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Returning 35 results for 'conquest work reflection'.
Magic Items
Dungeon Master’s Guide
Vecna the Archlich;Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming
still seek to work Vecna’s will in the world.
The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn
Monsters
The Wild Beyond the Witchlight
Defense to bolster his low Armor Class whenever possible, and his challenge rating is a reflection of the likelihood that he will use Fiery Explosion as often as he can. If one or more of his allies
sorcerer Kelek, expects his confederates to work together for their mutual benefit, but he also encourages them to pursue their own evil schemes.
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest. Although both deities are ultimately beholden to
white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline.
Rank, Status, and Title
As in any strict military
Eye and Hand of Vecna
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
end in a terrible battle that left Vecna’s tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered One’s will in
Backgrounds
Ghosts of Saltmarsh
’m extremely fond of puzzles.
3
I thrive under pressure.
4
I love sketching and designing objects, especially boats.
5
I’m not afraid of hard work — in fact, I prefer
Reflection. Muddied water always clears in time. (Any)
6
Hope. The horizon at sea holds the greatest promise. (Any)
D6
BOND
1
I must visit all the oceans
Orc
Legacy
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Species
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D multiverse is about a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
listed in the Oath of Conquest Spells table. See the Sacred Oath class feature for how oath spells work. Oath of Conquest Spells Paladin Level Spells 3rd armor of Agathys, command 5th hold person
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Cult of Zariel Goals: Conquest, glory in battle, fame and fortune derived from military victory Typical Cultist: Berserker, cult fanatic, cultist, gladiator, guard, knight, veteran Signature Spells
summoning conducted by an entity on a distant plane. They have little will in determining where they can go.
Because of this restriction, on the Material Plane most devils work through cults. Cults
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
south and work their way to the Open Shore docks. A key aspect of Luskan life is its rule by groups known as Ships. Five High Captains each rule a Ship made up of pirates and other Northlanders. Ship
maintains its original name as a reflection of its past power — and as a sign that it seeks to restore that power once again. If you want to make Luskan a bigger part of your campaign, more information about the city can be found in the Sword Coast Adventurer’s Guide.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
descendants have finally emerged, competing among themselves to determine which leader deserves the imperial crown. Once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani
, or druids. Their focus is on martial excellence, and their spiritual leaders are bards, who tell tales of past glory. Among the Dhakaan, goblinoids work together. Hobgoblins are the strategists and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Playing with Class In the many fantasy worlds of Dungeons & Dragons, typical adventurers succeed by the dint of copious amounts of hard work, luck, natural talent, and extensive training. But then
Monk: Way of the Drunken Master, Way of the Kensei, Way of the Sun Soul
Paladin: Oath of Conquest
Ranger: Gloom Stalker, Horizon Walker, Monster Slayer
Rogue: Mastermind, Scout, Swashbuckler
Sorcerer: Divine Soul, Shadow Magic, Storm Sorcery
Warlock: Celestial, Hexblade
Wizard: War Magic
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
. Commoners and green recruits come in as privates, the lowest designation in the gate-town save for prisoners of war. Their arms tire from saluting their superiors and thankless, menial work. Citizens
respected among them is the death knight Nagaro, a former paladin from the world of Krynn who severed her oath in her pursuit of conquest. While the strategies of other Undead generals in her company have
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for coin and favors. 6 Mysteries of the Deep. You experienced an encounter with a possibly divine being while sailing alone. Work with your DM to determine the secret about the deep waters of the sea
thrive under pressure. 4 I love sketching and designing objects, especially boats. 5 I’m not afraid of hard work — in fact, I prefer it. 6 A pipe, an ale, and the smell of the sea: paradise. 7 I have
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
under their dominion, usually enslaved laborers or monsters that are pressed into service as battle beasts. When the need arises, they also work as scouts, sappers during sieges, and skirmishers on
increases, especially when they work in concert.
