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Returning 35 results for 'conquest release green to her returner'.
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conquest release great to her returner
Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
damage on a failed save or half as much damage on a successful one. A creature reduced to 0 Hit Points by this damage is transformed into green slime (see chapter 3) that covers the ground in its
Monsters
Candlekeep Mysteries
it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8 + 4
Crane is tall and slender. He is exceptionally handsome, with neat silver hair and deep green eyes, and carries himself with the grace of a dancer.
A strip of cloth was torn from the left sleeve of
Monsters
Bigby Presents: Glory of the Giants
led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard use
Monsters
Bigby Presents: Glory of the Giants
giants led trolls in a campaign to win Annam’s favor by conquering the outer plane of Ysgard. The campaign’s aspirations of conquest quickly failed, but the raiders discovered a key feature of
appearance. They retain prominent noses and a hint of green in their skin but otherwise resemble relatively small frost or stone giants. They use armor and weapons similar to what other combatants on Ysgard
Monsters
The Wild Beyond the Witchlight
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
Equipment
and naturalists know the secret to getting a spiral fern to release fizzing green, and they are reluctant to tell, but will gladly go and harvest the strange, effervescent substance for a trade.
Combat
Utility
Whimsy
12
14
12
Deep within the forests of Obojima, there is a very special plant called a spiral fern that is the source of fizzing green. Only a few druids
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
tall. Some of the puffballs glow with an eerie green phosphorescence.
Most of the fungi is harmless, and the green-glowing fungi allow creatures to see the entire cavern without the aid of darkvision
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
tall. Some of the puffballs glow with an eerie green phosphorescence.
Most of the fungi is harmless, and the green-glowing fungi allow creatures to see the entire cavern without the aid of darkvision
or a light source. Poison Gas. Whenever a creature attempts to cross the cavern, the carpets of fungi that cover most of the floor release poisonous gas into the air. Each creature in the cavern must
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters of all levels, though unseasoned adventurers determined to face the Returner in combat are almost certainly doomed to fail. Characters killed by Zargon might be resurrected on the Infinite
chosen! Praise the Returner!” shouts the cultist on the altar with glee as they melt into an amorphous blob of chattering teeth and darting eyes.
Treasure. The twelve cultists each wear a gold mask of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
pedestal is a corked flask made of opaque green glass.
Servants. Four living unseen servants (see appendix A) are dusting the pedestals and flasks, using dusters made of cockatrice feathers.
Green
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conquest,
seeding the world with their legions of followers,
Each to their own habitation,
elves in their forests and dwarves in their mountains,
Orcs in their caverns and canyons,
goblins in
badlands and halflings in green fields,
Lizardfolk lurking in marshes,
humans throughout every part of creation.
Breathe, dragons; sing of Bahamut,
maker of peace with the outsider deities
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
after rolling initiative, the living unseen servants knock the green flasks off their pedestals, causing the containers to shatter on the floor and release their poison gas (which has no effect on
pedestal is a corked flask made of opaque green glass.
Servants. Four living unseen servants (see appendix A) are dusting the pedestals and flasks, using dusters made of cockatrice feathers.
Green
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
conquest,
seeding the world with their legions of followers,
Each to their own habitation,
elves in their forests and dwarves in their mountains,
Orcs in their caverns and canyons,
goblins in
badlands and halflings in green fields,
Lizardfolk lurking in marshes,
humans throughout every part of creation.
Breathe, dragons; sing of Bahamut,
maker of peace with the outsider deities
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
their savagery. Green dragons, for instance, sometimes use orcs as sentinels or shock troops. Orcs are sometimes attracted to the service of frost giants or fire giants, who then “reward&rdquo
rangers might be familiar with many of these symbols, enabling them to keep their charges from inadvertently stumbling into a tribe’s territory.
Colors of Conquest
Three colors have special meaning
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it.
