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Returning 35 results for 'conquest respect groups to have related'.
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conquest respect groups to have replaced
conquest respected groups to have replaced
conquer respect ground to have replaced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Groups of ten warriors follow the commands of sarths (githyanki warrior;githyanki warriors; see the Monster Manual), while ten sarths obey the commands of a mighty kith’rak. These champions
undergo torturous training and psionic testing until they can command the respect of their underlings.
Githyanki
Githyanki descend from an ancient people who were also the progenitors of githzerai
Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Spear", "rollDamageType":"piercing"} piercing damage if used with two hands to make a melee attack.Goliaths are Humanoids distantly related to giants. Infused with the supernatural
essence of their ancestors’ mountainous home, goliaths have the strength and fortitude to garner a giant’s respect. Communities of goliaths who live in close relationship with giants
Monsters
Mordenkainen Presents: Monsters of the Multiverse
cold.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds
Monsters
Mordenkainen Presents: Monsters of the Multiverse
that can follow simple commands.
Tiamat’s cult practices the ritual to create guard drakes, as do other groups that are skilled in arcana and associated with Dragons. The ritual requires a
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by
creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
astonishing quickness and strike with terrible force.
Eladrin
Eladrin dwell in the verdant splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves
the Feywild, and most of them have become Fey creatures as a result—those presented here are of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin
Monsters
Curse of Strahd
everyone else. Although skilled at blending into society, they keep mostly to themselves, respect local laws, and strive to do good whenever possible.
In their human and hybrid forms, wereravens favor
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
Monsters
Mordenkainen Presents: Monsters of the Multiverse
splendor of the Feywild. They are related to the elves found on the Material Plane. But while other elves can temper their wild impulses, eladrin are ruled by emotion—and due to their magical nature
of the Fey variety. Some are still Humanoid, however, similar in that respect to their other elven kin. The magic flowing through eladrin responds to their emotional state by transforming them into
Backgrounds
Acquisitions Incorporated
You were an intern at a rival of Acquisitions Incorporated, and you gained a healthy respect for not just the job and the franchising opportunities, but for the ruthless and efficient way
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
Backgrounds
Sword Coast Adventurer's Guide
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
.
7
I misuse long words in an attempt to sound smarter.
8
I get bored easily. When am I going to get on with my destiny?
d6
Ideal
1
Respect. People deserve to be treated
Backgrounds
Sword Coast Adventurer's Guide
: RESPECT OF THE STOUT FOLK
As well respected as clan crafters are among outsiders, no one esteems them quite so highly as dwarves do. You always have free room and board in any place where shield dwarves
as a clan crafter. (For instance, consider the words “guild” and “clan” to be interchangeable.)
Your bond is almost certainly related to the master or the clan that taught
Backgrounds
Sword Coast Adventurer's Guide
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives, and I would do anything to keep that mistake secret.
4
My hatred of my
Backgrounds
Baldur’s Gate: Descent into Avernus
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
leaves me quivering with fear.
2
I have little respect for anyone who is not a proven warrior.
3
I made a terrible mistake in battle that cost many lives—and I would do anything to
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
greatest respect is reserved for those who earn their glory in battle. In theory, the fortunes of war can elevate the lowest-ranking banner in a legion to the highest status. In practice, warlords are
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Species
One Grung Above
, and blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders.
Red grungs are the tribe&rsquo
;s scholars and magic users. They are superior to purple, blue, and green grungs and given proper respect even by grungs of higher status.
Higher castes include orange grungs, which are elite
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
mountains they love, weathering the passage of centuries with stoic endurance and little change. They respect the traditions of their clans, tracing their ancestry back to the founding of their most
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, and are able to embrace monetary or business-related conquest as equally fulfilling activities. Is a business rival really all that different from a rampaging dragon? Both are dangerous and
, albeit with a few minor adjustments. Oath of Conquest Most paladins who take the Oath of Conquest consider martial subjugation the ultimate form of defeat for an enemy. You have a wider view, though
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
among them. While the folk of Ansalon know of elk, the griffon replaces the tiger as an object of respect. The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
among them. While the folk of Ansalon know of elk, the griffon replaces the tiger as an object of respect. The battlerager has no equivalent in the Dragonlance saga. A character opting for the Path of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
Paladin
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
their oaths lead them into the service of the crown as leaders of elite groups of knights, but even then their loyalty is first to the cause of righteousness, not to crown and country.
Adventuring
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Monster Manual
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual
leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
resistance. 6 Every problem can be solved with the use of force. Devil Ideals d6 Ideal 1 Loyalty. I keep my vows to my superior and respect those who do the same. 2 Law. I might not like the rules
, but I obey them. 3 Ambition. The need to improve my station drives my every action. 4 Conquest. I am equal to the sum of the foes I have defeated in combat. 5 Cunning. Those who can see an advantage
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, see “Respect for the Players” in chapter 1 for advice about harming the people and places characters love.) If the adventure situation doesn’t have an obvious impact on the characters or the people or
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
coolheaded demeanor earn him the respect of the Carnival’s troupers. Other senior or charismatic figures hold influence over cliquish groups of performers, but few dare openly contradict Hermos since
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
coolheaded demeanor earn him the respect of the Carnival’s troupers. Other senior or charismatic figures hold influence over cliquish groups of performers, but few dare openly contradict Hermos since
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, see “Respect for the Players” in chapter 1 for advice about harming the people and places characters love.) If the adventure situation doesn’t have an obvious impact on the characters or the people or
things they care about, you can use other techniques to draw in the players. These are best tailored to the motivations of your players and their characters. For example, some adventuring groups are
Compendium
- Sources->Dungeons & Dragons->Monster Manual
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they