Thugs. Bugbears that serve as thugs have more of Hruggek than Grankhul in them. They leap in among massed foes and make wide, whirling swings with their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Bargrivyek serves as Nomog-Geaya’s second in command. Nomog-Geaya would prefer the position were filled by someone more like himself, but Bargrivyek was all he was left with after Maglubiyet’s conquest
symbol, a flail with a head dipped in white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline. Rank, Status, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
dark magic and conquest, he forged a terrible empire. For all his power, Vecna couldn’t escape his own mortality. He began to fear death and take steps to prevent his end from ever coming about. Orcus
to work the Whispered One’s will in the world. The Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Eye and Hand of Vecna Wondrous Item, Artifact (Requires Attunement) Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death
, grisly Artifacts that still seek to work Vecna’s will in the world. The Eye of Vecna and the Hand of Vecna are separate Artifacts that might be found together or separately. The eye looks like a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
thunderstorm is the dragon’s work — a regional effect (see the blue dragon entry in the Monster Manual) that stretches for 6 miles in every direction. The storm has no effect on the battle as it
unfolds; it’s simply a reflection of Iymrith’s mood. Storm giants who stride boldly toward the amphitheater with weapons in hand draw fire from the trebuchets (see area 1). The characters can let the storm
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
encompasses fiendish inventiveness and a drive to devise new tools for their mad cause. They are masters of fire and forge, taking captives to work in their infernal foundries. Fire cultists see conquest
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
which leader deserves the Imperial crown; once this is settled, they will turn to the conquest of Darguun and Khorvaire. The Dhakaani are far fewer in number than the Ghaal’dar; they had to carefully
with tales of past glory. Among the Dhakaan, all goblinoids work together, using their talents for the greater good. Hobgoblins are the strategists and commanders, typically having the skills of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for is making sure your work-life balance is in order. You want to be seen by your staff as the suave, fashionable master of your franchise’s occult services, not the creepy weirdo with the glowing eyes
the face with eldritch blast are just as valuable for corporate espionage as for tomb raiding. How you present yourself to the world at large is often a subtle reflection of your patron. Being a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Aerdi tribe of humans that conquered the region and established the Great Kingdom almost 800 years ago. The Aerdi valued common sense, hard work, and knowing one’s place in a strict social order
. Having claimed their position of power through conquest, they put great emphasis on military power and martial skill. These values persist throughout the region, reinforced in the Great Kingdom by strict
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
conversation or debates with others. Side chambers hold hot saunas and massage parlors. House of the Binder A seeker can request a copy of any book or scroll in the library, and the work of creating copies
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
,” which the sisters promise to call for within a year. Any creature that accepts the bargain is taken to the studio in the temple tower (area T15), where the sisters work together to paint a beautiful
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
segregated themselves into separate districts within Thorbardin. The ambitious and vicious Theiwar clan maintains its influence through the use of mysterious magic. The Daergar grudgingly work as Thorbardin’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
finish work that was left undone. Souls that are unclaimed by the servants of the gods are judged by Kelemvor, who decides the fate of each one. Some are charged with serving as guides for other lost
Crossed silver battleaxes Deep Duerra, duergar goddess of conquest and psionics LE Arcana, War Mind flayer skull Dugmaren Brightmantle, god of discovery CG Knowledge Open book Dumathoin, god of buried
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pregnancy interfere with her work: the destruction of House Auvryndar and the conquest of Undermountain. A string of military defeats has left Erelal in no mood to entertain visitors, and her brother
close to her was planning to poison her child after its birth, then found a vial of poison on his person. (The false report and the planting of the poison are both the work of Drivvin Freth, who wants to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
completes the designs in 1 hour of work. When the creature finishes its work, it is no longer charmed, and a death slaad appears within 30 feet of it and attacks anyone in sight. 80–85 Natural features
) checks made against those creatures have disadvantage, and the creatures have disadvantage on Charisma (Persuasion) checks made against anyone who notices their lack of reflection. When they leave the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
each knew part of a ritual for crafting magic paintings that could bind mortal creatures with a terrible curse. After agreeing to share their knowledge and work together, they formed a coven dedicated to
milky-white, seemingly blind eyes sees a reflection of their own face made decrepit and withered by age. The hag’s disguise is that of Greensong, a cheerful, rosy-cheeked wood elf who feigns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
this room, two remain awake, and two work in area M7. The two monks who remain awake watch to make sure no one sneaks out to raid the kitchen or the distillery, or otherwise behaves inappropriately
on the floor amid tidy piles of iron arms and armor.
This room houses six duergar and four Sacred Stone monks (see chapter 7). During the day, the monks work in the dojo (area M15) and the kitchen
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
mithral into their folding cages. Treasure. The fully assembled cage in the corner is a finished example. It can be folded flat with 1 minute of work. It weighs 50 pounds. Although much of the cage is
and gore, each can be folded flat with 2 minutes of work and weighs 500 pounds. Neither cage has a lock because Vakketar would wrap her animated chains around the cage doors to keep them closed. Each
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
generals loyal to Asmodeus garrison their diabolical legions and plot the conquest of the multiverse. At the center of the layer stands a vast rift of unknown depth, out of which rises the great citadel
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
gilded frame. A door in one corner leads to a garderobe. The baroness used to while away long hours in this room, fondling her perfume collection and searching for solace in her own reflection. Since
once belonged to a secret society called the Ba’al Verzi. If a creature speaks the rhyme while standing within 5 feet of the mirror and staring at its own reflection, the assassin’s ghost appears nearby
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
lures children from the Witchlight Carnival into the hag’s clutches so that Granny Nightshade can put them to work in her toy shop.
Alignment. Chaotic evil.
Personality Trait. “I tend to stand






