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Returning 35 results for 'conquest rolling groups to have running'.
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Monsters
Curse of Strahd
Extraordinary Feature. The mongrelfolk has one of the following extraordinary features, determined randomly by rolling a d20;{"diceNotation":"1d20","rollType":"roll","rollAction":"Extraordinary
feet and its high jump is up to 10 feet, with or without a running start.20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
determine the scores, such as rolling or point buy.
The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those
Magic Items
Tasha’s Cauldron of Everything
determine by rolling on the tables in the “Artifacts” section of the Dungeon Master’s Guide:
2 minor detrimental properties
2 minor beneficial properties
Spells. While holding the
largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilience—ever rare to
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
empires on the foundation of conquest and trade. Whatever drives them, humans are the innovators, the achievers, and the pioneers of the worlds.
A Broad Spectrum
With their penchant for migration
and conquest, humans are more physically diverse than other common races. There is no typical human. An individual can stand from 5 feet to a little over 6 feet tall and weigh from 125 to 250 pounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Concurrent Campaigns You and the other DMs in your group can take turns running adventures for a few weeks or months at a time, with your campaign on hold during another DM’s turn. Some groups play multiple times each week, with different DMs running their campaigns on different days.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Concurrent Campaigns You and the other DMs in your group can take turns running adventures for a few weeks or months at a time, with your campaign on hold during another DM’s turn. Some groups play multiple times each week, with different DMs running their campaigns on different days.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
one hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter takes place in the wilds surrounding Phandalin, a region known as the Triboar Trail. The area is composed of foothills and rolling, sparsely wooded plains that
one hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Monster Manual
leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Running This Chapter This chapter kicks off once the characters venture into Wave Echo Cave, shown on map 4.1. The characters need not face significant dangers on their way to the cave. If you’d like
to make the journey more interesting, consider rolling on the Triboar Trail Random Encounters table in chapter 3. Reroll a result of “Cragmaw goblin band” since the characters dealt with the goblins in that chapter.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
leaders might be goblin raid masterminds, bombastic magic-users, or those capable of making the loudest noises. Hobgoblins and forceful humanoids might also command ornery groups of goblins, directing
. Since then, hordes of these more martial-minded goblins have flourished, with some finding their ways to Material Plane worlds. These vicious invaders seek to sow ruin in preparation for their god’s conquest. Bree-yark!
—Approximate translation from Goblin to Common: “Hey, rube!”
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Geographical Features A small Domain of Delight might have only one prominent geographical feature, which you can determine randomly by rolling on the Geographical Features table. A large Domain of
Delight can have multiple geographical features, which you can determine by rolling more than once on the table. Geographical Features d8 Feature 1 A colossal, gnarled tree, its trunk riddled with
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Geographical Features A small Domain of Delight might have only one prominent geographical feature, which you can determine randomly by rolling on the Geographical Features table. A large Domain of
Delight can have multiple geographical features, which you can determine by rolling more than once on the table. Geographical Features d8 Feature 1 A colossal, gnarled tree, its trunk riddled with
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running Mount Ironrot As the characters search for a Docent, they encounter the Mournland denizens described in the subsequent “Mount Ironrot Encounters” section. Run an encounter each time the
a working Docent in a ruined village called Ialos. They also learn that this Docent is central to a conflict between rival groups of Mournland scavengers: a band of veterans and a community of warforged pilgrims.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exploration encounter could also involve the characters spending a day crossing a rolling plain or traversing vast caverns. The “Running Exploration” section in chapter 2 can help you craft these encounters as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
exploration encounter could also involve the characters spending a day crossing a rolling plain or traversing vast caverns. The “Running Exploration” section in chapter 2 can help you craft these encounters as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
, but you’ll have to spend some of it to keep the organization running. When you run your own organization, you can use the Running a Business downtime activity (see chapter 6 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual
territories and plunder the wilds. In groups, they form hierarchical, martial societies bent on conquering lands and stripping them of resources to serve their expansionist zeal. Hobgoblins often
existence beyond. Many hobgoblins serve the violent god Maglubiyet, whose hunger for conquest matches their own. Hobgoblin followers of Maglubiyet flourish in the Infinite Battlefield of Acheron, where they
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Being Your Own Patron For certain kinds of organizations, you can either join an existing group or found your own. For some players, the idea of running a crime syndicate, inquisitive agency
, but you’ll have to spend some of it to keep the organization running. When you run your own organization, you can use the Running a Business downtime activity (see chapter 6 of the Dungeon Master’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Running Mount Ironrot As the characters search for a Docent, they encounter the Mournland denizens described in the subsequent “Mount Ironrot Encounters” section. Run an encounter each time the
a working Docent in a ruined village called Ialos. They also learn that this Docent is central to a conflict between rival groups of Mournland scavengers: a band of veterans and a community of warforged pilgrims.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Triboar Trail Phandalin lies in a part of the North known as “the Triboar Trail,” “the Triboar Cutoff,” or “the Cony Gap.” This stretch of foothills and rolling, sparsely wooded plains extends
hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast. Describe the party’s overland travels as vividly as you like, but keep
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
classes and origins. A diverse force is more powerful. Reasons to Move. Use features that encourage characters and their enemies to move around, such as chandeliers, kegs of gunpowder or oil, and rolling stone traps.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Triboar Trail Phandalin lies in a part of the North known as “the Triboar Trail,” “the Triboar Cutoff,” or “the Cony Gap.” This stretch of foothills and rolling, sparsely wooded plains extends
hundred miles through the abandoned village of Conyberry, then running north of Phandalin on its way to the High Road along the coast. Describe the party’s overland travels as vividly as you like, but keep
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
once a month. Create a schedule that works best for your group.
For new groups, it often helps to schedule a single-session game (often called a “one-shot”) as a way for people to try it out. If everyone has a great time at that one session, it can be easier to get them to make a long-term commitment.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
once a month. Create a schedule that works best for your group.
For new groups, it often helps to schedule a single-session game (often called a “one-shot”) as a way for people to try it out. If everyone has a great time at that one session, it can be easier to get them to make a long-term commitment.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Spells and equipment mentioned in
adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Running the Adventures To run each of these adventures, you need the fifth edition core rulebooks: the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual. Spells and equipment mentioned in
adventures in this anthology. Each adventure is designed for four to six characters of a particular level, but you can adjust for larger or smaller groups by changing the number of foes in an encounter and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
creature hits with an attack that isn’t a critical hit, it can turn the hit into a critical hit. Infernal Tactics. This creature has a keen eye for seizing a tactical advantage. Immediately after rolling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
security in exchange for inclusion in svirfneblin trade contracts, while the drow simultaneously negotiated fair prices for duergar goods. Tensions between the three groups were always present. When
mind flayers attacked the area long ago, the groups didn’t fight alongside one another and were individually annihilated. Only monsters live in the crossroads region today. Humanoids rarely travel
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
security in exchange for inclusion in svirfneblin trade contracts, while the drow simultaneously negotiated fair prices for duergar goods. Tensions between the three groups were always present. When
mind flayers attacked the area long ago, the groups didn’t fight alongside one another and were individually annihilated. Only monsters live in the crossroads region today. Humanoids rarely travel
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
Cathedral Assault Four groups of devils and their allies are moving through the cathedral. These groups are spread out to cause as much havoc as possible, and have orders to kill everyone in their