3 Certain that civilization offends fate, a priest raises a herd of typhons to release on a city.
4
Monsters table. Klothys’s Monsters Challenge Creature Source
1 Satyr reveler MOoT
2 Satyr thornbearer MOoT
3 Green hag MM
4 Oracle MOoT
6 Annis hag VGtM
6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
ancient evils. The Gatekeepers maintain the oldest druidic tradition on Khorvaire. Over fifteen thousand years ago, the green dragon Vvaraak came to the Shadow Marches and gathered a following from among
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
6. Captive Balor At the end of this hall, some sort of horrible binding process is underway. A balor is held against the wall, pressed in against the stonework design of a great green devil’s face. A
(area 14), and then set the controls in area 5 to release him. To convince them to do so, the fiend promises anything within his power. As a show of good faith, he can relate how to safely open the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gatekeepers The Gatekeepers are a druidic sect dedicated to protecting the natural world from unnatural forces. They battle aberrations and guard against extraplanar invasions and the release of
ancient evils. The Gatekeepers maintain the oldest druidic tradition on Khorvaire. Over fifteen thousand years ago, the green dragon Vvaraak came to the Shadow Marches and gathered a following from among
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
holiness of a terrible beast, Klothys’s acolytes murder heroes sent to deal with it.
3 Certain that civilization offends fate, a priest raises a herd of typhons to release on a city.
4
Monsters table. Klothys’s Monsters Challenge Creature Source
1 Satyr reveler MOoT
2 Satyr thornbearer MOoT
3 Green hag MM
4 Oracle MOoT
6 Annis hag VGtM
6
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Green Slime. Patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
reinforcements. 43a 1 sahuagin The sahuagin remains here unless the characters release it. 43e 1 lizardfolk commoner The commoner remains here unless the characters release it. If that happens, it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Green Slime. Patches of green slime (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide) coat the overhead branches of dead trees. The slime falls on creatures passing below
reinforcements. 43a 1 sahuagin The sahuagin remains here unless the characters release it. 43e 1 lizardfolk commoner The commoner remains here unless the characters release it. If that happens, it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a slim, athletic build and stares at you with piercing green eyes. Around him are four younger individuals who are similarly balanced on other stone slabs.
With the grace of a bird, he floats down
whip while using it to grapple a creature. Anytime on his turn, he can release a creature grappled by the whip (no action required).
Heal Self (Recharges after a Long Rest). Steel Crane regains 2d8
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
, and ceilings in patches. One patch of green slime covers a 5-foot square. Green slime has Blindsight with a range of 30 feet, and it drops from walls and ceilings when it detects movement below
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
additional fungi at levels 17–20. Green Slime Nuisance Hazard (Levels 1–4) Acidic green slime devours flesh, organic material, and metal on contact. Bright green, wet, and sticky, it clings to walls, floors
, and ceilings in patches. One patch of green slime covers a 5-foot square. Green slime has Blindsight with a range of 30 feet, and it drops from walls and ceilings when it detects movement below
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
—and where they are most vulnerable. The following locations are keyed to map 7.4. Damien Mammoliti Map 7.4: Spaceship Level 4 View Player Version S61: Server Room (Green) Boxy, metal towers hum
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
them. Development. When the goblin boss is defeated, any remaining goblins attempt to flee to area H3 and release the wolves there. Treasure. The goblin boss has a belt pouch containing 16 sp. H3
. Development. A goblin in this area can use an action to release one wolf from its chain. If the wolves are goaded by enemies beyond their reach, they are driven into a frenzy. Each round that any
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
—and where they are most vulnerable. The following locations are keyed to map 7.4. Damien Mammoliti Map 7.4: Spaceship Level 4 View Player Version S61: Server Room (Green) Boxy, metal towers hum
, after which time it must be charged at one of the plug-in terminals located throughout this level. If removed from the ship, the device ceases to function until returned. S64: Stasis Chamber (Green
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
. Similar to the Earthmother, it uses magical pools as windows into the world to spread its influence. Zargon, the Returner, also called the Invincible Tyrant, is said to be an undying and unkillable
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
failed save or half as much damage on a successful one. A creature reduced to 0 Hit Points by this damage is transformed into green slime (see chapter 3) that covers the ground in its space, each 5-foot
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
crop, and with a frown, summon wildfires. She rules the seelie of the Summer Court. Oberon, the Green Lord, an unrivaled hunter and woodland warrior, is Titania’s lover and frequently her foe. Oberon is
. Similar to the Earthmother, it uses magical pools as windows into the world to spread its influence. Zargon, the Returner, also called the Invincible Tyrant, is said to be an undying and unkillable