it aloud.
6
You had a vivid dream of a mysterious figure accompanied by seven yellow canaries, who warned you of impending doom. When you awoke, your drake was there, watching you.
Monsters
Bigby Presents: Glory of the Giants
’s form is shrouded in a continual cloud of billowing ash and smoke. The awakened scion forms a blade of lava in its mighty hand and schemes to resume its ancient campaigns of conquest
scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See “Giants of Myth” in chapter 3 for additional inspiration.)
Scions of
Monsters
Bigby Presents: Glory of the Giants
lava in its mighty hand and schemes to resume its ancient campaigns of conquest, preferably at the head of a fire giant army.
Regional Effects
The region surrounding a scion of Surtur is altered by
first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold the substance of the world together. (See
Backgrounds
Baldur’s Gate: Descent into Avernus
, working for someone who has more than they deserve. But the Guild offered you a way to fix that. You keep doing what you’ve always done — guard work, dock labor, business accounting &mdash
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Backgrounds
Guildmasters’ Guide to Ravnica
-Boros Contacts table.
Boros Contacts
d8
Contact
1
A former comrade in arms was promoted into the prestigious Sunhome Guard.
2
One of my parents is a ranking Boros officer
.
5
An adolescent relative ran off to join the Gruul in an act of rebellion and has not yet returned.
6
I once befriended an Izzet scientist, and we’re still cordial though the
Balhannoth
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
well-traveled roads and paths, snatching people who come along. A balhannoth that has been captured and exploited by drow might lair in caves near Underdark passages and guard the ways in and out of a
in the area reshapes to assume the appearance of a location sought by one intelligent creature whose mind the balhannoth has read (see Regional Effects below). The transformation affects nonliving
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
the area patrolled by the guard did she explain that the noises indicated that the wingless folk had claimed that area, and that to trespass would be to court death.
— Gimble, Notes from a
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
races
Mordenkainen Presents: Monsters of the Multiverse
survive with just their wits in situations that would be deadly for other folk. Because of that fact, many lizardfolk myths state that their people were placed by the gods in the Material Plane to guard
follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, that sang from every page. Long into the night Liriel read, lighting candle after precious candle.
She’d never given much thought to humans, but these stories fascinated her. In these yellowed
the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters spoke to Yalerion Highscroll or Valor, they’re able to find Amberdune Books with relative ease. Otherwise, they can make a DC 10 Charisma (Persuasion) check to ask around the Wide. On a
mulled wine, hot cider, and strong teas for 2 sp each. In the summer, the sign is repainted to read “Heath’s Cool Drinks” and the stall serves chilled fruit juice and iced tea. Wizards of the Wide, a
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keep’s residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
bank sports a teller’s window with a drop-down counter. A bespectacled halfling woman in a silk tabard sits behind the glass. Outside, a bored human guard stands watch.
The banker, Quink, relies on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters spoke to Yalerion Highscroll or Valor, they’re able to find Amberdune Books with relative ease. Otherwise, they can make a DC 10 Charisma (Persuasion) check to ask around the Wide. On a
mulled wine, hot cider, and strong teas for 2 sp each. In the summer, the sign is repainted to read “Heath’s Cool Drinks” and the stall serves chilled fruit juice and iced tea. Wizards of the Wide, a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
cover its surface — some written in Common and others etched in jagged cuneiform.
The tablet is a proclamation from an Omuan queen to her rivals in Mezro. The Mezroans couldn’t read the Omuans’ native
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
characters into shrines or dungeons. Queen’s Decree If the characters look under the wagon, read: A moss-covered stone disk lies half-buried in the mud underneath the wagon. Concentric rings of inscriptions
cover its surface — some written in Common and others etched in jagged cuneiform.
The tablet is a proclamation from an Omuan queen to her rivals in Mezro. The Mezroans couldn’t read the Omuans’ native
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
wild lands of the North can certainly oblige them. Or you might wish to have the journey pass in relative peace while the players coordinate franchise tasks left over from the previous episode. Luskan
raiding, handing down less-desirable opportunities to Fourth Ship Taerl. Fifth Ship Rethnor acts as the city’s guard — an unprofitable enough duty that many of its members look for other ways to earn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
. Warding the castle entrance are thick, battle-hardened wooden doors. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
. Warding the castle entrance are thick, battle-hardened wooden doors. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Kalaman When the characters and Darrett arrive at Castle Kalaman, read the following: Even if the imposing Castle Kalaman didn’t stand atop hundred-foot cliffs, it would still tower over every
.
The guards at Castle Kalaman ask the characters to state their business. If the characters explain that they’re representatives of Vogler’s people, a guard leads them across a courtyard toward a council chamber where Lord Bakaris is speaking with the city council.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Castle Kalaman When the characters and Darrett arrive at Castle Kalaman, read the following: Even if the imposing Castle Kalaman didn’t stand atop hundred-foot cliffs, it would still tower over every
.
The guards at Castle Kalaman ask the characters to state their business. If the characters explain that they’re representatives of Vogler’s people, a guard leads them across a courtyard toward a council chamber where Lord Bakaris is speaking with the city council.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T7. Western Arch When the characters approach the bridge, read: The snowy pass comes to a gorge spanned by a stone bridge. At each end of the bridge is a thirty-foot-tall, thirty-foot-wide stone arch
empty guard posts, one on each side of the bridge. These 10-foot-wide chambers provide some protection against the howling wind.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Arrival When the characters arrive at the tower, read the following boxed text aloud: The House of Thalivar is a tall tower at the heart of the town. Recently rebuilt by soldiers, the structure now
company of fifteen guards inhabit the tower, led by the wizard Gallio Elibro and his guard captain Hazz Yarrum. Two halflings serve the household as cooks and porters. Refer to “Meeting Gallio Elibro” when the characters present themselves for their quest.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
T7. Western Arch When the characters approach the bridge, read: The snowy pass comes to a gorge spanned by a stone bridge. At each end of the bridge is a thirty-foot-tall, thirty-foot-wide stone arch
empty guard posts, one on each side of the bridge. These 10-foot-wide chambers provide some protection against the howling wind.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
relative seclusion.” Gar’s intent, of course, is to use the blood from the young creature in a much larger ritual, to animate what will certainly be a terrifying army of undead to assault the coastline
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Casing the Joint If the characters scout the vault before the heist, read or paraphrase the following: The vault stands in a rundown neighborhood, but the street and alleyways around the vault are
unobstructed. Small windows glint from high on the vault’s stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
Vidorant’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Casing the Joint If the characters scout the vault before the heist, read or paraphrase the following: The vault stands in a rundown neighborhood, but the street and alleyways around the vault are
unobstructed. Small windows glint from high on the vault’s stone walls. Two guards keep watch on the second-floor balcony, while another guard patrols around the structure at ground level.
Vidorant’s